Merchant Archive
Thread: Who needs Merchant?
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Super_nice_jedi
Sat Aug 07, 2004 5:16 am
#1
Set up a house, set an entry fee, and can sell 150-250 items, depending on house size, entry fee pays for items. Only snag is you'll have to trust people not to take anything.
Plan needs some work.....
maloso
Sat Aug 07, 2004 5:18 am
#2
Super_nice_jedi wrote:
Set up a house, set an entry fee, and can sell 150-250 items, depending on house size, entry fee pays for items. Only snag is you'll have to trust people not to take anything.
Plan needs some work.....
I like the static lot trade with 80 storage factories. Hehe lot trade now wheres the nerf for that ?
Super_nice_jedi
Sat Aug 07, 2004 5:22 am
#3
Super_nice_jedi wrote:
Set up a house, set an entry fee, and can sell 150-250 items, depending on house size, entry fee pays for items. Only snag is you'll have to trust people not to take "anything" (should be "everything").
Plan needs some work.....
When I said anything, I should have typed "everything"
Super_nice_jedi
Sat Aug 07, 2004 5:29 am
#4
If you have more than one account -
Putyour secondary char in your house, with admin rights, drop your stock to sell in the house, then when a customer pops by, and wants to buy something on display (dropped), he gives you a tell, you hear the beep if playing with your primary char, or put a message to /tell your primary char, then you switch chars, then pick up what the customer wants and trade via the radial menu.
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