Merchant Archive
Thread: The Most Profitable Class in the Game
Specialty resource merchants are the wave of the future. Examples:
Energy Merchant
Metals Merchant
Resource Merchants tailored to manufacturers of stim packs
Resource Merchants tailored to architects
I am telling you, this is the most profitable business in the game, and it takes almost no skill to do it.
Yeah, I find it irritating or tempting depending on my mood.
The only skill points you might consider dedicating to it are the business and surveying tree, and you can do without those if you are willing to spend a little more time surveying for new resources and have a well placed vendor grandfathered. Otherwise, with bus 4 you can reclaim merchant skills almost instantly to replace/ re-advertise your vendors using accumulated experience and not have to grind at all, survey is kind of nice to keep for the range if you can afford the points.
So for zero (except when activly surveying) skillpoints you can run one of the most profitable businesses in the game and max out your character for combat. And the devs don't consider that unbalanced!
There is an open possibility to put the ability to control effective combat droids into artisan based elite professions that might balance that out. Unfortunately nobody on the forums has shown any interest :-(