Merchant Archive

Thread: Idea: Increased item storage limit for merchants

FOO007
Fri Oct 03, 2003 8:49 am
#1

I've been talking with a number of artisans over the last little while (mostly about how none of us can ever take our backpacks off) and I came to realise that, while everyone gets 100 inventory space, 50 for a pack, 100 for the bank and then whatever limits for the houses they purchase, it's only artisans that actually need space. Non-artisans can decorate their homes and store whatever cool stuff they have, and that's basically it. Meanwhile, artisans, medics and all related professions are stuck with inventory, resources, item displays, and the like on top of what we would like to have.


(This particularly hurts me, as a tailor. I've completely filled a small house with six torches, a chair, one chest, and just clothing displays. In fact, a small house isn't even big enough to hold one of each item I can make.)


So, my proposal: One of the merchant lines should be amended to include extra storage space, effectively allowing us to account for the fact that we are forced by our profession to own more items, though we don't get any extra "stock space".


The basic idea is that one of the merchant lines (or maybe all of them?) would grant, say, +10 per skillbox, with an additional +10 at Master. That's 50 extra storage spaces for the building you've declared as your residence.


These aren't hard and fast numbers, of course. But an extra 50 spaces (or 40 for just the efficiency or whichever line) would go a long way to helping us out.


Any comments, flames?

ArthurDentOnBria
Fri Oct 03, 2003 9:56 am
#2

I suggested this as well. Personally I think they've made merchant a "low effort, low reward" profession, but I think if they make merchant a "real" profession, one in which you have to actually earn your xp points and work hard to gain levels, abilities that matter like this are a must. Here are some others that would make merchant a lot more useful:


more bazar slots


more lots


access to global bazars through personal vendor









FOO007 wrote:



I've been talking with a number of artisans over the last little while (mostly about how none of us can ever take our backpacks off) and I came to realise that, while everyone gets 100 inventory space, 50 for a pack, 100 for the bank and then whatever limits for the houses they purchase, it's only artisans that actually need space. Non-artisans can decorate their homes and store whatever cool stuff they have, and that's basically it. Meanwhile, artisans, medics and all related professions are stuck with inventory, resources, item displays, and the like on top of what we would like to have.


(This particularly hurts me, as a tailor. I've completely filled a small house with six torches, a chair, one chest, and just clothing displays. In fact, a small house isn't even big enough to hold one of each item I can make.)


So, my proposal: One of the merchant lines should be amended to include extra storage space, effectively allowing us to account for the fact that we are forced by our profession to own more items, though we don't get any extra "stock space".


The basic idea is that one of the merchant lines (or maybe all of them?) would grant, say, +10 per skillbox, with an additional +10 at Master. That's 50 extra storage spaces for the building you've declared as your residence.


These aren't hard and fast numbers, of course. But an extra 50 spaces (or 40 for just the efficiency or whichever line) would go a long way to helping us out.


Any comments, flames?









ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Draznar
Fri Oct 03, 2003 11:25 am
#3

I am for more space and more lots, but I am not holding my breath.



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

ajm317
Sat Oct 04, 2003 12:14 am
#4

At the risk of someone biting my head of with a "That's not true I do" post, pure merchants, that is merchants who don't make what they sell, don't really need much space. We have vendors, which hold most everything we have.



Perhaps this would be better placed in the crafting professions, although I'm not convinced it's a great idea.




--------------------------------------------
Proprietor of the Theed Galactic Mall, located at -5648, 3189
Member of the Kauri Chamber of Commerce.
www.kaurichamber.com
Draznar
Sat Oct 04, 2003 12:25 am
#5

Heck I am largely a pure merchant and I have run out of space. I do not want to put all my stock on my merchant. I have crates of items that I sell, such as repair tools, crafting tools, ... that I only put on individually. I put up my factory just for the storage space.



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

FOO007
Sun Oct 05, 2003 12:17 am
#6

I wouldn't suggest putting the bonuses to storage space in the artisan or all the elite crafting lines simply because there's a lot of people that are casual or part-time crafters and it would likely unbalance things if anyone with Novice Weapon or Armoursmith got a bunch more storage space.


Putting it in merchant makes sense. Merchants have stock. People could even be warehouse owners and not actually craft their own stock.

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