Merchant Archive
Thread: How To Implement Consignment Sales
This skill would become available at novice merchant.
The first thing the merchant would have to do would be to give "Consignment Rights" to whoever he was planning on dealing with. Basically there would be a permissions option on the radial menu on your vendors, so you could give players admin or consignment rights to other players, much like harvester permissions. Consignment rights would allow a player to place items on your vendor at prices of his choice, those items would then show up in your "consignment room" ready for sale and all the merchant would have to do is approve the sale(s) and those items would move into the active sales area.
The merchant would also have the ability to place consignment taxes on those sales, like 5% of all sales go to the vendors owner, thus allowing us to make ends meet. To prevent abuse of this system the current consignment tax would be indicated on the screen where the player offers the merchant his consignment items. And when a merchant changed the tax rate it would apply only to items placed on consignment after the change took place.
What do you all think?
YDI-Inc wrote:
I think your heart is in the right place. I also think there will be many people who read your post and like the idea.
I think that there should be more interaction between the merchant and the "supplier". In your model the "supplier" can put items on any of my vendors at any time they wish. I'd rather negotiate a price with the individual crafter before hand and then sell accordingly. Make it the merchants responsibility to actually do some of the leg work to get crafters to supply them with goods to sell.
But that's just MY opinion. I want a profession that I can PLAY. Not one that I log on to seehow it's done while I've been gone.
Cafa wrote:
Kind of ridiculous that we have space travel in this game but limit merchants to sales from only seeing/meeting people personally.
Fivo Asia
That's not what I said, you've taken a simple statement and twisted it to an extreme. I said "I'd rather negotiate a price with the individual crafter before hand and then sell accordingly. Make it the merchants responsibility to actually do some of the leg work to get crafters to supply them with goods to sell."
I think that "meeting up with" a crafter to determine prices beforehand is a perfectly acceptable way of doing business inside the SWG universe. Even if it's just through email. I'm not in favor of any system put in place that lessens the interaction between players any more than it already is. I don't want to log onto the game and find out that in the 2 days I've been away, player 'x' placed 20 items onto my vendor that sold for 'y' and I got my 5% from it. That turns my character into a bazaar terminal. I don't want that.