Merchant Archive
Thread: A Proposal to the Developers- Selling to the opposing factions
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Lunitarri
Mon Aug 09, 2004 11:04 am
#1
SWG is a world divided. A world where the two factions are greatly opposed. Where great animosity runs rampant through out the world. I put myself into my characters shoes and consider this, if I were in this world, would I distain those of the opposing faction? Would I feel the burning desire to do what is in my power to make sure my side wins? I would!
Knowing this, my proposal is to allow the merchant to disallow members of the opposing faction from purchasing goodsfrom their vendors.
Reasons why this should be considered:
Why would an Imperial Armorsmith sell to a member of the Rebellion? Then later lose to a Rebel wearing their handy work.
Why would a Rebel Weapson smith sell their wares to an Imp, only to be struck down by that Imp later with the same weapon that has the Rebels name as the creator?
Why would a Rebel sell a haverster to an Imp so that that Imp can go back and use the resources obtained by the rebels harvestor to make, Dr Buffs, Food, Armor, Weapons?
Why would a Imp Droid engineer sell an exploding droid, or any other droid for that matter to a rebel, for it to be used against them later?
The list can go on and on and on!
You can even get really technical as why would a Rebel Dr. be able to buff an Imp so that, that declared imp go out and kills his brothers? Why would an Imp dancer heal a Rebels mind, so they are ready for more action? This can even bleed over into these fields to allow the player to decide whether or not they are able to buff or sell to an opposing faction depending on their distain to that faction. A dancer could be in the cantina and her or his mind healing doesn't affect those of the opposing faction. The Dr. in the game have to physically buff the other players, and if the opposing faction was not overt it is difficult to tell whether or not they are opposing. However with this system, the Dr. turns on the filter and can not buff them whether they are overt or not.
Why should the players be able to decide whether or not they sell:
I could be a player that is barely affected by the war and sympathize more with the Emperior because I feel he is doing what he thinks is best. Therefore, I will sell to any faction; but am more in favorfor the imperials.
OR
I could be a Rebel that has seen first hand the brutality of the imperials as they march through my town destroying everything in their wake looking for "Contraband". They destroyed my shop and everything in it therefore I refuse to have any dealings with them in the future.
OR
I could be an Imperial that totally despises anything with the word rebellion on it. Why in the world would I even consider selling to them?
OR
I could be a smuggler that will sell to either side but I side more with one faction than the other. I am a smuggler it is in my best interest to remain as "Neutral" as possible working both sides of the fence, however; I have beenknown to sell goods to one faction at a lower price than the other. I have two sets of prices. One for Imps and one for Rebels. The Rebels do not see the Imp prices and visa versa.
OR
I am a Rebel Tailor, but times are hard, I need to sell as much of my clothing as I can and to anyone that will buy it. Therefore I will make sells to anyone. After all, clothing doesn't hurt anyone... right?
Everyones Story is different. The player needs the freedom to play their story to the fulliest. Giving the merchants the choice to decides allows them to work their story.
In the story of the Galatic War, it is unrealistic to consider that opposing factions would be doing business with each other,
As a merchant and master architect I refuse to make harvesters for my opposing faction, when they ask for a custom order. I do not think I should give them something that will allow them to dig for the resources to make items that will help them in their fight against my faction.But this does not stop the opposing faction from coming into my shop and buying harvesters off my vendors. To me this is just WRONG.
Currently, a Rebel can not trade with an Imp if either of the factions are "overt". That makes sense! But I would like the developers to consider taking it one step further and allow the merchants to decide whether or not they will allow opposing factions to buy items from them and if so at what price.
I submit this post as a request to the Dev's to consider. It may not play into the world of SWG like I think it should and I could be incorrect on my views about it, but hey it is worth a shot in asking.
Lunitarri Redmoon, Tempest
Master Architect
Master Merchant
Master Artisan
Mkappus
Mon Aug 09, 2004 11:05 am
#2
Interesting idea, but I don't think now is the time to bring it up.
Lunitarri
Mon Aug 09, 2004 11:08 am
#3
So when would a good time be? IMHOI don't think there is ever a "bad" time to bring up new ideas. So what they are considering making changes to the merchant field, maybe this would the the "perfect" time to add this change in.
