Merchant Archive

Thread: Do you keep vendors if you drop Merchant?

RirdoTheRodian
Thu Jan 22, 2004 12:38 pm
#1

Ok, here's the dilema; between Fencer, Artisan, Merchantand Architect I'm quickly running out of Skill Points. Merchant is the least useful of these to me, as I only use a couple of Vendors. However I have set up Vendors for other people as well. If I start dropping Merchant will the Vendors disappear or stay? If not which lines do I need to keep. Obviously the dress them up and barking lines should be nessicary. Just Hiring? Or can I just drop it all? Because when it comes down to the wire I guess it's this or Artisan, (and right now vehicles get me more money than Merchant ^_^) thanks for your time.
MadcowwithSARS
Thu Jan 22, 2004 3:52 pm
#2






NJ62 wrote:

Consider the following:


  1. Your vendors will stay, for now, but are you willing to risk your goods (and the goods of others) if the devs decide to correct this imbalance?

  2. Do you think that it's morally correct to keep the benefits of a skill without keeping the points?

  3. Do you think it's fair to those who actually play the profession, for your vendors to compete with theirs, while you retain the extra skill points to gain additional income through missions?

  4. If merchant is the "least useful" why keep vendors at all, or why not use the bazaara player-reseller?

What I would do is drop down to novice merchant, discontinue selling items for others, and letigimately keep two npc vendors for your own goods. You can reevaluate your point totals when they put in vendor item limits, and consider whether it's worth reinvesting in merchant in order to gain higher vendor item limits.





well said,if you dont plan on keeping merchant after getting the NPC vendors.dont bother gettting merchant at all.like NJ62 said its not fair to those who want to be merchants.and it wouldnt be fair to ther classes if you could gain a special of that class IE flamesingle 2 and drop the class and still retain the special skill of that class.




"No botha de' Jabba"


- Cant Wait till Grumpy People Quit I Like NGE

Carp-L Tunnel (Former MWS/MM/MA now Master gimp)
Haruspex77
Thu Jan 22, 2004 4:26 pm
#3

Lots of threads on this today. I have trouble supporting statements like:




NJ62 wrote:

Consider the following:


  1. Your vendors will stay, for now, but are you willing to risk your goods (and the goods of others) if the devs decide to correct this imbalance?

  2. Do you think that it's morally correct to keep the benefits of a skill without keeping the points?

  3. Do you think it's fair to those who actually play the profession, for your vendors to compete with theirs, while you retain the extra skill points to gain additional income through missions?

  4. If merchant is the "least useful" why keep vendors at all, or why not use the bazaara player-reseller?

<snip>




I don't think that it is really fair to respond to a question of fact with moral and fairnessarguments. Worse yet istossing in FUD (fear, uncertainty, and doubt) like (1) above. If the developers want this a "throw away" profession, it is in their power to keep it that way. If they don't then they can either fix the problem, or add some high valuefeatures that would make this moot.


At most it is fair to say that many inthe Merchant forum community will hate you for doing this, andare doingtheir best to make this a poor strategy. The prospects for (1) are about the same as for getting Combat Droid certification that would compensate for your being unable to keep Swordsman.




NJ62
Thu Jan 22, 2004 8:17 pm
#4

Worse yet istossing in FUD (fear, uncertainty, and doubt) like (1) above.


Consider the following things that have happened:


  1. A week after patch, cities required 10 citizens instead of 5. People lost their towns.

  2. Nerfs went in such that creature handlers could no longer call pets they could call the day before. This happened twice.

  3. We're getting vendor limits, despite opposition.

  4. Despite not intending to lose players' items, last month many items disappeared off vendors after 15 days due to a bug. Some of those items were never recovered.

  5. The interspecies hairdo bug was suddenly fixed after months of devs overlooking it, and many hairdos were returned to within-species limits. This fix came as a hotfix and virtually without warning or discussion.

  6. Some "no build zones" were extended, grandfathering current structures but foreclosing further settlement.

From this incomplete history, I would say that it is very likely that any feature can be changed by the devs with or without notice. It is also possible that any change may inadvertently destroy items. This is not a scare tactic: this is the reality of the evolving game. Any answer of "currently you can keep your vendors" would be incomplete without a warning that fixes or even bugs could have an adverse effect on those vendors.




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Surefoot-SOK
Thu Jan 22, 2004 8:26 pm
#5

Keeping the benifits of the skill? What benifits? Merchants who keep their skill have dynamic vendors, while the ones that drop the skill are stuck with static ones. Why be jealous of that?

An ex-merchant competing with a Master Merchant? That's a laugh. I can run circles around any ex-merchant with my eyes closed. I have the ability to adapt to changing markets while they are stuck in their little niche.

If you are threatened by ex-merchant vendors, you're not doing something right. And if you fear any competition at all, you're not going to make it as a merchant in the first place and might as well give up now.
Surefoot-SOK
Thu Jan 22, 2004 8:32 pm
#6

The change will not destroy items. The cap is going to be for NEW ITEMS. If there's 200 items on the shelf and the cap is 150, you simply won't be able to add more until you sell enough to get below the cap, or remove the items yourself.

As far as vendors go, they won't touch them. It'll be just as it is now if you dropped the skill. People will be grandfathered into keeping their vendors, just like people who have pre-nerfed weapons.
Kavolski
Thu Jan 22, 2004 9:39 pm
#7

"Keeping the benifits of the skill? What benifits? Merchants who keep their skill have dynamic vendors, while the ones that drop the skill are stuck with static ones. Why be jealous of that?"

Dynamic vendors? How many people move their shops more than once every few months? They do get all the benefits of our skills without having them because having vendors is the benefit.

"An ex-merchant competing with a Master Merchant? That's a laugh. I can run circles around any ex-merchant with my eyes closed. I have the ability to adapt to changing markets while they are stuck in their little niche."

Umm yah what exactly can you do that they can

"If you are threatened by ex-merchant vendors, you're not doing something right. And if you fear any competition at all, you're not going to make it as a merchant in the first place and might as well give up now."

I really dont care about more people selling stuff but i do care about exploiters selling stuff.
Kavolski
Thu Jan 22, 2004 9:42 pm
#8

"The change will not destroy items. The cap is going to be for NEW ITEMS. If there's 200 items on the shelf and the cap is 150, you simply won't be able to add more until you sell enough to get below the cap, or remove the items yourself."

Probably true

"As far as vendors go, they won't touch them. It'll be just as it is now if you dropped the skill. People will be grandfathered into keeping their vendors, just like people who have pre-nerfed weapons."

Umm yah vendors and weapons so many things in common. Dont pull "facts" out of your *** please.
NJ62
Fri Jan 23, 2004 1:50 am
#9

Consider the following:


  1. Your vendors will stay, for now, but are you willing to risk your goods (and the goods of others) if the devs decide to correct this imbalance?

  2. Do you think that it's morally correct to keep the benefits of a skill without keeping the points?

  3. Do you think it's fair to those who actually play the profession, for your vendors to compete with theirs, while you retain the extra skill points to gain additional income through missions?

  4. If merchant is the "least useful" why keep vendors at all, or why not use the bazaara player-reseller?

What I would do is drop down to novice merchant, discontinue selling items for others, and letigimately keep two npc vendors for your own goods. You can reevaluate your point totals when they put in vendor item limits, and consider whether it's worth reinvesting in merchant in order to gain higher vendor item limits.




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

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