Merchant Archive

Thread: How to solve the problem of wanting venders, not wanting to waste skill points

Barris
Sun Aug 08, 2004 10:01 pm
#1



For crafters, allow the ability to have and maintain venders in the novice part of their skill tree. Allow for these people to progress up their crafting tree while also progressing up the old merchant tree. This will eliminate skill point waste in having to get merchant, causing players to sacrifice having other professions


For PvE people, who get their money selling looted items, allow them to rent venders from NPC's out of NPC cities. Allow them to keep these venders for said amount of time, for a set price, then every 2-4 weeks, have to renew them at the NPC they got them from. Give players 30 days to renewwith out having the venders auto poof, thus giving time to get items off, or get money to renew with.


This would eliminate the merchant profession sadly, but would benefit all of us in retrospect.



Side Note: this idea was taken off of another post, which I beleive deserves its own thread, suggesting such a system. A few things were added by myself.

Message Edited by Barris on 08-08-2004 10:29 PM

Barris
Sun Aug 08, 2004 10:29 pm
#2

Read it...
Barris
Mon Aug 09, 2004 7:01 am
#3

...
HavSomBeer
Mon Aug 09, 2004 7:39 am
#4

Well, I don't have enough points to be a good combat player, so I suggest that we all get Mastery of every elite professions as soon as you've reached, say, half way up the requisite novice tree.


This would eliminate all the elite combat professions sadly, but would benefit all of us in retrospect.



_____________________HAVILAND TUF______________________________

WOLF PACK DEATH SQUAD
________________________________________________________________
Are you Tuf enough?
Mkappus
Mon Aug 09, 2004 7:42 am
#5

Sorry but you are an idiot.


We all want things, and they aren't going to get rid of profession because we want it. I want to use Stims so get rid of medic and put that in the novice marksman line. I want to collect hides, so get rid of scout and put that in novice brawler line.


The game is about choices. You can't have everything or be everything.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Barris
Mon Aug 09, 2004 8:06 am
#6






Mkappus wrote:

Sorry but you are an idiot.


We all want things, and they aren't going to get rid of profession because we want it. I want to use Stims so get rid of medic and put that in the novice marksman line. I want to collect hides, so get rid of scout and put that in novice brawler line.


The game is about choices. You can't have everything or be everything.







Did you read the post? lol. I said put merchant in a crafting tree. Since you obviously can't understand the thread, let me explain it for you. If you pick up AS, WS, Tailor, Arch, DE, etc, you would be able to place venders. You would progress in merchant while you progressed in your crafting profession, it wouldn't double the professions up, allowing an excess of venders though. It wouldn't be doing away with it, it would be saving SP for the people who use it the most.


Part of this vender nerf issue was people loosing their venders due to them not having skills to keep them. While you may want to waste skill points while it could be distributed, or rented, a good majority of us wouldn't.


Putting Merchant in a crafting tree has been suggested, and would make everyones life easier (how could it not?). The ability to rent one would work for those whom make money off PvE items.


It's not asking to have or be everything, it's just a possible solution, show me something better.

Message Edited by Barris on 08-09-2004 08:07 AM

Mkappus
Mon Aug 09, 2004 8:12 am
#7

Believe it or not, some people want to be merchants and not crafters. I am personally not one of those people. But I did read your post, and I stand by what I said.


Merchant is a profession and some people like it. So you have to make choices on what you want your character to do. Yes having vendors is great, but being a crafter does not necessarily entitle you to a vendor. If you want to sell stuff via vendors you have to sacrifice skill points.


My other toon is a Master Smuggler, Master Pistoleer, Master TKA. Now I can't use stims or collect hides. I really want to do both of those things, and it would be more convenient if the medic and scout trees were rolled into marksman or brawler, but they aren't. It is the exact same argument.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Barris
Mon Aug 09, 2004 8:21 am
#8






Mkappus wrote:

Believe it or not, some people want to be merchants and not crafters. I am personally not one of those people. But I did read your post, and I stand by what I said.

Eh, tossing opinions around is a good thing


Merchant is a profession and some people like it. So you have to make choices on what you want your character to do. Yes having vendors is great, but being a crafter does not necessarily entitle you to a vendor. If you want to sell stuff via vendors you have to sacrifice skill points.

I myself like(d) it too. It just is crippling for people who want to PvE, or do crafter/smuggler (so they can slice armor/weapons they make). The problem is 3/4 of the tree is almost completely useless.


The vender tree is the only part that makes it useful at all, chaning clothing, getting barker droids, and merchant tents are all extras, but nothing that ever drew people into the profession, as it has no real benefit.


My other toon is a Master Smuggler, Master Pistoleer, Master TKA. Now I can't use stims or collect hides. I really want to do both of those things, and it would be more convenient if the medic and scout trees were rolled into marksman or brawler, but they aren't. It is the exact same argument.

Actually, you can do both, lol. They have droids that harvest for you and droids that will feed you stims... They also have very low use stim A's that anyone can use.


However, I do get the just of where you are coming from, not meaning to nit-pick on your example, just pointing this out.





Message Edited by Barris on 08-09-2004 08:21 AM

Barris
Mon Aug 09, 2004 10:09 am
#9



Message Edited by Barris on 08-09-2004 10:14 AM

DocSavag
Mon Aug 09, 2004 10:12 am
#10

I'll pass on removing the merchant profession

Thanks.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Barris
Mon Aug 09, 2004 10:13 am
#11

It's not removing it... It's intergrating it into another tree... saving people skill points. Merchant itself is very handy, and like the profession myself... I just look at the SP loss and encombrance it has on crafters or anyone else.
Javac
Mon Aug 09, 2004 10:24 am
#12

Doc, if merchant were viable as a self-contained class this wouldn't have even come up. If merchants could place vendors usable by other people for a flat fee or percentage it would be viable all by itself. However, with the upcoming changes it will be a "required" addition for any crafter. You can't make product if you have no way to sell it!

All methods other than maintaining your own vendor (and paying the SP) right now are completely unviable. Small crafters will (and are) giving up, and the big ones will become bigger being willing to spend the extra for a second/third/forth account.



Calis Exud - Droid Engineer Extrodianre - Retired
Crimsonsplat
Mon Aug 09, 2004 10:28 am
#13

Barris, this comes up again and again. And the crafters are all for it and the pure merchants are all against it.


To me, Merchant is the biggest waste of SP ever. The per-box benifit is the lowest of any profession; it's obvious they had to dilute it to make it fit into 18 boxes.


As for "pure merchants," IF I were going to stay in the game (I'm not), I'd tell you bring your wallet when you come to me for stock, or don't bother. Since SOE failed to thoughtfully provide any way to enforce a commission contract, expect to pay for my wares UP FRONT, and take the risk that they won't sell. Wal-Mart does no less.


I hope you got a million plus on you (so you don't eat a $5k+ bank fee) when you come to me for ten heavy harvs.


Vendor? What vendor?

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