Merchant Archive

Thread: Ok.. so what will happen?

Dvnce
Sat Dec 20, 2003 9:11 pm
#1

ok.. i must drop merchant.. to acommodate politician..I am master merchant and i currently have max vendors out.. I am using them as greeters in various city buildings.. so if i remove all my skill do my vendors go poof?? if someone can tell me.. id greatly appreciate it .. seeing how my main vendor has over 400 heavy and medium harverster deeds on it.. hate for that one to go :<



thanks..






Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

DocSavag
Sun Dec 21, 2003 6:46 am
#2






Dvnce wrote:

ok.. i must drop merchant.. to acommodate politician..I am master merchant and i currently have max vendors out.. I am using them as greeters in various city buildings.. so if i remove all my skill do my vendors go poof?? if someone can tell me.. id greatly appreciate it .. seeing how my main vendor has over 400 heavy and medium harverster deeds on it.. hate for that one to go :<



thanks..







Ahh..another example.. Please see the Merchant Top 5 list as we are looking for ways to prevent people from doing what you are talking about doing. Basically now nothing happens but we hope to change all that. I hope soon that you will be unable to sell items from your vendors and they will stop ad barkiing. (and remove themselves from the map)


If you are giving up merchant please find a citizen who IS a merchant and give the guy the job of maintianing the vendors. He needs a job too.. the Empire's Unemployement Benefits aren't what they used to be.






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Dvnce
Sun Dec 21, 2003 7:53 am
#3

yes i agree that this is an unfair advantage.. I should have mentioned that we are in the process of leveling another to master merchant.. to take over this role in our business.. so this is just a transitions time.. U as a merchant should understand the difficultness of moving over 800 items from three vednors.. to another char.. so they can add up on their vendor.. ..




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Tarnak_Archvold
Sun Dec 21, 2003 10:51 am
#4


U as a merchant should understand the difficultness of moving over 800 items from three vednors.. to another char.. so they can add up on their vendor..



1) He puts up a vendor.
2) You take the items down from your vendor (as many as you can carry)
3) Offer them to his vendor for 1cr.
4) Repeat from two until your vendor is empty.

Also think about helping him level with access fees. Make the new merchant put up as many houses as possible and set the access fee to 1 cr for 15 min, then have as many people as possible visit all the houses once every 15 min.
10 houses * 50 xp per access * 4 accesses per hour per person = 2000 xp per hour per person...
get 25 people to do this for 2 hours = 100 000 xp
Witch is one skill tree.

However, this requires a strong community, something I home your town has.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
DocSavag
Sun Dec 21, 2003 5:30 pm
#5






Dvnce wrote:
yes i agree that this is an unfair advantage.. I should have mentioned that we are in the process of leveling another to master merchant.. to take over this role in our business.. so this is just a transitions time.. U as a merchant should understand the difficultness of moving over 800 items from three vednors.. to another char.. so they can add up on their vendor.. ..





I do understand how difficult it is. I recently moved most of my operation several thousand meters to the North..that doesn't mean I like the fact that you can give up your skills and keep the vendors operating. Because for every merchant that is legitimately trying to transition to another merchant there are 5 who are just going to keep running those vendors as long as they can without the skill points.


Bite the bullet and start moving the merchandise as you give up your skills. It is the right thing to do.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Dvnce
Sun Dec 21, 2003 7:22 pm
#6

carefull before it starts to sound like u are insulting me.. I still am master merchant.still.. i have not droped anything yet./... I was just asking an if .. question.. we are working to skill another..


Although.. i am 50 / 50 on this whole issue... on one hand i aggree with the principle of what you are saying.. but after reading the thread u asked me to ... i have developed a new opinion..


ONE.. i really dont think it is an exploit to do this.. after all are u going to tell a tailor that has mastered and made themselves a master outfit that they cant where those clothes if they drop there tailor skill.. or a weaponsmith that they cant use their own weapons .. or an armorsmith that made a schematic that they cant use their schematic... WHEN I drop this skill i loose alot of nice things.. too.. the 20% mait is a huge bonus if you add it up.. it has saved me over 200k if not more.. since i have mastered merchant.. IF i keep my vendors.. and no matter what u say .. i am keeping one of them .. since our new master wont be able to place him in our city hall anymore since they removed the abilitiy to put someone else as admin on it.. this vendor is our city greeter.. but anyway.. I can no longer customize my vendors.. i cant even move them.. in perspective they are simple hired hands that i can only make sell things.. I have no skill to use them in their advanced ways.. and as soon as i drop the advertise tree.. they will cost me more.. as will other things that were perks.. as well.. I did the work .. i deserve to keep my clothes.. ...


this is just my other perspective.. I understand that it is frustrating.. to be involved in a profession thatHAS MUCH POTENTIAL to be a really fun profession.. with huge role play possibilities.. but this issue really isnt going to fill that hole.. you seem to be aABOVE AVERAGEcorrispondant.. out of many of the profession forums i have checked i notice that u respond to many posts .. and i commend you on that.. but here is a peice of advise.. your merchants that u represent.. have listed some great ideas.. ones that will bring more consistancy to our .. profession.. i think those issues should have much more importance than this..(like the shopping centers.. and what not.. )


**** HERE IS another great idea... A MERCHANT TRUCK type vehicle.. one that only a merchant can drive and can store 150+ items.. that a merchant can use as a moving business.. or to make deliveries.. etc.. ***



these are issues that will bring more content.. to the profession.. keep up the good work you are doing and put those issues at the top of importance.....






Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

DocSavag
Sun Dec 21, 2003 10:34 pm
#7






Dvnce wrote:

ONE.. i really dont think it is an exploit to do this.. after all are u going to tell a tailor that has mastered and made themselves a master outfit that they cant where those clothes if they drop there tailor skill.. or a weaponsmith that they cant use their own weapons .. or an armorsmith that made a schematic that they cant use their schematic... WHEN I drop this skill i loose alot of nice things.. too.. the 20% mait is a huge bonus if you add it up.. it has saved me over 200k if not more.. since i have mastered merchant.. IF i keep my vendors.. and no matter what u say .. i am keeping one of them .. since our new master wont be able to place him in our city hall anymore since they removed the abilitiy to put someone else as admin on it.. this vendor is our city greeter.. but anyway.. I can no longer customize my vendors.. i cant even move them.. in perspective they are simple hired hands that i can only make sell things.. I have no skill to use them in their advanced ways.. and as soon as i drop the advertise tree.. they will cost me more.. as will other things that were perks.. as well.. I did the work .. i deserve to keep my clothes.. ...






But you lack the skill to manage them. Deciding which skills to keep in this game is part of the challenge. If you give up your skills you loose the benefits.


You get to wear the clothes you made becasue you don't have to have a skill to wear them in the first place..only to make them. If you give up your tailor skills you give up the skill perks..you forget how to make the clothes....


If you're a scout and you give up your skills to use camps you can't use them any more...even if you made them. Because calling the camp is a skill perk of Novice Scout.


If you are a creature handler and you give up your skills you don't lose your pets....but you lose the skill to control them....


If you give up Novice Musician you lose the skill to play the slitherhorn you made with your own crafting tool....


None of those players are any less hard working, but they made a decision to give up their skills in one profession to pursue another. Thats part of the game. If they didn't lose anything there would be no challenge to the professions at all...that isn't the way the game was meant to be played.


So..You can keep the vendors..but .. you shouldn't be able to sell from them any more...unless you have the skills to manage them.






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



HolyHell
Mon Dec 22, 2003 12:11 am
#8

Hmm I am sorry Doc buti think Dvnce has a valid point I mean the skill plainly states ables merchant to PLACE an additional vendor. Dvnce will not be able to do that any more


in roleplay i see these vendors as my employees if i give up merchant i have to fire my company? if i do fire one of my employees i would have to regain the skill to hire another one. if i needed too.


if a scout drops scout yeah he cant PLACE a new tent becuz it takes skill to PLACE it.




But i also agree that this really isnt that big of a deal. Dvnce is right even if you manage to get devs to make it so that your way would be the way it would play. which they very well may do. will this really add content to our profession? I'd saycontent issues need to be bumped upto the top of importance




Ral'phQuHurl MasterPolitician


I tell the truth all the time... Even when I lie




DocSavag
Mon Dec 22, 2003 5:51 am
#9






HolyHell wrote:

Hmm I am sorry Doc buti think Dvnce has a valid point I mean the skill plainly states ables merchant to PLACE an additional vendor. Dvnce will not be able to do that any more


in roleplay i see these vendors as my employees if i give up merchant i have to fire my company? if i do fire one of my employees i would have to regain the skill to hire another one. if i needed too.


if a scout drops scout yeah he cant PLACE a new tent becuz it takes skill to PLACE it.




But i also agree that this really isnt that big of a deal. Dvnce is right even if you manage to get devs to make it so that your way would be the way it would play. which they very well may do. will this really add content to our profession? I'd saycontent issues need to be bumped upto the top of importance






The skill is called Management..not "Placing Vendors"


I realize that you will never agree with me but merchant is almost alone in the professions in the ability to allow people to continue to use the skill perks without having to keep the skill.


And Dvnce's point isn't valid..he talks about keeping things that aren't skill perks.. wearing clothing can be done by anyone. Only a merchant can manage a vendor. What is the point of content for the profession if you don't have to be in the profession to take advantage of it? Maybe you should press for that content in Novice Artisan if that is where you think all the merchant skill should be.


For the purpose of the Top 5 you can disagree and your opinion can be that #5 should be: Allow All Artisans to have all the merchant skill perks. And I'll pass that along. I already passed along that sentiment when I presented the top 5 anyway. But you still have to deal with the gameplay aspect. Not having to give up anything when you give up your merchant skills is an imbalance to the game. It allows you to take on more professions than was intended by the design of the game.






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



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