Merchant Archive
Thread: Merchant fix a window to a new type of Grief Play?
Second, this is just an observation not a stand for or against the item cap or other such changes,I have made my comments on that elsewhere.
From what I read on the merchant forum one of the reasons for limiting vendors is that there is a percived monopoly run by hardcore gamers.
Consider the following scenario:
A new crafter for example a weaponsmith, has his one vendor from business III.
He has a few pistols and the like for say a reasonable amount of credits for a new player.
A Hardcore Crafter or one of the crafters friends discover the store and decides to put the crafter out of business.
They plunder the vendor(with freshly made Alts) making it devoid of anything for sale whith just a little loss to their creditline.
A player comes and visits the now empty vendor and thinks "bah empty as all the others I will go to the mega mall, ok its expencive but.."
The New Crafter discovers his plundered (50 items max vendor) and will probably structure ban them.
The Hardcore Crafter checks back or have someone check back and plunder again and again and again until lthe New Crafter simply quits.
This can also be used to remove vendors from the map in a similar fasion.
So having a large stock in your vendors is "protection" from "monopolies".
So in a large crafting guild or crafting corporation you can effectively remove most of the competition with this new system.
Bring on the Flamethrowers.
Iannyen wrote:New Weaponsmith: "Oh No! Some one has bought all50 items I listed at the prices I listed them! How diabolical!"Friend of New Weaponsmith: "Maybe you should make more."New Weaponsmith: "No! I quit! I cannot continue to make weapons and sell them! Its not right!"Friend of New Weaponsmith: "Umm.. dude...."Is this pretty much the insidious ploy you had in mind?
Yea could someone pelase grief me by buying all my merchandise every day? The price will double every day..you can handle that right?
joined42904 wrote:
Iannyen is of course right.
I used to sell ubese for 60k a suit. I had to raise my prices because folks buy it faster than I can stock it.
Now...I know it's worth more than that on my server. And I put it up so that it would be a loss leader and get folks to come in and check out my composite, which is also low priced but on which I actually make money.
It worked for the most part. But I have folks coming in and buying 8-12 suits of ubese at a time. That's not something I look on very favorably but there's no way to prevent it. It meant that I couldn't use loss leaders to boost my business.
I wish there were some way to limit items purchased from certain vendors to 2 per person per day or something. Unfortunately, there isn't.
But think about it.... The new smith got what he wanted for the items. Maybe next time he'll ask for a little more. Some profit can be used for harvs, to buy power, to buy resources, to run factories, etc. Whoever bought this guy out probably did him a favor. Only structureban if you don't want the process repeated.
Keep in mind that 50 items is what? One or two crates for most goods? Ok...time to put up another crate or two. Pretty simple imo.
Kruwath wrote:
First, I am not a frequent reader or poster in the forums as I prefer to play the game.
Second, this is just an observation not a stand for or against the item cap or other such changes,I have made my comments on that elsewhere.
From what I read on the merchant forum one of the reasons for limiting vendors is that there is a percived monopoly run by hardcore gamers.
Consider the following scenario:
A new crafter for example a weaponsmith, has his one vendor from business III.
He has a few pistols and the like for say a reasonable amount of credits for a new player.
A Hardcore Crafter or one of the crafters friends discover the store and decides to put the crafter out of business.
They plunder the vendor(with freshly made Alts) making it devoid of anything for sale whith just a little loss to their creditline.
A player comes and visits the now empty vendor and thinks "bah empty as all the others I will go to the mega mall, ok its expencive but.."
The New Crafter discovers his plundered (50 items max vendor) and will probably structure ban them.
The Hardcore Crafter checks back or have someone check back and plunder again and again and again until lthe New Crafter simply quits.
This can also be used to remove vendors from the map in a similar fasion.
So having a large stock in your vendors is "protection" from "monopolies".
So in a large crafting guild or crafting corporation you can effectively remove most of the competition with this new system.
Bring on the Flamethrowers.
Great post .. spoken like a true alarmist.
The issue has been answered already ... but you forgot something ... what is that uber weaponsmith going to do with all the inventory?
Well ... they can't put it on their vendor as their vendor is full ... they can't put it on their storage vendor cause it's full ...can't put them in the bank cause that's full ... house? full ... PA? full of vendors now!!! ...
So the uber smith is just going to buy/delete the items. New crafter is encouraged ... look at all the credits ... they make more ... raise the prices ... sold out ... more encouragement ... more products ... higher prices ... etc, etc, etc.
Anybody that considers it griefing for a player to buy all of a product line ... or even empty your vendor ... well ... that's not griefing ... that's business. Raise your prices if you sell out to fast ... period.
DocSavag wrote:
Iannyen wrote:New Weaponsmith: "Oh No! Some one has bought all 50 items I listed at the prices I listed them! How diabolical! "Friend of New Weaponsmith: "Maybe you should make more."New Weaponsmith: "No! I quit! I cannot continue to make weapons and sell them! Its not right!"Friend of New Weaponsmith: "Umm.. dude...."Is this pretty much the insidious ploy you had in mind?
Yea could someone pelase grief me by buying all my merchandise every day? The price will double every day..you can handle that right?
actually all I have to do is buy everything once to get you delisted from the planet map.. you could restock and reslist but guess what.. I just screwed you out of being first or 2nd in a list of over 200 on corellia for that category. That actually IS grief play that only has to happen once.