Merchant Archive

Thread: How many of you are Master Merchants?

Catphreak
Tue Aug 10, 2004 6:50 am
#1

Seriously, I bet very little of you guys are still Master. So, why should you retain perks from a Profession you've dropped? Can I drop Master Commando/Master Rifles and take up Entertainer and Musician and Still retain my Flamethrower certs?
They're probably going to do this , so they can put in vendors in the Public Cities, which is what I heard was happening in the near future ( which means 1-12 month SOE time ). So, if they add vendors to the public cities, what will that mean to you?
Tirgwystraff
Tue Aug 10, 2004 6:59 am
#2

Most master tailors are also master merchant ( I am). In fact, I bought a second account just a couple days ago ( just hours before the nerf announcement) to have a SECOND master merchant. I wanted to spread my goods out to 12 vendors. I didn't like having my customers have to page through 3000 formal wear items to find the dress they want. Now I can have dresses on their own vendor However it'll be one of each, and in black, thank you item limits

My master tailor/ MM/ is also armorsmith. I had planned on using 2 vendors for shields and fashion armor. Now what am I supposed to do? Stock padded in basic black? Stock in packs only, so people can't see what they are buying??? ( And the point of this is it's FASHION armor, people need to seetheexact shade of the colors BEFORE buying!!)



Newmoon Tirgwystraff
Resident of Mr. Ploppy's Turtle-Flavored Ice Cream Kingdom
" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
Catphreak
Tue Aug 10, 2004 7:04 am
#3

Maybe they'll simply increase the item count on the vendors. I think they should just merge Merchant skills into the Artisan classes.


Basically, you want to sell armor...you get an Armor Vendor...Homes, a Housing Vendor. Just Do away with Merchant, altogether. Keep the barking, etc...

I think thats reasonable, what about you guys?
Keltrien
Tue Aug 10, 2004 7:09 am
#4

They are not putting vendors in public cities.






---------------------------------------------------
I used to be pretty frickn' cool, now I'm just old.
Catphreak
Tue Aug 10, 2004 7:22 am
#5

How do you know this?
Iannyen
Tue Aug 10, 2004 8:00 am
#6

Because you just made it up.



Iannyen Cap'asin
Offer Vendor: Mith Elaniouth Goodth
Corellia, Junction, 1212 -4809

Selling Top Quality Furniture at Coronet Mall;
Personal Orders are available, as well as decorating services;

Master Architect, Master Merchant, 100% hawt.
Gyopi
Tue Aug 10, 2004 8:04 am
#7



Catphreak wrote:
Seriously, I bet very little of you guys are still Master. So, why should you retain perks from a Profession you've dropped? Can I drop Master Commando/Master Rifles and take up Entertainer and Musician and Still retain my Flamethrower certs?
They're probably going to do this , so they can put in vendors in the Public Cities, which is what I heard was happening in the near future ( which means 1-12 month SOE time ). So, if they add vendors to the public cities, what will that mean to you?




No. I never was because I don't have to skillpoints to be a master tailor/master weaponsmith/master artisan/master merchant. I am a 3/0/4/4 merchant, though and I have been for a very long time. I refuse to drop merchant just because it could be exploited (and before people jump on me for saying it is an exploit, I define an exploit as willingly taking advantage of an unintended bug after we have been told that it is unintended and should not be used).




