Merchant Archive
Thread: Merchants, we hold the power of our servers....
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Khristen
Sun Aug 08, 2004 1:00 pm
#1
Part of the problem, though, is that there is in many (most?)cases no distinction between merchant and crafter. The merchant is also the crafter that makes the goods that are being sold. There's a nice thread over in the Architect forums about the merchant class and whether someone who is just a crafter would trust a merchant with their goods on the word that they will be paid when the item sells. Haven't seen one "yes" to that yet.
So merchant as it is now (and even if this item cap goes through in any form) is intricately tied to crafters. You don't have a merchant without the crafter because they'd have nothing to sell. And if the merchant can't buy the items up front, they'll have to start making their own goods. Which brings it right back around again.
Crafters enjoy making the items and then in turn selling those items to someone else. They don't want or need someone else to do it for them. It also streamlines the process for crafter and seller in the case where a seller might have a question for the crafter that a merchant might not know.
BMarauder
Sun Aug 08, 2004 1:09 pm
#2
Yes, in most cases the crafters ARE the merchants. But even in that, it makes no difference. It is still us deciding face values and whatnot.
If it came down to the crafters having to team with another merchant, things would get ugly in a hurry. Complaints of "You didnt tip me my money" and random stuff like that would plague this game. Nobody would trust a merchant anyway, unless it was your own alt or best friend. Its just not going to work.
Being a master armorsmith and weaponsmith, a lot of things i need are also found in the master artisan box. Therefor, I have the three, and 4034 merchant. Its what I need to do what I need, but at that I would easily be ruined. Even WITH master merchant and these proposed limits, I would be destroyed. I have about 800 items on vendors for sale, and thats understocked!! How am I to do bulk business if I cant build in bulk, or offer a variety of weapons?
Brilyn
Sun Aug 08, 2004 1:09 pm
#3
Khristen: Bang on. Nail on head.
I have a reputation for having a damn well-stocked vendor. If someone is new, and wants to know what the best weapon to use, or aim for is, they can ask me, and I'll know.
Some random reseller won't.
BMarauder: Get a clue. You are spouting drivel.
BMarauder
Mon Aug 09, 2004 12:49 am
#4
In another thread, which I deemed useless and soon to be deleted, somebody asked "whats so FUN about being a merchant, why dont we just delete it?". My post:
I'll tell you whats fun. What is fun is running a successful business in a virtual world. What is fun is being able to craft something that people need and want, and play the market with prices and so forth. What is fun is having control over a market that we, the players and MERCHANTS, made. I am damn proud of being a merchant, as it is I and my fellow merchants who run our servers. We decide what items are worth, we decide what to sell suits of armor and weaponry at, which everyone uses and NEEDS.
It is we, the merchants, that hold this game together. Nerfing us will only destroy the basis of this game. Weaponsmiths and Armorsmiths will fall, being able to sell next to nothing on their limited vendors. Doctors that craft buff packs will be confined to only a few packs at a time, making their job even more painstaking. Items will be harder to find, and in such low quantity that prices will undoubtedly skyrocket, just so us poor crafters can hold our jobs.
Deleting us destroys this game permanently.
Its holding this power as a group, that is so fun.
Elyssa
Mon Aug 09, 2004 12:52 am
#5
I agree
ATTENTION DEVELOPERS: We're tired of you ruining the game that we love!
It's time to take a stand and show the development staff that their priorities are out of order.
My proposal for acceptable item limits is here.
BMarauder
Mon Aug 09, 2004 12:54 am
#6
Ugh, sorry, my rant is over. I'd like to add changes I would love to see that would fix or at least helpthis database problem (laugh, more like a competence problem).
1) Stack resources in the millions, not the hundred thousands
2) Factory crates should hold 100, not a mere 50 or 25
Ill add to that list as I think. I'm fairly angry at all these "proposed changes" right now. My BIGGEST issue is that limiting the number of items on vendors are not going to help this database problem whatsoever. Those items they are trying to limit will still be somewhere in the game, either in a factory or house, or bankbox or backpack. They arent going to get rid of them. My BIGGEST issue is that we pay more than almost any other MMORPG monthly, at $15 a month. Most are 10-12. Where is this extra money going to, eh? It SHOULD be going into a REAL fix for this problem, I.E. server hardware fixes. Give us something worthwhile, not something that hurts us.
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