Merchant Archive

Thread: How to clean up data base

temptres
Mon Aug 09, 2004 6:11 pm
#1

What if all crafted items have a life cycle,

say 90 days then they go poof.


loots or rare loots, gifts wont go.


it will get the professions back to work to keep up with the demand if you want furniture .clothing .ect.

houses and harvesters won't because you pay mat on them.


remove all empty venders

dump all the account that are 6 months and non used.


it will reduce all the junk we have in storages.

force us to us items rather then oh i'll keep this just incase.

its a idea.

Durniboy
Mon Aug 09, 2004 6:15 pm
#2



temptres wrote:
What if all crafted items have a life cycle,
say 90 days then they go poof.
loots or rare loots, gifts wont go.
it will get the professions back to work to keep up with the demand if you want furniture .clothing .ect.
houses and harvesters won't because you pay mat on them.
remove all empty venders
dump all the account that are 6 months and non used.
it will reduce all the junk we have in storages.
force us to us items rather then oh i'll keep this just incase.
its a idea.





As an Architect I'd say wonderful. As a player I'd say "**edit** happened to all my furniture? And my harvs? And the fountains in town and the city hall? And my clothes!!!!!!"

I think not...



It's the dream afraid of waking that never takes the chance.
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