Merchant Archive
Thread: To: Docsavage Subj: Suggestion...and a thanks.
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WulfFeir
Sun Aug 08, 2004 2:10 pm
#1
I understand that you have had to bear the brunt of processing all these issues and I know that it cannot be easy so I will be brief.
I currently have a second petition going that has 67 sigs and climbing of people protesting the limit on our vendors. Honestly I feel that the developers haven't taken into account the amount of skill points that master merchant will eat up just so people can place even as low as 110 units per vendor. How is this helping/enhancing/or making more enjoyable, the gaming experience? It isn't...why is this happening? Because SOE hasn't devoted the amount of time and effort into perfecting the database. In short we are being penalized for their lack of foresight. Now in the US this would be subject to SEC review and SOE would be shut down for questionable business practices AFTER having to pay out billions in restitution funds.
Now what can be done to fix this? Well how about either 1. Remove merchant as a profession and give the skills over to the business trees in artisan as well as the techniques trees of a master crafting profession...Number of vendors and items tied into that. Frees up skill points and takes away one issue...Second, up the amount per vendor by a factor of 20...instead of 110 items at master merchant, make it either 2200 items at master merchant or 2200 items at a master crafting skill. It will be able to satisfy those who are crafters and wear more than one hat...ie WS/AS and etc...not to mention, on the skil points end of things, allowing a crafter to also have some combat skills if need be.
Also, like lots, have a max number of vendors per person i.e. 6 that are used up and recorded in the skills box...that way you dont have a MAS/MWS getting 12 vendors and such.
As you can probably tell though, this will be the straw that kicks a lot of people out of this game...I will not be surprised if: when this patch goes live, sony sees a HUGE drop in monies made...something that might make lucasarts go "huh?"
Just some thoughts...good luck and thank you
I currently have a second petition going that has 67 sigs and climbing of people protesting the limit on our vendors. Honestly I feel that the developers haven't taken into account the amount of skill points that master merchant will eat up just so people can place even as low as 110 units per vendor. How is this helping/enhancing/or making more enjoyable, the gaming experience? It isn't...why is this happening? Because SOE hasn't devoted the amount of time and effort into perfecting the database. In short we are being penalized for their lack of foresight. Now in the US this would be subject to SEC review and SOE would be shut down for questionable business practices AFTER having to pay out billions in restitution funds.
Now what can be done to fix this? Well how about either 1. Remove merchant as a profession and give the skills over to the business trees in artisan as well as the techniques trees of a master crafting profession...Number of vendors and items tied into that. Frees up skill points and takes away one issue...Second, up the amount per vendor by a factor of 20...instead of 110 items at master merchant, make it either 2200 items at master merchant or 2200 items at a master crafting skill. It will be able to satisfy those who are crafters and wear more than one hat...ie WS/AS and etc...not to mention, on the skil points end of things, allowing a crafter to also have some combat skills if need be.
Also, like lots, have a max number of vendors per person i.e. 6 that are used up and recorded in the skills box...that way you dont have a MAS/MWS getting 12 vendors and such.
As you can probably tell though, this will be the straw that kicks a lot of people out of this game...I will not be surprised if: when this patch goes live, sony sees a HUGE drop in monies made...something that might make lucasarts go "huh?"
Just some thoughts...good luck and thank you
Wulf Feir
Master Weaponsmith
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