Merchant Archive

Thread: Our day has come (almost)

WICK12345
Fri Aug 29, 2003 4:13 pm
#1

Update is complete. Notes are below.


Please take some extra time to see if there are any new problems with vendors and factories. Thanks!



- Lowered xp given for using maskscent
- Fixed issue where players would get xp for using maskscent against a pet.
- Fixed issue related to DB optimizations (survey tools should be working properly now).
- Changed experimentation on munitions components to use weapon experimentation (this will allow weaponsmiths to fully experiment on grenade components).
- Fixed issue where damage experimentation ranges on the warhead stabilizer component were negative.
- Changed the resource attribute weights on warhead components to use Decay Resist and Quality (experimentation should work properly with these now).
- Fixed issue where items created with a factory would not have the attributes of the schematic used.
- Fixed issue with initializing vendors.
- Fixed issue where resources would combine when placed on NPC vendors.
- Fixed issue that caused looting to not work properly while grouped.



Vass


James Whisenant


SWG Assistant Buildmaster




YES YES YES YES YES!!! to bad they are going to raise the cost of the NPC vendors first! lol


NOTE: this is from test center and is not live yet




-WICK-
----------------------
The Imperial Order
BinaryT
Fri Aug 29, 2003 4:15 pm
#2

Wow. We complain about this on this forum for two months, no action.


Someone complains on Test Center and it gets fixed within a week.


And the TC people complain about us "invading" their forum... apparently it's the only way to get results.




--Eeneos (Radiant)
Master BH, (almost)Master Carb
Former Master Shipwright and Weaponsmith (first maker of Vibro Knucklers on Radiant)

--Lecadli Oja (Bloodfin)
Aspiring Master Rifleman/Master CH, part-time Musician
daver
Fri Aug 29, 2003 4:30 pm
#3

This change was not made because of people "complaining" on the TC forum. It was changed because it was an issue that came up in the merchant correspondent report. It's being tested on the TC server to see if it fixes the bug.


Saying "invading" is the only way to get "results" is blindly ignoring the fact -- FACT -- that the system the devs set up IS WORKING to communicate issues.


If you come on to the TC forum and complain, or post your brilliant ideas about how to fix things, all you'll get is a locked thread. The TC forum is for discussion of events on the TC server, and for discussion regarding identifying bugs in code that has been pushed to TC. It is not a development forum. Vass, our TC developer contact, is a buildmaster. He debugs programs. He does not write them; he does not create content for the game; he does not balance classes. He does not have time to function as a correspondent for all the professions in the game, even if he had the desire to do so. If you want to post your ideas and such, all he'll do is tell you to repost them in your profession forum, or in the Discussion forum.


Call me elitist if you want -- all I'm saying is that if you want change, you have three options: (a) you can post on the Discussion forum, (b) you can post on your profession forum, or (c) you can waste your time.






Kadd Arran (Sr.and Jr.), Medical Squids of Fine Reputation
(Corbantis and TC)
For all your healing needs, trust KADD BRAND (tm) Meds!
Stan "White Afro" Outrider (TC)
Ranger for the Empire!


Dlarkin
Fri Aug 29, 2003 5:10 pm
#4

This isnt a fix to factories at all, btw.


This accomplishes nothing for fixing the current stale market whatsoever, nor does it improve our abilities as crafters.






--------------------------------------------------------------------------------------------------------------

This is my lame sig - apparently html is too complex for this site.
Gulak Sslarin [-TC-]
Kettemoor Galaxy
RoboRay
Fri Aug 29, 2003 6:01 pm
#5






- Fixed issue where resources would combine when placed on NPC vendors.




Oh.


My.


God.



I'm in shock.




----------------------------------------------------------------------------------
Sir, it's quite possible that this game is not entirely stable.

"Not entirely stable." Well, I'm glad you're here to tell us these things. Chewie! Take the professor in the back and plug him into the patch server!
WICK12345
Fri Aug 29, 2003 6:24 pm
#6

amen daver


small battles dlarkin




-WICK-
----------------------
The Imperial Order
Dlarkin
Sat Aug 30, 2003 4:01 am
#7

Small battles perhaps, but I see no reason why they cant just adjust the coding right now, so that all it tells the factory to do, is as soon as a factory is finished with a run, it "redeeds" itself.


The coding to maintain your power and money in it is obviously there, and until it is 100% fixed, im sure there are those out there, (myself included) who would just as soon eat a schematic on a completed run.


Or, adjust the coding so that your schematics currently are not used up in charges? Simply erase the line of code that tells it "00010 when timerA = x, -1 schematic code".


This tricks the system and doesnt use up charges at all in your schematic. People are making 1,000 charge schematics anyhow, and it is clearly based on the amount being used FROM the schematics.






--------------------------------------------------------------------------------------------------------------

This is my lame sig - apparently html is too complex for this site.
Gulak Sslarin [-TC-]
Kettemoor Galaxy
MilesDavidson
Sun Aug 31, 2003 11:49 pm
#8

over two months later and to my knowlege it has not yet been fixed.....believe it when i see it....





Asoulan Slade
aspiring to the most unloved of professions.....the Smuggler
Novice Aug03 Master Mar05
And enjoyed every minute of it...

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