Merchant Archive
Thread: Idea: Increased item storage limit for merchants
I've been talking with a number of artisans over the last little while (mostly about how none of us can ever take our backpacks off) and I came to realise that, while everyone gets 100 inventory space, 50 for a pack, 100 for the bank and then whatever limits for the houses they purchase, it's only artisans that actually need space. Non-artisans can decorate their homes and store whatever cool stuff they have, and that's basically it. Meanwhile, artisans, medics and all related professions are stuck with inventory, resources, item displays, and the like on top of what we would like to have.
(This particularly hurts me, as a tailor. I've completely filled a small house with six torches, a chair, one chest, and just clothing displays. In fact, a small house isn't even big enough to hold one of each item I can make.)
So, my proposal: One of the merchant lines should be amended to include extra storage space, effectively allowing us to account for the fact that we are forced by our profession to own more items, though we don't get any extra "stock space".
The basic idea is that one of the merchant lines (or maybe all of them?) would grant, say, +10 per skillbox, with an additional +10 at Master. That's 50 extra storage spaces for the building you've declared as your residence.
These aren't hard and fast numbers, of course. But an extra 50 spaces (or 40 for just the efficiency or whichever line) would go a long way to helping us out.
Any comments, flames?
I suggested this as well. Personally I think they've made merchant a "low effort, low reward" profession, but I think if they make merchant a "real" profession, one in which you have to actually earn your xp points and work hard to gain levels, abilities that matter like this are a must. Here are some others that would make merchant a lot more useful:
more bazar slots
more lots
access to global bazars through personal vendor
FOO007 wrote:
I've been talking with a number of artisans over the last little while (mostly about how none of us can ever take our backpacks off) and I came to realise that, while everyone gets 100 inventory space, 50 for a pack, 100 for the bank and then whatever limits for the houses they purchase, it's only artisans that actually need space. Non-artisans can decorate their homes and store whatever cool stuff they have, and that's basically it. Meanwhile, artisans, medics and all related professions are stuck with inventory, resources, item displays, and the like on top of what we would like to have.
(This particularly hurts me, as a tailor. I've completely filled a small house with six torches, a chair, one chest, and just clothing displays. In fact, a small house isn't even big enough to hold one of each item I can make.)
So, my proposal: One of the merchant lines should be amended to include extra storage space, effectively allowing us to account for the fact that we are forced by our profession to own more items, though we don't get any extra "stock space".
The basic idea is that one of the merchant lines (or maybe all of them?) would grant, say, +10 per skillbox, with an additional +10 at Master. That's 50 extra storage spaces for the building you've declared as your residence.
These aren't hard and fast numbers, of course. But an extra 50 spaces (or 40 for just the efficiency or whichever line) would go a long way to helping us out.
Any comments, flames?
At the risk of someone biting my head of with a "That's not true I do" post, pure merchants, that is merchants who don't make what they sell, don't really need much space. We have vendors, which hold most everything we have.
Perhaps this would be better placed in the crafting professions, although I'm not convinced it's a great idea.
I wouldn't suggest putting the bonuses to storage space in the artisan or all the elite crafting lines simply because there's a lot of people that are casual or part-time crafters and it would likely unbalance things if anyone with Novice Weapon or Armoursmith got a bunch more storage space.
Putting it in merchant makes sense. Merchants have stock. People could even be warehouse owners and not actually craft their own stock.