Merchant Archive
Thread: Sales Tax Calculator
Figured I'd post this suggestion in the forum as Merchants would be the most affected by it...
The way the sales tax system in player cities works now makes us have to do the math if we want our items to show for a specific price. What I suggest is a "sales tax calculator" in the vendor window. This would be another box below the "Sale Price" input box. After you type in what sale price you'd like, the second box would show its final sale price with the current city's sales tax. For this box to be "active" two requirements would have to be met:
1.) Player's houseMUST be within the radius of a Player City
2.) Player MUST be registered as a citizen with that city.
Otherwise, the sales tax box would be in an inactive state (or maybe not even there if the devs can code it that way).
The math isn't that hard, I know, but it does get tedious after a while. What does everyone think of that idea? ![]()
Prescient wrote:
Figured I'd post this suggestion in the forum as Merchants would be the most affected by it...
The way the sales tax system in player cities works now makes us have to do the math if we want our items to show for a specific price. What I suggest is a "sales tax calculator" in the vendor window. This would be another box below the "Sale Price" input box. After you type in what sale price you'd like, the second box would show its final sale price with the current city's sales tax. For this box to be "active" two requirements would have to be met:
1.) Player's houseMUST be within the radius of a Player City
2.) Player MUST be registered as a citizen with that city.
Otherwise, the sales tax box would be in an inactive state (or maybe not even there if the devs can code it that way).
The math isn't that hard, I know, but it does get tedious after a while. What does everyone think of that idea?
#2 is not accurate. You are charged sales tax on any item sold within the city limits..not only if you are a citizen. At least that is how it is supposed to work..if it isn't that is a bug that needs to be reported.
I don't have a problem with this idea but given the choice of this or something else I'm not sure how much weight I would put on this. The basic reason is simple. I don't think you should spend all your time worrying about the sales tax. You should price your items as is fair and let the sales tax be added on to that.
Basically you are trying to eat the sales tax which is fine but you already come up with a calculation to figure out what to charge for the item. I assume taking into account the cost to make it, the failure rate of making it, and the regional price on simular items , how is adding sales tax that much more difficult?
Ahhh... ok. Wasn't aware that sales tax applied to all in the city, despite registering or not. If that's so, scratch #2 then.
Some people don't put quite as much thought into the sale price of their items. Some just look at the going rate of certain items and price accordingly. This was an idea based more along those lines. For the people that really get down and dirty with the calculations in figuring out their item prices, this gives them one less thing to to worry about. Or they can just ignore the option completely.
Mostly just an idea that popped into my head and was curious what others thought about it. ![]()
Yes any structure in the city is taxable and any vendor in the city is subject to sales tax.
Ok..don't think I put a lot of thought into my prices mostly I have a per resource calculation in mind and I tweak it for various situations (rare materials high demand etc)
I don't dislike the idea. I don't have sales taxes right now so it doesn't affect me. But certainly it is a good idea to float to the community for comment.
List about 1000 items on your vendor with the 5% sales tax figured in to get you those nice round sale price numbers your customer sees.
Then the city changes their tax rate. Enjoy relisting your items again. While nice idea, frankly it, isn't worth the bother to me. I already spend hours with my vendors a week, I don't need to spend extra time.