Merchant Archive
Thread: Vendor Idea Transplanted.
Eola wrote:
DocSavag wrote:
I'm not opposed to it, but I don't know if I see how it really works for the crafter at this point.
Mainly because it won't cripple non-merchant tailors, and WSs and Armorsmiths.
I really think the vendor item cap combined with coming down on the other vendors at the same time, is going to crush segments of the economy. There aren't enough merchants to cover all of the Tailor items, and they've let the vendor abuse go on for a long time. The double whammy is going to hit a lot of people very hard.
In fact I AM a merchant and it's going to pummel me, because my primary weapons vendor holds probably 700 items at this point, and this is after selling 400+ out of my store over the big weekend. Moving items? Iron-plated pain in the rear-end with a low limit.
Ok. I understand that but any proposal about vendors that doesn't reduce the number of items being listed on them doesn't solve the problem the devs are trying to solve. Putting a 2500 cap on a vendor isn't likely to happen when their initial proposal was 150. We can probably get it up higher than that in merchant if they scale it but the bottom line is when they come up with the 150 they did so because someone said 150 x Vendors in the World is a number we can live with.
So to get the 150 higher you have to do two things.. reduce the vendors.. and scale it so that the average is around 150 but not the top of the scale..
All of this is my own personal opinion not the result of any inside knowledge. You just don't come out and say 150 if you can live with 1000 or 2000.. That is low even for a low ball first bid
Eola wrote:
This was an idea I'd posted on the 'Thread o'Doom' from Thunderheart when it was still in it's early 30's as a way of restricting vendors without hurting non-Merchant crafters too horribly in the exchange.
My basic premise is this, a Master crafter should be able to have their own storefront. There really is no reason why this shouldn't be the case if they choose to. There should be distinct advantages to being a merchant (and we'll get into those in a second) but a Master Crafter should be able to have 1 store to sell their goods, with a reasonable limit of goods on that vendor.
Idea: Specialty Vendors.
Create 'Vendor Types' that type back to specific crafting classes: i.e. Artisan, Architect, Droid, Weapon, Armor, Tailor, Chef, Doctor' each of these vendors would be able to hold 1500 items of their 'category' + 'misc' items. I.e. a Tailor vendor can hold a total of 1500 pieces of clothing and/or misc items (crates of reinforced cloth or whatever), an Architect vendor the categories might be Misc and Deeds and Installations.
Master Crafters would each get the skill Manage Vendor: Class (Whatever their class is), and would be able to manage 1 vendor of that class. Enough to run a storefront, but only one.
Merchant's Advantage:
Novice Merchants would get access to all vendor types. This isin addition to Merchant's eventually gainingadvantages in animating vendors, getting them listed globally etc. This would give Merchant's a leg up on drawing business. Additionally I would give Merchants access to 'Universal' Vendors, which could hold 2500 items total, and hold them across all types. This would give Merchants an obvious advantage in being able to open multiple stores, and give crafter types a reason to want to do business with them.
Any thoughts?
Well I can tell you that your numbers are probablya lothigher than they will end up being because they are serious about lowering the number of items on vendors.
You would have to be able to choose when you created the vendor which you wanted because you could have multiple things to sell. If I am a novice artisan with Survey IV and Business III I need a vendor to sell my resources. Two weeks later when I finally get my Droid Engineer Novice I will need to shut it down and put up my "Droid Vendor"
I am not sure how it helps the crafter except to limit their ability to sell multiple things which does benefit the merchant who can sell multiple things.
I'm not opposed to it, but I don't know if I see how it really works for the crafter at this point.
DocSavag wrote:
I'm not opposed to it, but I don't know if I see how it really works for the crafter at this point.
Mainly because it won't cripple non-merchant tailors, and WSs and Armorsmiths.
I really think the vendor item cap combined with coming down on the other vendors at the same time, is going to crush segments of the economy. There aren't enough merchants to cover all of the Tailor items, and they've let the vendor abuse go on for a long time. The double whammy is going to hit a lot of people very hard.
In fact I AM a merchant and it's going to pummel me, because my primary weapons vendor holds probably 700 items at this point, and this is after selling 400+ out of my store over the big weekend. Moving items? Iron-plated pain in the rear-end with a low limit.
Yeah I know. It's why I'm not particularly happy with Thunderheart and the dev team. I think it's terribly short sighted and will really hose the economy. Since last Saturday I've sold over 500 weapons/powerups/grenades. I didn 't run out of just about anything. This was only made possible by my crafting/stocking strategy... that they're going to now render impossible. Sadly for my clients.
DocSavag wrote:
All of this is my own personal opinion not the result of any inside knowledge. You just don't come out and say 150 if you can live with 1000 or 2000.. That is low even for a low ball first bid
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Eola wrote:
Yeah I know. It's why I'm not particularly happy with Thunderheart and the dev team. I think it's terribly short sighted and will really hose the economy. Since last Saturday I've sold over 500 weapons/powerups/grenades. I didn 't run out of just about anything. This was only made possible by my crafting/stocking strategy... that they're going to now render impossible. Sadly for my clients.
DocSavag wrote:
All of this is my own personal opinion not the result of any inside knowledge. You just don't come out and say 150 if you can live with 1000 or 2000.. That is low even for a low ball first bid
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Yes the economy will be forced to change, but the alternative at this point is for the vendors to degrade more and more in performance and to take down servers with them...that is worse. So they will fix the issue..I have no doubt of that. Those of us who are playing the game have to adapt everytime there is a change. This will be a big change when it comes down no matter how they end up implementing it. Going from not having to worry about limits to having hard limits will be a real challenge.
However, it really doesn't do any good to complain about it or make doomsday predictions about it. We have given our feedback to the devs on why 150 is a bad idea. They will come back with something. Expect it to be worse at the bottom and better at the top of a scale..that is the only way to achieve what they must accomplish and to try to make it less of a disaster for us than it would be at a flat 150.
DocSavag wrote:
However, it really doesn't do any good to complain about it or make doomsday predictions about it. We have given our feedback to the devs on why 150 is a bad idea. They will come back with something. Expect it to be worse at the bottom and better at the top of a scale..that is the only way to achieve what they must accomplish and to try to make it less of a disaster for us than it would be at a flat 150.
Hey I'm not Cassandra here. No doomsday predictions I haven't even hung up my spurs yet, or threatened too.
I just loathe the silence from the devs... we have even less communication than ever at this point.
Eola wrote:
DocSavag wrote:
However, it really doesn't do any good to complain about it or make doomsday predictions about it. We have given our feedback to the devs on why 150 is a bad idea. They will come back with something. Expect it to be worse at the bottom and better at the top of a scale..that is the only way to achieve what they must accomplish and to try to make it less of a disaster for us than it would be at a flat 150.
Hey I'm not Cassandra here. No doomsday predictions I haven't even hung up my spurs yet, or threatened too.
I just loathe the silence from the devs... we have even less communication than ever at this point.
There is a lot of communication going on..just not about this subject. Most of what is going on right now has to do with the combat balance that is upcoming and the Imperial Crackdown that is coming up really fast.
The good news for everyone is that if you read Runesabre's Team Comments from the other day you should have noticed that for the first time since the game went live we have a commitment from the devs that a piece of EVERY publish will deal with the issues from the respective communities. So instead of getting only small bug fixes and major changes only when it helps with database issues we have a real shot of getting a feature request on the menu for an upcoming publish. Course we have to compete with 32 other professions