Merchant Archive
Thread: Merchant Proposal: Consignments
Message Edited by mmaughme on 03-11-2004 03:10 PM
Hmm. An additional thought. Rather than rent individual vendors, a new building could be created -- an Emporium. Same contract idea as above, in that crafters can enter into a contract with the Merchant who holds the Emporium, allowing them access to the building for purposes of creating a new vendor and dropping it in a pre-determined location. Only the Merchant can decorate, as its his shop, but vendors can be added by crafters who have agreed to a duration and a fee, as above.
This building would have specific locations for a vendor to be placed. Think of the Enterprise's transport pads, for example. Or the haircutting stations in a salon. There are specific pads or stationsaround the vendor room where a vendor can be placed. A pad is rented to a crafter, who then has access to a vendor control panel for that pad.
Message Edited by mmaughme on 03-11-2004 02:57 PM
would you tie this to some level of merchant....like you have to have managemt 4 or would everyone get it at business 3?
Your consigmnet system is ok....but really how is different than what we have now...
Someone offers something to your vendor...You either buy or reject it and then resale it.
It sounds like in your system the person justs lists the item, we dont buy it but simply get a cut of the profit...and no risk and no capital outlay..
Thats basically renting the vendor.
As far as involvemnet, maybe i am the odd man out again but i dont want all this involvement...i would rather just give someone listing rights and let them do all the clicking and waiting for screens to load.
but thenn again i prefer to buy things off the vendors you want to take away and then resale them.
as you said the Merchant is really a needless middleman.
How about this?
A merchant sets down a vendor. They can set this vendor as a 'Consigner.' People can use the vendor like the bazaar: The place items for sale, and the merchant places the % profit he earns from the sale, with the rest going to the person who put the item up? However, the merchant would be able to remove items for sale(but not retrieve them) if he deemed the item inappropriate(i.e. dice named "Holocron," etc)?
Naufragus wrote:
would you tie this to some level of merchant....like you have to have managemt 4 or would everyone get it at business 3?
Your consigmnet system is ok....but really how is different than what we have now...
Someone offers something to your vendor...You either buy or reject it and then resale it.
It sounds like in your system the person justs lists the item, we dont buy it but simply get a cut of the profit...and no risk and no capital outlay..
Thats basically renting the vendor.
As far as involvemnet, maybe i am the odd man out again but i dont want all this involvement...i would rather just give someone listing rights and let them do all the clicking and waiting for screens to load.
but thenn again i prefer to buy things off the vendors you want to take away and then resale them.
as you said the Merchant is really a needless middleman.
The system I described has the merchant making the final decision on what items are sold on his vendor and what items aren't. He is still responsible for Advertising, maintainting the shop and other general tasks. He isn't a mindless middleman in that scenario he is a business partner. All the clicking and screen loading can be made a lot better by redesigns in the interface that we have asked for.
Removing the merchant from the transaction removes his involvement entirely and makes him a vendor rentor. Its a system that doesn't appeal to me personally but I guess it does to some of you. If that is what you want I"ll pitch it. I personally feel it is the wrong direction for merchants and will only fuel the arguement of some that the profession isn't useful and should be removed. Keeping the merchant involvedin the transaction making him a partner instead of a lackey who shows up only to put down your vendor seems to be a better route. This system sounds too much like a Vendor Handler profession that has me training vendors and selling them to people.. too bad I can only sell 6 of them I suppose. I don't have any use for them myself though because no one is going to sell me merchandise if they can just do it all themselves and in the end tell me what percentage I will get. In fact most of the vendors won't even be real merchant vendors they will be the "Mules" you described Naufraugus because they won't require any real interaction by anyone but the person loading it and that would no longer have to be a practicing merchant.
I really wish there were a way to foster real wholesale relationships in this game.
I'm with DocSavag here. I do not want to be a vendor vending machine...
Allowing people to sell from my vendor would be interesting however...if the vendor allowed setting up "contracts", meaning rules for given types of items.
Example : Lets say I want to give a guildie permission to sell clothing from one of the vendors in my armor shop. ( Prices are fictional - any resemblance to real prices is completely coincidental
)
New contract : SomeNick (Clothing)
- Item:Spec-Ops Pack
Stock Limit : 10
Price : 1000
Markup : 500 - Item Type : Spec-Ops Duster
Stock Limit : 10
Price : 1500
Markup : 500
This would allow SomeNick to sell these two items to your vendor up to the set limit. So if you already have 8 packs of the given type for sale ( + stockroom )the vendor will only accept two more.
You remain the owner of the vendor : The "partner" has no access to any admin functions. The partner can onlysell the agreed upon items. And only up to a given limit.
To avoid "renting out" vendors, or at least limit it, we could have a rule saying that vendors with the above functionality will need to be in astructure you own. Also, they would stop working if ownership of the structure changes to someone else : The vendor would not resume working until the "consignment rules" are removed.
This would still leave the possibility of "renting out" vendors in strucures the merchant own, but if he/she wants to use his/her structures that way, I'd say they should be allowed to ![]()
DocSavag
As a merchant I would never agree to let someone else control my vendor with me having no powers over it. I just wouldn't. I really prefer a system that allows a crafter to place merchandise up for sale at a price they decide and a percantage that goes to me. I decide whether the offer is acceptable to me at those terms and approve the item for sale. When the sale is completed we both get an email and I get my percentage and he gets the rest.
This keeps the merchant involved in the transaction. Without the merchant being involved in the transaction he is useless in the whole process and will without a doubt become the mule that has been described elsewhere in this forum. I don't really believe that merchants will benefit from a system that makes them vendor rentals. We will have even harder time getting a crafter to agree to sell to us as they will rightly say..why should you get anything? You're not doing any of the work.
