Merchant Archive
Thread: Merchants and the bazaar
(sorry if this idea is already posted. I rarely check the boards these days)
I would suggest merchants get a boost to max bazaar price based on skill. So all non merchants are currently limited to 3k max price. Let merchants sell items on the bazaaar above the 3k cap.
Possible skill bonues:
+% is based of the current max sale price of 3000
Efficiency I +33.3333% (max saleprice 4000)
Efficiency II +66.6666%(max sale price 5000)
Efficiency III +133.333%(max sale price 7000)
Efficiency IV +200% (max sale price 9000)
Master +400% (max sale price 15,000)
An alternative would be to take the additional 200% of split it and give 100% bonus at master and 33% bonus with the 4th skill box on the other three merchant lines.
Anyone who gets master merchant should be a selling machine able to push his/her/its wears across any market in the galaxy.
just my 2cred,
EO
Curioius if this was a:
a)bad idea
b)old idea
c) other
d)who cares
e) none of the above
f)all of the above
No, it is a good idea.
On its own it would not help much but combined with a variety of other ideas....
/shameless plug for one of my proposals.
http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=8203
I think the answer to making the Merchant a good class is to implement a large variety of suggestions that have already been made. Your suggestion has been made before, in some form. It is a good idea but would need to be balanced with other things.
Making the Bazaar more useful will make Vendors in private shops less useful. Improvements all 'round are needed but they need to be considered as a whole, not just individually.
Anyway, getting side tracked. Merchants should (IMO) get more benefits at the Bazaar then a minor reduction in Bazaar fees.
Draznar wrote:
I vote bad idea. We need to promote vendors, not the bazaar.
In my view there is room for both for a merchant. A master merchent should be a selling machine, bazaar, vendors, anything. Why give merchants bazaar discounts then leave the selling cap at 3000. These two channels both need to be viable.