Merchant Archive

Thread: with the upcoming merchant changes...

Xieflow
Mon Jan 19, 2004 8:10 pm
#1

I'm going to probably have to keep Master Merchant once I get it (I'm 4-4-3-4), instead of dropping it right away like I planned.

Eh, guess I won't try opening my first holocron soon, won't have the spare skill points.

Still, seeing the devs give the merchant class a *point* instead of a few random extras is cool...

However, I don't like the idea that vendors will have an item cap at master merchant. (I do like the item cap at business 3 // farther up the tree)
DocSavag
Tue Jan 20, 2004 9:46 am
#2






Xieflow wrote:
I'm going to probably have to keep Master Merchant once I get it (I'm 4-4-3-4), instead of dropping it right away like I planned.

Eh, guess I won't try opening my first holocron soon, won't have the spare skill points.

Still, seeing the devs give the merchant class a *point* instead of a few random extras is cool...

However, I don't like the idea that vendors will have an item cap at master merchant. (I do like the item cap at business 3 // farther up the tree)





We don't really know what they are going to do yet. We know that they have backed away from their earlier statement of 150 limits and bazaar increase..and have said they will be coming back with a new design based on the feedback of the community. We'll see what that is probably not for anothe month because they are working on getting the latest publish ready to go to testing. The changes for Vendors/Bazaar won't be in that publish but will be in some future publish.





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Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



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