Merchant Archive
Thread: Proposal to Developers: Opposing factions band from buying from vendors
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Lunitarri
Mon Aug 09, 2004 11:01 am
#1
SWG is a world divided. A world where the two factions are greatly opposed. Where great animosity runs rampant through out the world. I put myself into my characters shoes and consider this, if I were in this world, would I distain those of the opposing faction? Would I feel the burning desire to do what is in my power to make sure my side wins? I would!
Knowing this, my proposal is to allow the merchant to disallow members of the opposing faction from purchasing goodsfrom their vendors.
Reasons why this should be considered:
Why would an Imperial Armorsmith sell to a member of the Rebellion? Then later lose to a Rebel wearing their handy work.
Why would a Rebel Weapson smith sell their wares to an Imp, only to be struck down by that Imp later with the same weapon that has the Rebels name as the creator?
Why would a Rebel sell a haverster to an Imp so that that Imp can go back and use the resources obtained by the rebels harvestor to make, Dr Buffs, Food, Armor, Weapons?
Why would a Imp Droid engineer sell an exploding droid, or any other droid for that matter to a rebel, for it to be used against them later?
The list can go on and on and on!
You can even get really technical as why would a Rebel Dr. be able to buff an Imp so that, that declared imp go out and kills his brothers? Why would an Imp dancer heal a Rebels mind, so they are ready for more action? This can even bleed over into these fields to allow the player to decide whether or not they are able to buff or sell to an opposing faction depending on their distain to that faction. A dancer could be in the cantina and her or his mind healing doesn't affect those of the opposing faction. The Dr. in the game have to physically buff the other players, and if the opposing faction was not overt it is difficult to tell whether or not they are opposing. However with this system, the Dr. turns on the filter and can not buff them whether they are overt or not.
Why should the players be able to decide whether or not they sell:
I could be a player that is barely affected by the war and sympathize more with the Emperior because I feel he is doing what he thinks is best. Therefore, I will sell to any faction; but am more in favorfor the imperials.
OR
I could be a Rebel that has seen first hand the brutality of the imperials as they march through my town destroying everything in their wake looking for "Contraband". They destroyed my shop and everything in it therefore I refuse to have any dealings with them in the future.
OR
I could be an Imperial that totally despises anything with the word rebellion on it. Why in the world would I even consider selling to them?
OR
I could be a smuggler that will sell to either side but I side more with one faction than the other. I am a smuggler it is in my best interest to remain as "Neutral" as possible working both sides of the fence, however; I have beenknown to sell goods to one faction at a lower price than the other. I have two sets of prices. One for Imps and one for Rebels. The Rebels do not see the Imp prices and visa versa.
OR
I am a Rebel Tailor, but times are hard, I need to sell as much of my clothing as I can and to anyone that will buy it. Therefore I will make sells to anyone. After all, clothing doesn't hurt anyone... right?
Everyones Story is different. The player needs the freedom to play their story to the fulliest. Giving the merchants the choice to decides allows them to work their story.
In the story of the Galatic War, it is unrealistic to consider that opposing factions would be doing business with each other,
As a merchant and master architect I refuse to make harvesters for my opposing faction, when they ask for a custom order. I do not think I should give them something that will allow them to dig for the resources to make items that will help them in their fight against my faction.But this does not stop the opposing faction from coming into my shop and buying harvesters off my vendors. To me this is just WRONG.
Currently, a Rebel can not trade with an Imp if either of the factions are "overt". That makes sense! But I would like the developers to consider taking it one step further and allow the merchants to decide whether or not they will allow opposing factions to buy items from them and if so at what price.
I submit this post as a request to the Dev's to consider. It may not play into the world of SWG like I think it should and I could be incorrect on my views about it, but hey it is worth a shot in asking.
