Merchant Archive

Thread: How To Implement Consignment Sales

MirraxTerrik
Sat Aug 28, 2004 10:34 am
#1

Heres my two sense on how to implement a key skill needed for the succesful revamping of our proffesion, Consignment sales.

This skill would become available at novice merchant.


The first thing the merchant would have to do would be to give "Consignment Rights" to whoever he was planning on dealing with. Basically there would be a permissions option on the radial menu on your vendors, so you could give players admin or consignment rights to other players, much like harvester permissions. Consignment rights would allow a player to place items on your vendor at prices of his choice, those items would then show up in your "consignment room" ready for sale and all the merchant would have to do is approve the sale(s) and those items would move into the active sales area.


The merchant would also have the ability to place consignment taxes on those sales, like 5% of all sales go to the vendors owner, thus allowing us to make ends meet. To prevent abuse of this system the current consignment tax would be indicated on the screen where the player offers the merchant his consignment items. And when a merchant changed the tax rate it would apply only to items placed on consignment after the change took place.


What do you all think?




Laiki Moonrunner -Ahazi- Ranger/Commando,
Fanatical Supporter of the Macro Nerf!
YDI-Inc
Sat Aug 28, 2004 11:48 am
#2

I think your heart is in the right place. I also think there will be many people who read your post and like the idea.


I think that there should be more interaction between the merchant and the "supplier". In your model the "supplier" can put items on any of my vendors at any time they wish. I'd rather negotiate a price with the individual crafter before hand and then sell accordingly. Make it the merchants responsibility to actually do some of the leg work to get crafters to supply them with goods to sell.


But that's just MY opinion. I want a profession that I can PLAY. Not one that I log on to seehow it's done while I've been gone.



Mal'Kai Volturr - Guildleader NRA
Master of THIS and THAT, Proficient in THAT OTHER THING
Yahto Dasan - Mayor New Alderra, Dantooine
Master Architect ~ Master Merchant
"We confide in our strength without boasting of it, we respect that of others without fearing it"
Thomas Jefferson
Cafa
Mon Aug 30, 2004 10:10 am
#3






YDI-Inc wrote:

I think your heart is in the right place. I also think there will be many people who read your post and like the idea.


I think that there should be more interaction between the merchant and the "supplier". In your model the "supplier" can put items on any of my vendors at any time they wish. I'd rather negotiate a price with the individual crafter before hand and then sell accordingly. Make it the merchants responsibility to actually do some of the leg work to get crafters to supply them with goods to sell.


But that's just MY opinion. I want a profession that I can PLAY. Not one that I log on to seehow it's done while I've been gone.






The PLAY part is a pipe dream if you truly achieve Master Merchant status andhave regular consignment sales. My suppliers in RL do not need to see me every time they ship me something. Kind of ridiculous that we have space travel in this game but limit merchants to sales from only seeing/meeting people personally.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

YDI-Inc
Mon Aug 30, 2004 11:54 am
#4



Well I caution against this only when tied in withthe many other posts I've been reading. Many people are talking about "mailboxes" and droids that will drop items off, consignment sales, payments that automatically go into the players bank account, etc...


Take all of these items together and you have a profession in which the player needs to do nothing at all except maybe place an item in a droid and send it on its way. I want the merchant profession to be something more than a delivery service.






Cafa wrote:


Kind of ridiculous that we have space travel in this game but limit merchants to sales from only seeing/meeting people personally.

Fivo Asia





That's not what I said, you've taken a simple statement and twisted it to an extreme. I said "I'd rather negotiate a price with the individual crafter before hand and then sell accordingly. Make it the merchants responsibility to actually do some of the leg work to get crafters to supply them with goods to sell."


I think that "meeting up with" a crafter to determine prices beforehand is a perfectly acceptable way of doing business inside the SWG universe. Even if it's just through email. I'm not in favor of any system put in place that lessens the interaction between players any more than it already is. I don't want to log onto the game and find out that in the 2 days I've been away, player 'x' placed 20 items onto my vendor that sold for 'y' and I got my 5% from it. That turns my character into a bazaar terminal. I don't want that.




Mal'Kai Volturr - Guildleader NRA
Master of THIS and THAT, Proficient in THAT OTHER THING
Yahto Dasan - Mayor New Alderra, Dantooine
Master Architect ~ Master Merchant
"We confide in our strength without boasting of it, we respect that of others without fearing it"
Thomas Jefferson
MirraxTerrik
Mon Aug 30, 2004 1:47 pm
#5

You would have to approve the sale, the supplier woudn't just get to place the items up for sale, first they'ed go into your consignment stockroom or whatever.


And if someone wants to set prices and have more interaction, and be not like a bazaar terminal,thats up to them, its kind of like roleplaying, it's not required its up to the player. If RPing was required there would be close to no jedi



Laiki Moonrunner -Ahazi- Ranger/Commando,
Fanatical Supporter of the Macro Nerf!
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