Merchant Archive
Thread: What is a reasonable number? As Doc said we are gonna have to live with some number.
Mkappus wrote:
What is a reasonable item limit. I think we need to start discussing a number to push for. We can scream and yell for no limit, but if one is pushed on us I think we should look at a reasonable number and be able to justify it.
I am going to keep posting this becasue there is no reasonable item limit....100 items per vendor...200 items... 500 items the number is irrelevent.... You cannot go from an infinite number to a finite one and maintain any rational perspective.
Mkappus wrote:
But using bags, hopefully they can learn to cope as well.
Mkappus wrote:
Varnax,
I respect your opinion, but everything has limits and I don't think it is unreasonable to have limits. A game needs to be fair and balanced, to achieve balance they put limits on things. Im an architect I need lots of resources, but I am limited to 10 lots. My need for resources is almost endless, I need endless lots..... Im a creature handler I need to have as many pets out as I want, I need tons of pets out......
We have all been living with storage limits on our houses, limits on the skill points we can have, limits on the number of lots we have.... We can live with vendor item limits. It will require more skill and planning but it can be done. Right now there is no penalty for flooding vendors with items. No change in the maintenance rate. We come across any random crap we try and sell it, why not, doesn't hurt. Now we will have to be more selective, and actually see what is in demand and cater to those demands instead of trying to stock everything always.
I think there will be a limit most of us can live with. I think armorsmith and tailors have the biggest complaint on the limit. But using bags, hopefully they can learn to cope as well.
I understand you view, and thank for the civil discussion. Sry I am rushed to go to work but I will try to respond as bestI can.
IMO there are already limits on vendors....how many vendors have you seen w/ 10k items...or 20k.. I have never seen one since I started playing July 2003.
The 30 day timer acts as our current limit enforcer.... If I stock 20k items then I know that I might very well have to re-stock 10k+those very itemsin 30 days....and as I hate the re-stocking process, I will not put myself through that agony. So instead I maintain a few thousand items... some sell fast others do not.. I currently have aprox 700 100k unit blocks of resources on my Resource vendor... I could double that amount and put all my back stock up as well, but I dont want to have to deal with the re-stocking... nor do i need to have 5mil units of one specific resource up... as I sell certain things Ireplenishthem.
Limits on lots and housing are different then limits on vendors...I stand by the idea Vendorsare merchants main tool. The main tool for crafters, are not your number of lots, resources, etc... but the ability to click on your crafting tool and create as many times a day as is possible for you. While you could theoretically click 24-7, I doubt you do... just like most merhcants have never bothered putting everything they could onto thier vendors.
Message Edited by VarnaxDespin on 08-09-2004 11:42 AM
Mkappus wrote:
What is a reasonable item limit. I think we need to start discussing a number to push for. We can scream and yell for no limit, but if one is pushed on us I think we should look at a reasonable number and be able to justify it.
I don't have the time to do this now, but a position I think we could take is look at each of the finished goods a profession can make:
Architect, I think someone said 55 items of furniture, plus all the harvs....
Weaponsmith X weapons
Armorsmith X pieces of armor
Chef X types of food
and so on
Figure out the average number of finished goods each profession has. Then come up with a reasonable amount of each item to stock, 10, 20, 50. Do the quick multiplication and there is our number. It is probably going to be a hell of a lot bigger than 660. I would imagine that the average number of finished goods is around 75-100 and say we wanted 20 of each, we are looking at 1500 minimum.
In order to accomodate the proposed caps, I think the vendor cap (business 3) should start with 150 items.
An additional 100 items per vendor thru Business 4.
An additional 150 items per vendor at Novice Merchant, and Management 1 and 2.
An additional 200 items per vendor at Management 3 and 4.
An additional 100 items per vendor at master merchant plus one additional vendor able to be placed.