Merchant Archive
Thread: The Merchant Profession
Merchant Profession should do just that. Make it easier and cheaper for crafters to be able to craft and sell their wears easier and cheaper which it does as I said but is missing one VERY important feature to performing this. That is that now with the way things are after the CU (and I always thought should have been part of the Merchant Profession pre-CU) is that merchants now (and have always) needed to be able to defend themselves while surveying and placing/checking their harvesters, factories, and vendors.
This is a defensive option that I'm suggesting that be added to the Merchant profession. Such features as:
Being able to wear armor (say reconnaissance armor)
Melee Def bonuses
Ranges Defense Bonuses
Dodge Bonuses
Etc.
This way we won't be a quick incap/DB or simple time wasting triple incap by the easiest of creatures and making us never place harvs on the harder level planets.
Dear Sir,
I am currently employed in your Mos Espa branch, and am on the management training programme. I feel it would greatly benefit both myself and Bloggs' Trading Co. if, in addition to customer service techniques, sales forecasting and personnel management, said training programme also included coverage of such skills as intermediate self defence, basic weapons handling and terrain negotiation.
Whilst these may not immediately appear to be of much benefit to a sales person / store manager, I can assure you that our stockroom is a very hostile place, full of exceptionally aggressive stim packs and camp resource containers, which would sooner trample all over you than just sit there like they're suposed to.
Yours faithfully,
Bob-a Eck
Management Trainee
Athello wrote:
Make it easier and cheaper for crafters to be able to craft and sell their wears easier and cheaper which it does as I said but is missing one VERY important feature to performing this. That is that now with the way things are after the CU (and I always thought should have been part of the Merchant Profession pre-CU) is that merchants now (and have always) needed to be able to defend themselves while surveying and placing/checking their harvesters, factories, and vendors.