Merchant Archive
Thread: No more poachers with pub 10?
Page 1 of 1
Atreus47
Sun Aug 08, 2004 12:05 pm
#1
Ok, I hate the vendor limits just as much as everyone else and I think they should be doubled or trippled. However, unless I'm blind or sleepy, I didn't notice anything about specifically about vendor poachers (people who dropped merchant but who still use the vendors) in the pub 10 notes but if you read between the lines that problem may be fixed.
For example, the lowest item limit is for artisan business 3, of 50 items. Now lets take a hypothectical charactor who was master merch/master crafter but dropped merch to be master crafter/master combat. Let's say this character keeps the vendors stocked with crafted items even though he has no merchant (or artisan business) remaining. However, when he tries to restock after pub 10, he is unable. With less then business 3 in artisan, wouldn't his max vendor item limit effectively be 0?
Sorry if this is obvious or already known, this is me thinking at 2am. Anyways, I dont poach. My alt still has master merch. That said, I'm affraid what will happen to the crafters and economey on my server when pub 10 hits. I know a lot of very good crafters that dropped merch but stayed crafters so they could have some fun in combat. Many more will stimply quit the game or thier business.
I know, many of you will say they should use a master merch as a reseller, but still the 110 item vendor limit is real problem for resellers.
For example, the lowest item limit is for artisan business 3, of 50 items. Now lets take a hypothectical charactor who was master merch/master crafter but dropped merch to be master crafter/master combat. Let's say this character keeps the vendors stocked with crafted items even though he has no merchant (or artisan business) remaining. However, when he tries to restock after pub 10, he is unable. With less then business 3 in artisan, wouldn't his max vendor item limit effectively be 0?
Sorry if this is obvious or already known, this is me thinking at 2am. Anyways, I dont poach. My alt still has master merch. That said, I'm affraid what will happen to the crafters and economey on my server when pub 10 hits. I know a lot of very good crafters that dropped merch but stayed crafters so they could have some fun in combat. Many more will stimply quit the game or thier business.
I know, many of you will say they should use a master merch as a reseller, but still the 110 item vendor limit is real problem for resellers.
Message Edited by Atreus47 on 08-08-2004 12:08 AM
Message Edited by Atreus47 on 08-08-2004 12:08 AM
fyreblayd28
Sun Aug 08, 2004 12:11 pm
#2
Atreus47 wrote:
Ok, I hate the vendor limits just as much as everyone else and I think they should be doubled or trippled. However, unless I'm blind or sleepy, I didn't notice anything about specifically about vendor poachers (people who dropped merchant but who still use the vendors) in the pub 10 notes but if you read between the lines that problem may be fixed.
For example, the lowest item limit is for artisan business 3, of 50 items. Now lets take a hypothectical charactor who was master merch/master crafter but dropped merch to be master crafter/master combat. Let's say this character keeps the vendors stocked with crafted items even though he has no merchant (or artisan business) remaining. However, when he tries to restock after pub 10, he is unable. With less then business 3 in artisan, wouldn't his max vendor item limit effectively be 0?
Sorry if this is obvious or already known, this is me thinking at 2am. Anyways, I dont poach. My alt still has master merch. That said, I'm affraid what will happen to the crafters and economey on my server when pub 10 hits. I know a lot of very good crafters that dropped merch but stayed crafters so they could have some fun in combat. Many more will stimply quit the game or thier business.
I know, many of you will say they should use a master merch as a reseller, but still the 110 item vendor limit is real problem for resellers.
You are on a good track and the answer is tough luck go find a merch to sell your goods. Let us take that a step further. I have a master Doc as an alt and spend most of my time on her buffing my guild and in Coronet for lower prices than most. But I am able to do this because I only ever buy my meds. Now someone that makes meds and has no merchant skills can not have a vendor to really sell much of anything. But maybe no one else cares about the waves from this one fix. I know alor do but this will hurt.
Sorry for being blunt.
fearlesspoobah
Sun Aug 08, 2004 12:31 pm
#3
What will happen to all the merchandise on the vendors if you have more on one than what your skill allows? Will random objects be destroyed?
To me I think the most rational course of action is to slowly integrate a new system rather than forcing everyone cold turkey. Such as make it to where people without skills will be able to keep the existing vendors but no more may be set by anybody without the proper skills. And after the skill is dropped have an email sent stating that that skill has been dropped either pick it up again or you have a week to remove items from your vendor before it is locked down.
Raise the maximum price on the bazaar to 25,000 credits so that people will have a place to start to sell their wares again, because anything on the bazaar at 6k as it is is worthless.
Esentially this nerf is making it to where an artisian will have no hope of engaging in the GCW or even go to caves or hunting for that matter. Because an artisian has to have a place to sell their wares, and so that takes up the measure of an elite artist profession and merchant.
I don't think it would be possible for artists to share a vendor easily, the csrs would have a new beast to fight, people being cheated by a buisness partner. Then if artist were to share a vendor with the limitations on space would it really be possible for most people to keep a vendor addequetly stocked? Or even have enough room to share with another vendor?
Some of my questions may have already been answered, but in my cursory view over the forums I didn't find it.
fearlesspoobah
Sun Aug 08, 2004 12:38 pm
#4
After every patch that has a new addition with new loot such as mounts, or vehicles, or adhesive the items are always more expensive right after the patch just to reflect the nature of supply & demand. So with that thought in mind to meet the what I'm sure will be the demand for the upcoming depression of our market, this wookie is opening up a soup kitchen.
Jacob_Entertainer
Sun Aug 08, 2004 12:40 pm
#5
In the release notes it states that players who are over the item limits for vendors will not be able to add any new items to their vendors. So your current items will not vanish overnight - they will remain on the vendor until they are either bought or removed from sale.
I see this as opening up a whole new aspect of the game for merchants - running vendors to sell goods for players who can't have vendors (i.e. a true merchant). Whilst this may cause a bit of pain for some it will benefit the majority as it opens up the market to new merchants/crafters, makes the planetary vendor listing worthwhile again and more importantly stops resources being stockpiled in stupid amounts.
All things considered - these limits should have been put in placed from day 1.
I see this as opening up a whole new aspect of the game for merchants - running vendors to sell goods for players who can't have vendors (i.e. a true merchant). Whilst this may cause a bit of pain for some it will benefit the majority as it opens up the market to new merchants/crafters, makes the planetary vendor listing worthwhile again and more importantly stops resources being stockpiled in stupid amounts.
All things considered - these limits should have been put in placed from day 1.
StarWorker
Sun Aug 08, 2004 12:40 pm
#6
Triple post...
Message Edited by StarWorker on 08-08-2004 09:45 AM
StarWorker
Sun Aug 08, 2004 12:43 pm
#7
If stuff goes through as it currently is on Test Center the following will happen:
You have a vendor with 2000 items and drop merchant AND artisan business 3, your vendor item limit will drop to zero:
You will be unable to add any items to the vendor, but the items on the vendor will stay until they get sold or expire.
when the vendor has been empty for 14 days, it will be deleted (a warning message will be sent).
These features are all untested at the moment...I have one vendor I will test the vendor deletion on, but I am not intending to test whether its possible to add more items if you drop business 3..I have almost got management IV on Test Center, so I am not going that road again for a while.
Page 1 of 1