Merchant Archive
Thread: Merchant Tents.. what happens?
What happens to my merchant tents after I drop the merchant efficiency 4 skill?
I can't destroy my harvestor without emptying it. So why can I drop a Merchant skill without having to get rid of the skill-granted items. Make the ex-merchant to be remove the appropriate vendors/tents before they are able to drop the skill.
Rai
Anavlis
DocSavag wrote:
Interesting comparison. YOu do in deed keep your DX2 but it is limited so badly that you are a fool to use it if you don't have the certification for it.
I think we need something simular for things like tents. I myself support a punative maintenance rate for a tent which is owned by someone other than a Merchant with Eff IV. Something in the 300-500 credits per hour range. If you WANT to pay 10,000 per day for a Tent go for it
![]()
I do NOT want anyone to lose any items. We get enough of that as it is. But something must be done, in my opinion, to prevent people from using Merchant skills without actually keeping those skills.
Might I suggest not only punitive maintenence but also the disabling of the vendors inside the tent (as you've mentioned before as a response to dropping management but keeping vendors), such that nothing can be bought or sold from them, items can only be removed. Even if someone has the money to keep the vendor tent running (believe it or not, a lot of crafters do!), disabling the vendors withinwill force the person to take the tent down.
NJ62 wrote:
DocSavag wrote:
Interesting comparison. YOu do in deed keep your DX2 but it is limited so badly that you are a fool to use it if you don't have the certification for it.
I think we need something simular for things like tents. I myself support a punative maintenance rate for a tent which is owned by someone other than a Merchant with Eff IV. Something in the 300-500 credits per hour range. If you WANT to pay 10,000 per day for a Tent go for it
![]()
I do NOT want anyone to lose any items. We get enough of that as it is. But something must be done, in my opinion, to prevent people from using Merchant skills without actually keeping those skills.
Might I suggest not only punitive maintenence but also the disabling of the vendors inside the tent (as you've mentioned before as a response to dropping management but keeping vendors), such that nothing can be bought or sold from them, items can only be removed. Even if someone has the money to keep the vendor tent running (believe it or not, a lot of crafters do!), disabling the vendors withinwill force the person to take the tent down.
I"ll let you suggest that. I take enough heat for my stance on protecting the skill perks of Merchants as it is. You post that in the Top 5 post.
Totally hope they do something to stop all the exploiters out there. Wanna have the benefits of Master Merchant or Eff 4 or Manage 4? THEN KEEP THE SKILLS!
I would hope there is a mix of measures taken:
1) punitive maintainance
2) deactivated vendors
3) 30 day timer started and email notification that those illegal items will be destroyed at the end of the period if the offending structures/vendors/their contants are not removed or skill reaquired.
Just mho.
Interesting comparison. YOu do in deed keep your DX2 but it is limited so badly that you are a fool to use it if you don't have the certification for it.
I think we need something simular for things like tents. I myself support a punative maintenance rate for a tent which is owned by someone other than a Merchant with Eff IV. Something in the 300-500 credits per hour range. If you WANT to pay 10,000 per day for a Tent go for it
I do NOT want anyone to lose any items. We get enough of that as it is. But something must be done, in my opinion, to prevent people from using Merchant skills without actually keeping those skills.