Merchant Archive

Thread: items in packs now counted

Dimear
Sun Dec 12, 2004 11:47 am
#1

I don't know if this is old news or not (school has been attempting to kill me for the past month).

When I checked the status of one of my vendors, I saw the 'number of items for sale' included the items in packs on my vendor (but not the packs themselves). Anyone know if this is the number that counts towards your max vendor item limit? This will affect people who use vendors as storage, and anyone else who sells items in packs. I know they've been planning on fixing this bug for a while, but the bug was one of the reasons we stopped screaming when they bumped our max item limit to 4000.

I sell resources. Most of the resources I sell are in packs (lightsaber resource kits - each kit has 6-8 resources). The other resources I sell are normal grinding resources. With just this business, I'll bump up against the 4000 max item limit if the saber resources inside the packs are counted.

1) Do the items in packs currently count towards your max item limit? Is this old news that has been discussed to death recently?
2) Can we get the max item limit doubled please? I don't think the item limit was intended to hurt master merchants who run a legitimate business.

Message Edited by Dimear on 12-13-2004 09:39 AM





Thus sayeth Dimear

Elyssa
Sun Dec 12, 2004 12:46 pm
#2

1) Yes. Yes.

2) Actually, I find that the limits are quite tolerable. The limits were imposed to put an end to using vendors as unlimited storage. I stock a lot of items across all 12 of my vendors and I've found it fairly easy to remain under the item limit with a little planning.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Elyssa
Sun Dec 12, 2004 2:40 pm
#3

The trick to surviving with the limit is not to stock so many things that count individually.

Honestly, how fast do you sell these lightsaber kits?

Is it truly necessary to keep 300 of them on your vendors?


Wouldn't it be easier to keep the required components as larger stacks of resources and crates until you actually began to run low on the kits? Then you can break the larger stacks down and restock.


I ran into a similar problem early on with my vendors. There was no way I could stock enough to keep up with demand and still have a decent stock on hand. Then I started selling things still in the crate at a price of 10 single items. My high-volume customers got the benefit of buying things by the crate. The crates themselves are stored on a vendor so I don't have to try to store them in a building somewhere.

If I run out of an item, I pull a crate off a vendor and spread it out as single items.


Would I rather be able to stock 50 of everything I can make? Yes.

Can I? Not directly.

However, doing it this way solved both my item limit problem and my storage problem.

I don't store things on my vendors for 99999999.

I price them to sell. If they sell, great! If they don't, they're stored on the vendor when I want them.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Dimear
Sun Dec 12, 2004 3:37 pm
#4

I appreciate the advice, butI don't think the techniques you mentioned can help me. I can't crate anything I sell in the kits. In order to make a kit, I pull a backpack from a crate, then load it with 6-8 different resources. These resources are in large stacks (1 stack per resource, total of 10 resources for all the types of sabers). I split what I need from the large stack just before I add it to the kit. None of the ingredients (the crates of backpacks and the large stacks of resources) are stored on the vendor. I don't use vendors for storage. I have factories and houses for that.


The reason the item limit is the problem is just due to the items I'm selling. When the items get low, I restock. I'm the only person on my server who sells lightsaber resources, so I have a popular shop. I sell my stock every few days to a week, so I restock often. It takes a lot of time to create these kits, as nothing can be crated, put in factories, or automated. Ican't restock daily - my life doesn't support that, and the game shouldn't require me to.


The real problem comes when a better lightsaber resource spawns, and every jedi on the server wants to create new sabers. Then I really need the ability to stock 100 of each type or so just tokeep stockfor a few days. There are 10 different types of saber kits. With the new change, I can't do this.


I'm not saying I want to be the merchant who sells everything to everyone. But I have asmallbusiness selling a unique product to a niche market. 4000 items on my vendors would be more than enough. 500 is not. I've been a master merchant since May. I shouldn't be this limited in how I run a business. I don't mean to poo-poo your help though Elyssa. I do want a better solution to the problem I face. But in the end, I need to be able to continuously stock 30-50 of each type of saber kit, 100 during rush times (new resource spawn). As a master merchant, I should be able to do this. All of the saber kits are on 1 vendor - so even if I bought an alternate account to run my business, I'd be in the same situation (I hate the idea of buying another master merchant account just to run my small business anyway). The only solution I can come up with is to increase the item limit for master merchants to something more reasonable. This would still stop the non-merchants from using vendors for storage. But it would let me run my business as I should.





Thus sayeth Dimear

Dimear
Mon Dec 13, 2004 1:52 am
#5

Hmm - if this has been discussed a lot recently, then I apologize for bringing it back up. I wish I was available for that round of discussions.

I know the item limit was put in to stop people using the vendors for storage. But I don't think it was meant to significantly hurt a master merchant.

The 4000 item limit would be acceptable if I were actually able to sell 4000 items. But each one of my items counts as 8 or so now. I don't know of a way to sell a set of resources as 1 item. But to the customer, it's one item - 1 set of resources needed to make a lightsaber. So my 4000 item limit is now closer to 500 items. That's much harder to work around. I would love to see an increase so I can put more than 3-400 lightsaber kits on my vendor (with accompanying lightsaber tools, crafting foods). This is if I completely abandon my other vendors (I have 3 vendors that sell grinding resources, total of about 1500 items max on these).

Imagine a weaponsmith, chef, or armorsmith who was master merchant with only 500 items max. That would suck. Would be possible, but would make life much harder for the merchant. That is how this change has affected my business. I know this is fine for most people, as your business isn't affected (4000 items), and you don't care about my business. But I do. I'd like more items on my vendor please.

Message Edited by Dimear on 12-12-2004 01:55 PM





Thus sayeth Dimear

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