Merchant Archive

Thread: Ideas from Big Momma..

Dvnce
Thu Jan 22, 2004 6:09 pm
#1


we are not going to get the majority of the crafters to fall into this idea of merchants being the main front to sell their product.. its not going to happen.. To many people want to do it their way .. want to market their name.. and to ask a merchant to effectivaly market more than 2 or 3 different crafters in a way that satisfies the crafter is going to be near impossible.. that is why it is a huge mistake for the economy to take vendors away from the crafting class... Personal I like the Idea of master Crafter's getting a generic vendor.. that can sell anything related to their craft.. that is a compromise that I could see alot of people going for.. then that leaves resources and looted items for merchants to resell..(which is where you are going to get your most profit from any way ..

If i got to choose a list of 5 areas that I would suggest to make the merchant a better proffesion it would be this.. and would be areas that I think we should focus our energy on trying t get done.. instead of complaining about 1 in 5 different ways..


1. Takevendors away from busn. 1 and 2. instead give a 5% maitance discount for busn. 4.... allow craft specific vendors (1) for master craftsman..if you drop the profession you can keep thevendor but can not add anything to itor change any pricesor recieve any offers..(1 for each master too.. so a master weaponsmith and armorsmith would get 2 vendors)..


2. Forget the merchant tents.. those are neat to look at but they are not very efficent.. instead give us a Mall.. something not quit as big as the PA.. but two levels.. almost like a naboo medium where the upper floor area is a balcony that surrounds the main floor.. No rooms for this mall.. just a huge open space much like the main room of the PA.. (just a little bigger though .. master merchant drops this.. (and to make you have to keep the class.. you have to be master merchant to change admin rights.. and drop anything in the mall.. (only one person can drop items in a city hall so i know this can be done) This can also be advertised on the main map.. as a mall.. the merchant can then rent out spots to master crafters.. (and remove the ability for vendors to be in PA halls.. after all that is not what the Hall is intended for..


3. More advertising abilities.. I am not for a npc spamming barks in an already crowded spaceport.. but a walking droid that can be named after your mall.. .. If i am in theed and i see your droid .. and i am interested in what u sell i can converse with the droid.. (an option that already exists) and your droid could then say a scripted response..(this way would limit the spam clutter) say this is in advertise 3.. and it is preset responses like the first adbark ability ..then advertise 4 you can custome text..


4. Special back back that u can where is say efficiency 3.. that allows you to carry more than the normal 50 items. and ability to use a transport vehicle say in efficiency 4 that has a cargoo hold. (dont think i need to go into much detail here) although .. a master artisan would still craft this vehicle..


5. Special travel rates.. merchants are suppose to travel the galaxy alot.. and it is not unexpected that a merchant would get a discounted rate for all the travel that they do .. (frequent flyer miles) again not much details need to go here..


Those are 5 points that I think would make our profession more profitable.. and more enjoyable....


(i posted this as a response on another thread... thought i should repost in its own.. to see if I am the only one out there that thinks that most merchants are putting tooo much emphasis on vendors..)





Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Dvnce
Fri Jan 23, 2004 2:09 pm
#2






Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

mauvros
Fri Jan 23, 2004 2:52 pm
#3

I like your suggestions
Dvnce
Sun Jan 25, 2004 5:20 pm
#4

thanks .. this list is compiled from listening to alot of merchants on my server and reading on this forum .. and a few of my own.. I would like more feedback on this though .. that is ifSOME of u can pull away from being commited to the "Im a merchant and All I want is vendors" campain..


I believe that this is the crucial time to let our voices be heard for more content.. or we will be doomed to settle with only having vendors for our profession.. for a long time..




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Calama
Wed Jan 28, 2004 3:34 am
#5






Dvnce wrote:


we are not going to get the majority of the crafters to fall into this idea of merchants being the main front to sell their product.. its not going to happen.. To many people want to do it their way .. want to market their name.. and to ask a merchant to effectivaly market more than 2 or 3 different crafters in a way that satisfies the crafter is going to be near impossible.. that is why it is a huge mistake for the economy to take vendors away from the crafting class... Personal I like the Idea of master Crafter's getting a generic vendor.. that can sell anything related to their craft.. that is a compromise that I could see alot of people going for.. then that leaves resources and looted items for merchants to resell..(which is where you are going to get your most profit from any way ..

If i got to choose a list of 5 areas that I would suggest to make the merchant a better proffesion it would be this.. and would be areas that I think we should focus our energy on trying t get done.. instead of complaining about 1 in 5 different ways..


1. Takevendors away from busn. 1 and 2. instead give a 5% maitance discount for busn. 4.... allow craft specific vendors (1) for master craftsman..if you drop the profession you can keep thevendor but can not add anything to itor change any pricesor recieve any offers..(1 for each master too.. so a master weaponsmith and armorsmith would get 2 vendors)..


2. Forget the merchant tents.. those are neat to look at but they are not very efficent.. instead give us a Mall.. something not quit as big as the PA.. but two levels.. almost like a naboo medium where the upper floor area is a balcony that surrounds the main floor.. No rooms for this mall.. just a huge open space much like the main room of the PA.. (just a little bigger though .. master merchant drops this.. (and to make you have to keep the class.. you have to be master merchant to change admin rights.. and drop anything in the mall.. (only one person can drop items in a city hall so i know this can be done) This can also be advertised on the main map.. as a mall.. the merchant can then rent out spots to master crafters.. (and remove the ability for vendors to be in PA halls.. after all that is not what the Hall is intended for..


3. More advertising abilities.. I am not for a npc spamming barks in an already crowded spaceport.. but a walking droid that can be named after your mall.. .. If i am in theed and i see your droid .. and i am interested in what u sell i can converse with the droid.. (an option that already exists) and your droid could then say a scripted response..(this way would limit the spam clutter) say this is in advertise 3.. and it is preset responses like the first adbark ability ..then advertise 4 you can custome text..


4. Special back back that u can where is say efficiency 3.. that allows you to carry more than the normal 50 items. and ability to use a transport vehicle say in efficiency 4 that has a cargoo hold. (dont think i need to go into much detail here) although .. a master artisan would still craft this vehicle..


5. Special travel rates.. merchants are suppose to travel the galaxy alot.. and it is not unexpected that a merchant would get a discounted rate for all the travel that they do .. (frequent flyer miles) again not much details need to go here..


Those are 5 points that I think would make our profession more profitable.. and more enjoyable....


(i posted this as a response on another thread... thought i should repost in its own.. to see if I am the only one out there that thinks that most merchants are putting tooo much emphasis on vendors..)







Yes! I vote for content! Great post, 5-Star.



Calama
Triaslen
Thu Jan 29, 2004 9:42 pm
#6

/agree 100%



What Would Perry Mason Do?

-Territh Rynn
Ahazi, Gorath
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