Lunitarri Redmoon, Tempest
Master Architect
Master Merchant
Master Artisan
Lunitarri
Mon Aug 09, 2004 11:02 am
#2
SWG is a world divided. A world where the two factions are greatly opposed. Where great animosity runs rampant through out the world. I put myself into my characters shoes and consider this, if I were in this world, would I distain those of the opposing faction? Would I feel the burning desire to do what is in my power to make sure my side wins? I would!
Knowing this, my proposal is to allow the merchant to disallow members of the opposing faction from purchasing goodsfrom their vendors.
Reasons why this should be considered:
Why would an Imperial Armorsmith sell to a member of the Rebellion? Then later lose to a Rebel wearing their handy work.
Why would a Rebel Weapson smith sell their wares to an Imp, only to be struck down by that Imp later with the same weapon that has the Rebels name as the creator?
Why would a Rebel sell a haverster to an Imp so that that Imp can go back and use the resources obtained by the rebels harvestor to make, Dr Buffs, Food, Armor, Weapons?
Why would a Imp Droid engineer sell an exploding droid, or any other droid for that matter to a rebel, for it to be used against them later?
The list can go on and on and on!
You can even get really technical as why would a Rebel Dr. be able to buff an Imp so that, that declared imp go out and kills his brothers? Why would an Imp dancer heal a Rebels mind, so they are ready for more action? This can even bleed over into these fields to allow the player to decide whether or not they are able to buff or sell to an opposing faction depending on their distain to that faction. A dancer could be in the cantina and her or his mind healing doesn't affect those of the opposing faction. The Dr. in the game have to physically buff the other players, and if the opposing faction was not overt it is difficult to tell whether or not they are opposing. However with this system, the Dr. turns on the filter and can not buff them whether they are overt or not.
Why should the players be able to decide whether or not they sell:
I could be a player that is barely affected by the war and sympathize more with the Emperior because I feel he is doing what he thinks is best. Therefore, I will sell to any faction; but am more in favorfor the imperials.
OR
I could be a Rebel that has seen first hand the brutality of the imperials as they march through my town destroying everything in their wake looking for "Contraband". They destroyed my shop and everything in it therefore I refuse to have any dealings with them in the future.
OR
I could be an Imperial that totally despises anything with the word rebellion on it. Why in the world would I even consider selling to them?
OR
I could be a smuggler that will sell to either side but I side more with one faction than the other. I am a smuggler it is in my best interest to remain as "Neutral" as possible working both sides of the fence, however; I have beenknown to sell goods to one faction at a lower price than the other. I have two sets of prices. One for Imps and one for Rebels. The Rebels do not see the Imp prices and visa versa.
OR
I am a Rebel Tailor, but times are hard, I need to sell as much of my clothing as I can and to anyone that will buy it. Therefore I will make sells to anyone. After all, clothing doesn't hurt anyone... right?
Everyones Story is different. The player needs the freedom to play their story to the fulliest. Giving the merchants the choice to decides allows them to work their story.
In the story of the Galatic War, it is unrealistic to consider that opposing factions would be doing business with each other,
As a merchant and master architect I refuse to make harvesters for my opposing faction, when they ask for a custom order. I do not think I should give them something that will allow them to dig for the resources to make items that will help them in their fight against my faction.But this does not stop the opposing faction from coming into my shop and buying harvesters off my vendors. To me this is just WRONG.
Currently, a Rebel can not trade with an Imp if either of the factions are "overt". That makes sense! But I would like the developers to consider taking it one step further and allow the merchants to decide whether or not they will allow opposing factions to buy items from them and if so at what price.
I submit this post as a request to the Dev's to consider. It may not play into the world of SWG like I think it should and I could be incorrect on my views about it, but hey it is worth a shot in asking.
Lunitarri Redmoon, Tempest
Master Architect
Master Merchant
Master Artisan
Lunitarri
Mon Aug 09, 2004 11:06 am
#4
Please remove this tread admins, for some reason it posted twice!
ArthurDentOnBria
Tue Aug 10, 2004 12:42 am
#5
So what you are proposing is a "battle of the bands"? What kind of music shall they play? Maybe this should be in the entertainer forum 
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