Merchant Archive

Thread: Alternate to 'Vendor Nerf'

Chewato
Mon Aug 09, 2004 11:56 am
#1

What if when they bring the Vendor limits live they also allow the abilty to sell portions of items on a vendor?


What do I mean by this, a merchant (or artisan with at least business 3) places a crate of 10 T21s on a vendor with a price of 25k per rifle. When the customer comes along they choose to buy as many T21 as they want (or can afford). Instead of the crafter having to have 10 items on his vendor he only has one.


And if they would allow even larger crate quanities this makes this even more attractive.


Also worth noting is that if you sell resources, you simply place stacks of 100k with your cpu listed and the buyer decides how many he wants.


Possible variants that would be worthwhile is 'volume discounts' that could be entered when the item is listed. For example -5% if more than 4 rifles are purchased. And in the same vein, group discounts. If guild = 'blah' then 30% discount. If overt Imp (should not allow covert) then there is a 100% markup.


What do the merchants in the game think? And even the dabblers who want to keep a few vendors going.
CTRL_ALT
Mon Aug 09, 2004 1:15 pm
#2

good idea....just like if you could put 100k blocks of resources up set a CPU and people can buy the exact number they want. Also would eliminate the time to restock.



CTRL ALT, Tempest
Zion, Naboo Goleta Inc. (right in front of the shuttle)
Novice Artisan, Master Bone Armor Crafter, Dabbler in the wielding of a CDEF pistol.
A noob isn't a person...it's a way of life.
nefarious2
Mon Aug 09, 2004 1:31 pm
#3

I have an idea, if this works the way they say it will, when someone who dropped their merchant/bus3 skills goes to acess their vendor it shouldn't work. so how about the simply make it so if you drop business 3 your vendors don't work, or if you have an NPC vendor it checks to see if you can run it, if not you can only pull stuff out of it and not resell it.


Wouldn't this be a better fix than the limit?



Khasper Wavingfly - Master Artisan/Master Bio-Engineer/Imperial Pilot - Naritus


"Are you threatening me Master Jedi?"
GunheadD9
Mon Aug 09, 2004 1:40 pm
#4

The quote is Donald Sutherland, asSgt Oddball, tank commander from the movieKelly's Heroes.


Unfortunately this vendor issue will cause this game to no longer be enjoyable.


N'Uro M'Bok

Master Tailor

Corbantis
LukeBorgman
Mon Aug 09, 2004 1:43 pm
#5

This alternative is least effective for architects. Many of our items require so much in resources that for many things, factory runs are not practical.


This alternative is not enough.



- - - - - - - - - - - - - - - - - - - - - - - - -
testing SWG again
EvilHomerSimpson
Tue Aug 10, 2004 12:00 am
#6

If I could stock the vendor that way that would eliminate the need for infinite space and make it easier to find stuff on the vendor. That makes sense hence will not be implemented.





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Chewato
Tue Aug 10, 2004 12:06 am
#7






EvilHomerSimpson wrote:

If I could stock the vendor that way that would eliminate the need for infinite space and make it easier to find stuff on the vendor. That makes sense hence will not be implemented.









"There you go with those negative waves, Moriarty" (name that quote)


I think that if the developers can find good alternatives they will use them. And as a programmer, I really appreciate a user base that can give constructive suggestions.

Ylara
Tue Aug 10, 2004 12:14 am
#8

This has been suggested a lot of times before and is a brilliant, simple fix, so that eliminates it right there. Despite that, I still let myself daydream about it, too, including the far-fectched possibility of discounting for bulk buys.

It would let us crafters cater for new players as well as established players. Atm I run two seperate vendors for food/drink. One for crates, one for singles. Would be neat to just have the one and newer players could get smaller stacks, or even singles. Would save me the hassle of splitting crates and uploading one at a time. Mind you, with the new nerf, it won't be such a chore anymore

Aph.



Aph
Infinity
Master AS and Chef

My char looks like a mushroom, so feel free to treat me like one. (Keep me in the dark and feed me s***).
JudoKnight
Tue Aug 10, 2004 12:20 am
#9

The problem lies in this:


1.) They cannot code the vendors to work in sucha manner. Ever wonder why a vendor with -16K maintenance doens't vanish and hasn't?


2.) The stacking of items is something they don't want to do because they don't want hoarding (even though 1K comp armor segment requires 60K metal, 24K gems, 24K ore. Do we just go dig up more in the backyard?) This notion of hoarding is done because of schematic requirements. Any one who is an architect will know this as a wall segment requires 200 ore and 100 metal. A factory run of 1K equals 200K ore and 100K metal.


3.) They want to break up "monopolies". I am sorry, but last I checked in this game NO ONE could buy out or force out competitors. All sales are based on the customers who "know" where they can go to get what they want. Do you go to Burger King to get a pizza?


4.) The database design is a poor one and the limits being put on them is a direct relation to that. Sure they are going to free up space with empty vendor wipes, character wipes, etc. Speaking of character wipes which I think are still slated for October, why October? I think the tenative release date for JTL is late October or November. Are they banking on a slew of new customers? Or are they hoping that people returning are gonna say "oh..my character, with all his stuff, and house, and credits, it's all gone....but hey it's okay I will just grind my way back up to status and cash in a month so I can then fly"?


Now let's take a close look at number three because this one is the reason I see being pushed by patch notes and defenders of the patch. I am sorry, this is not Socialist Wars Galaxies. These so called "monopolies" are there again because of a client base. A base that was created because they WANTED a "player run economy". Who didn't see this coming?


Now, there is NOTHING preventing new crafters from selling or creating a client base themselves. Sure, they can make some weapons just as good now as the "main" dealers, but who said they had to price them the same? A little undercutting of price helps. As well as advertising on the trade boards, "50 New T21's for sale at blah blah's! Priced this week for only 10K! Come see the alternative and welcome to our stores!"


New crafters trying to break into business, need to advertise, talk, give away, do what they need to do besides register their vendor and HOPE people stop by. Hell, I had someone just send me a /tell asking about how to repair armor. At the end of the conversation, I had an order from him for 2 full suits of armor. That took nothing but me saying, "Hey, by the way..."


The decision to put limits on the number of items is one that they hope to improve their database load and hope to create another socialist uptopia for "new" sellers. For them to say otherwise is an utter lie, in my opinion. We created the economy that they wanted, now they want to change the rules. They don't want vendors stocked because their database is getting hammered. This whole monstrosity was CREATED by THEIR rules, now they don't like it.



Vin Diesel can express the root of -1 through intrepretive dance.
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