Naufragus
would you tie this to some level of merchant....like you have to have managemt 4 or would everyone get it at business 3?
Your consigmnet system is ok....but really how is different than what we have now...
Someone offers something to your vendor...You either buy or reject it and then resale it.
It sounds like in your system the person justs lists the item, we dont buy it but simply get a cut of the profit...and no risk and no capital outlay..
Thats basically renting the vendor.
As far as involvemnet, maybe i am the odd man out again but i dont want all this involvement...i would rather just give someone listing rights and let them do all the clicking and waiting for screens to load.
but thenn again i prefer to buy things off the vendors you want to take away and then resale them.
as you said the Merchant is really a needless middleman.
ChaoKuang
How about this?
A merchant sets down a vendor. They can set this vendor as a 'Consigner.' People can use the vendor like the bazaar: The place items for sale, and the merchant places the % profit he earns from the sale, with the rest going to the person who put the item up? However, the merchant would be able to remove items for sale(but not retrieve them) if he deemed the item inappropriate(i.e. dice named "Holocron," etc)?
DocSavag
The system I described has the merchant making the final decision on what items are sold on his vendor and what items aren't. He is still responsible for Advertising, maintainting the shop and other general tasks. He isn't a mindless middleman in that scenario he is a business partner. All the clicking and screen loading can be made a lot better by redesigns in the interface that we have asked for.
Removing the merchant from the transaction removes his involvement entirely and makes him a vendor rentor. Its a system that doesn't appeal to me personally but I guess it does to some of you. If that is what you want I"ll pitch it. I personally feel it is the wrong direction for merchants and will only fuel the arguement of some that the profession isn't useful and should be removed. Keeping the merchant involved in the transaction making him a partner instead of a lackey who shows up only to put down your vendor seems to be a better route. This system sounds too much like a Vendor Handler profession that has me training vendors and selling them to people.. too bad I can only sell 6 of them I suppose. I don't have any use for them myself though because no one is going to sell me merchandise if they can just do it all themselves and in the end tell me what percentage I will get. In fact most of the vendors won't even be real merchant vendors they will be the "Mules" you described Naufraugus because they won't require any real interaction by anyone but the person loading it and that would no longer have to be a practicing merchant.
I really wish there were a way to foster real wholesale relationships in this game.
DocSavag wrote:
The system I described has the merchant making the final decision on what items are sold on his vendor and what items aren't. He is still responsible for Advertising, maintainting the shop and other general tasks. He isn't a mindless middleman in that scenario he is a business partner. All the clicking and screen loading can be made a lot better by redesigns in the interface that we have asked for.
Removing the merchant from the transaction removes his involvement entirely and makes him a vendor rentor. Its a system that doesn't appeal to me personally but I guess it does to some of you. If that is what you want I"ll pitch it. I personally feel it is the wrong direction for merchants and will only fuel the arguement of some that the profession isn't useful and should be removed. Keeping the merchant involvedin the transaction making him a partner instead of a lackey who shows up only to put down your vendor seems to be a better route. This system sounds too much like a Vendor Handler profession that has me training vendors and selling them to people.. too bad I can only sell 6 of them I suppose. I don't have any use for them myself though because no one is going to sell me merchandise if they can just do it all themselves and in the end tell me what percentage I will get. In fact most of the vendors won't even be real merchant vendors they will be the "Mules" you described Naufraugus because they won't require any real interaction by anyone but the person loading it and that would no longer have to be a practicing merchant.
I really wish there were a way to foster real wholesale relationships in this game.
i still dont understand how it is different than what we already have.
Someone lists something
Merchant stops what he is doing, take 3 shuttles and drives out to his store and clicks the mercahnt interface and waits for it to load.
He then goes to offers and sees what items are being offered
He he like he buys and then lists them..if he doesnt like he rejects.
Thats the way offers currently works....the "consignment" is just a needless step...
But Doc please realize that everyone doesnt want this "involvement"...we dont want to be tied to our vendors babysitting them...
I jsut tell people to drop stuff on my vendor when its conveinent for them and i check it when its convient for me.
I make many deals with people all thru emails and tells and have never hooked up face to face. i like it like that.
I hate have to list and price my own crap...i have no desire to deal with someones elses...
Some people know what i need and just drop stuff off if they happen to be passing by...
Sorry to tell you doc but merchant is already Vendor Handler...
Once you add item limits and try and take the other vendors away thats all we will be...
Vendors should work just like factories and harvestors...there should be admin and "hopper" rights.
Now under your "consigment"m propsal lit sounds like you are the one creating the vendor mule...there i sno risk to the merchant..if it sells he get a %, if not he isnt out any money and might possibly still get a listing fee. so people are simply using the merchant to unload their goods...
i would jsut rather give those people vendors of their own and not be the middle man
i would jsut rather give those people vendors of their own and not be the middle man The problem is that you are insistant that because you don't want to be a middleman that the job of middleman must be eliminated or made so unprofitable that it disappears entirely.
But Doc please realize that everyone doesnt want this "involvement"...we dont want to be tied to our vendors babysitting them... then don't take on the role of reselling merchandise. Either sell it yourself on your own vendor that you have the skill points for or sell your merchandise wholesale to one or more merchants who DO enjoy working with their vendors and selling to the public.
DocSavag wrote:
is equipment rental
doc...
thats bascially what merchants are destined to become once item limits go in and/or the take away already placed vendors.
people are only interested in the equipment...there is nothing else in this profression but the vending machines