Merchant Archive

Thread: The Most Profitable Class in the Game

MartyMacGraves
Tue Jan 20, 2004 2:45 pm
#1

If you want to make a lot of money, the most profitable setup in the game right nowhas nothing to do with weapons, armor, food, entertainers, doctors, architects, or anything like that. Collect and sell raw materials. I have been running arawmaterial merchant with a partner for several months now and the money you can make if you know what you are doing is obscene. Just know what other crafters need, advertise your vendor (having Master Merchant for the reduced costs and global advertising is a necessity) and KEEP IT WELL STOCKED. I am telling you, you can make millions of credits in a short time.



Martee MacGraves
Helix Inc.
Mon Calamari Master Chef
Lowca Server
Korrack
Tue Jan 20, 2004 2:53 pm
#2

Shhhhh, don't tell everyone! They'll all start and I'll be run out of business by the competition. I'm making about a million a day lately



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Keto_Jax
Wed Jan 21, 2004 12:35 pm
#3

I live off selling you guys power


24 fusions, and growing





....................................................
keto jax
Keto Power - Radioactive in bulk
MartyMacGraves
Wed Jan 21, 2004 3:37 pm
#4

Specialty resource merchants are the wave of the future. Examples:


Energy Merchant


Metals Merchant


Resource Merchants tailored to manufacturers of stim packs


Resource Merchants tailored to architects


I am telling you, this is the most profitable business in the game, and it takes almost no skill to do it.






Martee MacGraves
Helix Inc.
Mon Calamari Master Chef
Lowca Server
Haruspex77
Wed Jan 21, 2004 6:57 pm
#5

Yeah, I find it irritating or tempting depending on my mood.


The only skill points you might consider dedicating to it are the business and surveying tree, and you can do without those if you are willing to spend a little more time surveying for new resources and have a well placed vendor grandfathered. Otherwise, with bus 4 you can reclaim merchant skills almost instantly to replace/ re-advertise your vendors using accumulated experience and not have to grind at all, survey is kind of nice to keep for the range if you can afford the points.


So for zero (except when activly surveying) skillpoints you can run one of the most profitable businesses in the game and max out your character for combat. And the devs don't consider that unbalanced!


There is an open possibility to put the ability to control effective combat droids into artisan based elite professions that might balance that out. Unfortunately nobody on the forums has shown any interest :-(



DingoBoi
Thu Jan 22, 2004 5:55 am
#6

and they thought the miner class wasn't worth it. I think it would have been great to have a miner class.. sure it might not be the 'funnest' profession, but would have limited everybody and their mother harvesting. I also tend to wonder though, what that would have done to the economy without people spending points there to harvest (not enough materials to kickstart the economy). And i shudder to think what would happen if they implement it now.



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Draznar
Thu Jan 22, 2004 7:45 am
#7

Heck I am looking at dropping my Survey skill and I will still be in this business. For power, I have hired a PA member to survey spots. All my mineral harvesters I am running as dropped and leave them there. There is always a decent high concentration at each spot. I could make money off a 10% concentration of resources.



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