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

DialynnaAnaria
Tue Aug 10, 2004 8:08 am
#8


I'm a Master Tailor/Master Artisan/Master Merchant and have been for a very long time. As I had my business structured before the announcement, I had 1 vendor for PUps, 1 for vehicles, tools and backpacks, 1 for factory crates of cloths and such that other crafters needed (armorsmiths and chefs), 1 for special orders/storage (yeah, I'm guilty too), 1 for BE/Special Schematic clothing and 1 for regular tailor stuff (it had over 900 items on it). I am attempting to restucture at this time in advance of the patch. I have kept my 1 PUp vendor (it does quite well for me), my 1 vendor for vehicles/backpacks (I'll no longer offer tools or repair kits), my special order vendor is now my special order/be/schemaitc clothing vendor, and my other 3 I am breaking down into 1 for formal wear, 1 for casual wear and 1 for field wear. But I am still facing the challenge of getting them down to 110 items each. The Pup and vehicle/backpack vendors were easy, I just won't offer as many any more. And my special order/be/schematic vendor I will be able to manage I think. But the other 3 are a true challenge. Formal wear has 88 pieces (that includes the jewelry), casual wear has 90 items and field wear has 52 items. At 110 items per vendor for master merchant, I will be forced to use my vendors as SHOWROOMS ONLY and resort to special orders only. But at a 500 item per vendor limit, I could offer up to 5 different colors of everything and a few extra of the popular items. I could work with that and be a happy tailor.


So that would give Master Merchants a total of 3000 items they could have for sale on 6 different vendors. (I have to admit, I love the idea of giving up 7 vendors at Master but I won't push that) That would also allow me to still offer factory crates of cloths and trim for armorsmiths and chefs.


The limits I think might work would be as follows:


Artisan Business 3 - 1 Vendor - 75 items -total of 75 items for all vendors
Merchant Novice-2 Vendors - 100 items -total of 200 items for all vendors
Merchant Management 1 - 3 Vendors -150 items - total of 450 items for all vendors
Merchant Management 2 - 4 Vendors - 200 items -total of 800 items for all vendors
Merchant Management 3 - 5 Vendors - 250 items - total of 1250 items for all vendors
Merchant Management 4 - 6 Vendors - 300 items -total of 1800 items for all vendors
Merchant Master- 6 Vendors - 500 items -total of 3000 items for all vendors

(OR Master Merchant - (7) Vendors - 400 items - total of 2800 items for all vendors but I'm just wishing not wanting. Make us want to be Master Merchants )


But that's just my idea. That is something I could easily live with and work with and not be hurt at all. To the contrary, it would helpme to better manage my inventory and allow to to keep better track of my stock.


I also like the idea of merging merchant into the respectivecrafting professions. So that when I hit Master Tailor, I would get the 6 vendors since it is an advanced profession but if I just stop at Master Artisan, I would only get 3. That would be a fine solution I think. Put merchant skills in with the experimentation so as we take that up (and most do that first) we would earn our vendors for our items. That would be cool too or so I think. Not to mention, it would free up skill points for me to use to perhaps take up another crafting profession or to take up a weapon skill so I can protect myself. And if I take up another crafting profession and master it I would not earn an additional 6 vendors but instead perhaps just one more ( thought I'd drop the idea of a 7th vendor did ya?).


Doc, I feel bad for the roasting you have been getting. I know I've said and thought a few bad things since I heard about this but you are not to blame here. You are doing what you can to try and help us communicate to the devs that a) we hate the 110 item limits; b) we like the rest of it; and c) we just want something a bit more workable considering the amount of wonderful stuff they give us to craft for the others to enjoy. I have worked hard to build my shop and to make it a success and it is but the item limit that low would kill me. If they would just raise it I know I could cope and make it work. Please, talk to them and make them understand, it's not that we don't like them it's just that we feel they have no sense of the reality here. That we like to offer a wide and varied selection to our customers but that we understand their need to downsize the data base. Too bad they didn't keep up and start doing character purges since launch instead of waiting until October (more than a year after the game went live) to start them. But I think once they do, it will help in some small way with the problems they are having now.


Please Doc, try to explain this to them and understand, we just need someone to yell at and to hear us. And you are the only one who seems willing to do that. Thank you Doc for all you do and will do for us.



Dialynna Lynna 'Nkoh ~ Master Tailor / Master Artisan / Master Merchant
Team Leader and Recruitment Officer of Helix, Inc.
Helix Fashions located on Tatooine, city of Mos Nova
AND
Anaria An'Aid ~ Master BE, Helix, Inc.

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