Merchant Archive

Thread: Question about present vendors and the upcoming fixing

Dugsolo
Mon Jan 19, 2004 8:23 pm
#1

My question is about how many vendors u can have running at one time. I am a novice merchant, I have one vendor in my house with less than 100 items on it, and I have another vendor in a merchant tent in our citys center mall, also with less than 100 items on it. After the patch, will I still be able to maintain both of my vendors or am I going to have to drop one and keep the other, and will I be able to make the choice or will one just be taken away from me with everything in it lost? If u could provide answers, it would be greatly appriciated. Also if this is posted else where, I didnt see this issue addressed at all, so please dont waste time posting, that there is another post that I need to look at. Thanks.



Chiksika OE Jedi/Master Pilot

Maason Dunne OE Spy
NJ62
Mon Jan 19, 2004 8:34 pm
#2

As far as anyone knows, there will be no nerfs in the number of vendors you are entitled at each skill level. Because you're entitled to 2 vendors at novice merchant, you will keep the 2 vendors. Also, the item limit is intended to apply to each vendor, not your vendors as a whole (after all, who would want to have 6 vendors if you could only have 150 items regardless). Therefore, I think that if the nerf goes in as originally intended (which it won't) you will be entitled to 150 items on each of your 2 vendors.


However, I have no idea what will happen, should you drop your merchant skills and the devs decide to disallow non-merchants to retain their vendors.


In terms of other aspects - such as what will happen when the limit goes into effect, will you have to recreate your vendors, there's been no word on that (at least none that I know about.)




n'Jessi
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Dugsolo
Mon Jan 19, 2004 8:40 pm
#3

thank you so much for ur answers, I didnt even know that there was a problem with vendors until I saw a post on the galaxy forums talking about how there was a major change coming, I took novice merchant in order to place nice looking vendors, and I keep the skill. I just thought that if u drop the skill, you lost the vendor, or it cost more to maintain it. Oh well, thanks again for setting my mind at ease.



Chiksika OE Jedi/Master Pilot

Maason Dunne OE Spy
Helia
Mon Jan 19, 2004 11:04 pm
#4

Fact remains that even if you drop ALL merchant skills, you can retain 'a' vendor simply because you get one at business 3 of the artisan profession.


What i would like to know is, regardless of item count on a vendor, will any or all vendor modifications gained throught mastering merchant still be present when merchant is dropped entirely ?


My point is that in spending the time to master the profession, alltho you no longer have the skills persay, the vendor that you have created should necessarily be nerfed down to a shiney silver wardrobe when you drop the skills, in the way that a master WS's 450-850 FT doesnt get nerfed down to a candle-like weapon usually found in a loot if and when they drop their skills.




Helia WakeWalker Resource's - Soria, Talus 1628 -2515 (on map)
Helia
Mon Jan 19, 2004 11:06 pm
#5

gagh, late it is.


EDIT: shouldn't necessarily be nerfed, not 'should'




Helia WakeWalker Resource's - Soria, Talus 1628 -2515 (on map)
OrdoMalleus
Tue Jan 20, 2004 6:08 am
#6

The planned item limit on vendors, from what I understand, is not 150 items total for all vendors, nor is it 150 items per vendor.. It is 150 items per selling region. So if you are operating 3 vendors in the Riverlands outside of Coronet lets say, the total for that group will be 150. Lets say in addition to those 3 you have another 2 vendors located in the Sumtir Plains, those 2 vendors will have a 150 item cap. Meaning -one player, 5 vendors, 2 regions, 300 items...


Themain reason for this, so I have been told, is that the SOE team did some projections concerning the unique item (Any item with a serial number) database. With the current rate of expansion it would cause havoc with the game's stability and performance. So its not really a nerf but more of preventive maint.




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DocSavag
Tue Jan 20, 2004 8:15 am
#7






OrdoMalleus wrote:

The planned item limit on vendors, from what I understand, is not 150 items total for all vendors, nor is it 150 items per vendor.. It is 150 items per selling region. So if you are operating 3 vendors in the Riverlands outside of Coronet lets say, the total for that group will be 150. Lets say in addition to those 3 you have another 2 vendors located in the Sumtir Plains, those 2 vendors will have a 150 item cap. Meaning -one player, 5 vendors, 2 regions, 300 items...


Themain reason for this, so I have been told, is that the SOE team did some projections concerning the unique item (Any item with a serial number) database. With the current rate of expansion it would cause havoc with the game's stability and performance. So its not really a nerf but more of preventive maint.







Can you point me to the post that details this because I didn't see that. I haven't heard anything about Region and from my knowledge of how vendors work I am not sure that is even possible.





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NJ62
Tue Jan 20, 2004 9:39 am
#8






OrdoMalleus wrote:

The planned item limit on vendors, from what I understand, is not 150 items total for all vendors, nor is it 150 items per vendor.. It is 150 items per selling region. So if you are operating 3 vendors in the Riverlands outside of Coronet lets say, the total for that group will be 150. Lets say in addition to those 3 you have another 2 vendors located in the Sumtir Plains, those 2 vendors will have a 150 item cap. Meaning -one player, 5 vendors, 2 regions, 300 items...


Themain reason for this, so I have been told, is that the SOE team did some projections concerning the unique item (Any item with a serial number) database. With the current rate of expansion it would cause havoc with the game's stability and performance. So its not really a nerf but more of preventive maint.







Now that would be utterly awful, essentially encouraging merchants to run 6 shops and preventing mini-malls. I wouldn't bother with 6 vendors in the same shop if the aggregate limit were the same. Unless you wanted to run a whole lot of poorly-stocked shops, it takes any advantage out of being a merchant.


If they do this, I seriously would (for the first time) consider quitting.




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Draznar
Tue Jan 20, 2004 10:08 am
#9

All the information we have seen is that the limit is per vendor!!!



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Eola
Tue Jan 20, 2004 12:24 pm
#10






OrdoMalleus wrote:

The planned item limit on vendors, from what I understand, is not 150 items total for all vendors, nor is it 150 items per vendor.. It is 150 items per selling region. So if you are operating 3 vendors in the Riverlands outside of Coronet lets say, the total for that group will be 150. Lets say in addition to those 3 you have another 2 vendors located in the Sumtir Plains, those 2 vendors will have a 150 item cap. Meaning -one player, 5 vendors, 2 regions, 300 items...


Themain reason for this, so I have been told, is that the SOE team did some projections concerning the unique item (Any item with a serial number) database. With the current rate of expansion it would cause havoc with the game's stability and performance. So its not really a nerf but more of preventive maint.







Ummm.. if it's per region? That's an AMAZING nerf.


250 items per vendor and I can keep my 1000+ item shop running.


250 Per region? And there's no way i can stock any reasonable supply of weapons at any single store.





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