Mkappus
Mon Aug 09, 2004 11:21 am
#4
No one is going to want to discuss this idea when they are looking at changes that may kill the entire player economy. If the changes go in as the devs have them, the crafting community may contract incredibly. So it is going to be hard for players to find goods, and we will see uber inflation. Now you want to add more restrictions to obtaining finished goods?
We need to wait and see what our professions and the economy is going to look like in the near future. I like your idea, and I think it has merit, but not while we are looking at armageddon in the face. Also, I think your idea lends to some gameplay for smugglers possibly.
Lunitarri
Tue Aug 10, 2004 12:01 am
#5
Mkappus wrote:
So it is going to be hard for players to find goods, and we will see uber inflation. Now you want to add more restrictions to obtaining finished goods?
Honestly, this post was not put on here to discuss the upcoming Developers' changes to the merchant field. Every where you look on this forum, is about that. I was trying to bring something NEW to the docket instead of the same issue that everyone is in a tissy about and has been at for the past few weeks. It seems everyone is "Mr or Mrs. Doomsday" already and it hasn't been confirmed not denied what the dev's are going to do. Every reply on theses forum doesn't have to lead back to "omg how could they restrict us like this?" I really didn't want to get into that discussion on this thread but it looks as if, the first reply has opened up that topic, yet again. I don't feel like this thread has anything to do with the topic of "high inflation" nor about merchants being nerfed or restricted.
All it is, is an idea that I as a Merchant, should be able to have the freedom (not restriction)to choose to not sell to an opposing faction. To me that is not a restriction that is a bonus, something fresh and new. Something that adds into the games environment and allows those that wish to roleplay to do so and those that don't, not.
As far as the quote above. I am not asking for more "restrictions" and if you read over my inital post I am asking acutally for more liberties for the merchant to decide how they want to sell their goods. This isn't a restriction in the least bit IMHO, this is to allow those that want to roleplay their characters to do so in the way they choose.
You say it adds restrictions on the finished goods, but shouldn't a merchant be able to choose to whom they sell to? And how would that raise prices? Choosing not to sell to an opposing faction is just that.. choosing not to sell. If a Reb sells to Rebs only don't you think that merchant would give it to them at a just and fair price? Why would they hike up the prices to sell to their own faction? However; where the price increase may come into play is if they decide to sell to an opposing faction at an inflated price, then it is the buyers decision whether or not to pay that inflated price now isn't it? Couldn't they go elsewhere for a better buy?Sayback to their OWN faction maybe. Already in game if I see one guy selling X item for 50k and another selling the same item for 25k don't you think I am going to purchase from the less expensive? The price of the finished goods is about what the merchant chooses to do. I don't see how this would add to the inflation, by adding this idea into the game. Quiite possibly if most people buy from their own factions it would keep prices lower, because, I for one would not overcharge a member of my own faction, and I would hope others felt the same way about their ownfaction. So instead of buying from the opposing faction you buy from your own making your faction stronger. Or you search out a neutral vendor to purchase items from, or even an opposing faction member that allows purchasing.
I gave several examples of how a player could choose to sell their goods. Not restrict the sellers, I feel it would be a fun improvement to the merchant field and give them more options.
The only restriction I can see in this is that insome cases (some because not every merchant would play into this feature)IMPSwill have to buy from IMPS and Rebels from Rebels. But this is only IF the merchant that is selling chooses to make it so the opposing faction can not purchase from them.
This is not a restriction in the least bit this is something that I feel will make the game more accurate.Two sides at war.
Not a "black and white" war. Where the lines are drawn and there is only 2 sides. This isa war,every person feels differently about it. The merchants should have the right to choose how they sell their wares and to whom.
Lunitarri
Mkappus
Tue Aug 10, 2004 12:06 am
#6
The item limit was posted Friday or this weekend, not weeks ago.
Mkappus
Tue Aug 10, 2004 12:10 am
#7
I am not saying your idea will lead to inflation. Im saying the nerf will. Your idea is a good one and I like it, lets just wait until the currentissue is resolved.
For example right now lets say a server has 100 weaponsmiths with 500 items each. After this wonderful nerf we may be down to 80 weaponsmiths, each with 120 items each. So we go from a choice of 50,000 items to 9600 items. It will be much harder to find what you want. When supply is limited price goes up.
Now if we also implement your idea, a consumer could be limited to 60 of those 80 weaponsmiths, and only have access to 7200 items.
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