Merchant Archive

Thread: Question on dropping Merchant and still running vendors

GrinInc
Wed Jan 21, 2004 3:37 pm
#1

My friend said that he had read a thread from TH that said that this was getting fixed in the next patch. He mentioned it would make it so that someone who dropped merchant andstill hadvendors active it would make their vendors inactive.


I've searched all over and haven't found anything like that. I still have Merchant, but I know people that have dropped merchant and still run vendors andI would like to let them know if this is the case.


Thank you for your help, I know this topic has been discussed a lot as of late.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Grin/Delmire :: Co-Leader of SIN
Offers to Vendor "GrinInc Loot and More" in
Commonwealth City, Naboo at -1900 3430
Pre-CU Alumni *where were you on 4/26/05 at 11pm?*
MadcowwithSARS
Wed Jan 21, 2004 5:52 pm
#2

from what i have read it will let them sell the remaining items on it but not put anymore on.or something to that extent.but yes unless they have the skill to place and use the vendors they will not be able to anymore after next patch.



"No botha de' Jabba"


- Cant Wait till Grumpy People Quit I Like NGE

Carp-L Tunnel (Former MWS/MM/MA now Master gimp)
Haruspex77
Wed Jan 21, 2004 7:01 pm
#3

Do you have a reference for that? This has been a major issue for a long time, and the devresponse has always been that it is too hard to do. I think it even had something to do with why Marqie left as correspondent.

Really big news if true!
MadcowwithSARS
Wed Jan 21, 2004 9:53 pm
#4

it was just from what i have been reading in these forums.



"No botha de' Jabba"


- Cant Wait till Grumpy People Quit I Like NGE

Carp-L Tunnel (Former MWS/MM/MA now Master gimp)
Draznar
Thu Jan 22, 2004 7:13 am
#5

http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=17551


It is the response to 5. Note this is a post that was authorized out of the Coor. forum.





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DocSavag
Thu Jan 22, 2004 7:14 am
#6






Haruspex77 wrote:
Do you have a reference for that? This has been a major issue for a long time, and the devresponse has always been that it is too hard to do. I think it even had something to do with why Marqie left as correspondent.

Really big news if true!







Marqie left because she was leaving the game. As to why she made that decision it wasn't about vendor issues it was about game issues in general, but she was one of the early proponents of preventing people from using vendors they didn't have the skills to use.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



GrinInc
Thu Jan 22, 2004 10:33 am
#7

I think myself personally, along with a lot of others in this profession would love to see the day when you actually have to keep merchant to keep your vendors. I like to PvP, so I purchased a Merchant character and a combat character. It was a sacrifice that I made, but others don't make that sacrifice and are able to keep their vendors.


I would love to be able to still use my flamethrower now as a BH after I gave up commando






+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Grin/Delmire :: Co-Leader of SIN
Offers to Vendor "GrinInc Loot and More" in
Commonwealth City, Naboo at -1900 3430
Pre-CU Alumni *where were you on 4/26/05 at 11pm?*
DocSavag
Thu Jan 22, 2004 10:35 am
#8






GrinInc wrote:

I think myself personally, along with a lot of others in this profession would love to see the day when you actually have to keep merchant to keep your vendors. I like to PvP, so I purchased a Merchant character and a combat character. It was a sacrifice that I made, but others don't make that sacrifice and are able to keep their vendors.


I would love to be able to still use my flamethrower now as a BH after I gave up commando








I did the same thing. 7 months ago I made fun of people who said they were buying 2 accounts..My house now owns 4 boxes... for human players








----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



DocSavag
Thu Jan 22, 2004 10:36 am
#9






DocSavag wrote:





GrinInc wrote:

I think myself personally, along with a lot of others in this profession would love to see the day when you actually have to keep merchant to keep your vendors. I like to PvP, so I purchased a Merchant character and a combat character. It was a sacrifice that I made, but others don't make that sacrifice and are able to keep their vendors.


I would love to be able to still use my flamethrower now as a BH after I gave up commando








I did the same thing. 7 months ago I made fun of people who said they were buying 2 accounts..My house now owns 4 boxes... for human players











should read "for 2 human players"



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Haruspex77
Thu Jan 22, 2004 3:40 pm
#10

In response my request for a reference to a claimed dev plan to make vendors stop accepting new sales from former merchants,




Draznar wrote:

http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=17551


It is the response to 5. Note this is a post that was authorized out of the Coor. forum.







Hmm, that says: "We would like to see some suggested changes that would address this
situation. We agree in principle that Merchant Skills should not be surrendered without the loss of the benefits of those skills." It reads to melike an inquiry about something they haven't decided to do rather than a clear plan on their part to implement the claimed change.


The claim did include a good suggestion that could keep people from dropping Artisan business 3, but it is a lot harder to specify feasible rules that affect skills above that level.


It might seem easy to check whether it was even possible for the player to have the type of vendor given his skill level, and lock a protocol droid to a novice Merchant, or an NPC to a non-Merchant. But the vendor type data may not be available in the dialog box code.


Similarly, the total number of vendors the player has may be really hard to check. And then what do you do, permenantly lock the first one opened and then not count it again (requiring write access to the countdata)? Or perhaps you just let it lock all of them until the player deleted one or regained the skill.


If you select a race for your vendor, does it get flagged for lock if you drop that skill, but a random one does not? If you drop Ad 3, is the system supposed to search all the planets to see if you have a map entry?


I see a lot of development work here, and no consensus on how it would work.Many commentors seemed to think either no change was needed or that the contents of the vendor should be lost. "Too hard to do" isas mucha matter of deciding on a feasible set of requirements as it is the actual coding.


BTW Doc, Marqie wrote "The breaking point for me was GM, and the whole 'because we do not know how to fix it, it is not an exploit' I then relized merchants were a throw away class, and will never have a life of thier own until the merchant skill backout is fixed." in her farewell post.


http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=13460#M13460


I would bet on Merchants getting certs for combat droids first. That would keep folks from dropping the skills.


DocSavag
Fri Jan 23, 2004 8:14 am
#11






Haruspex77 wrote:

BTW Doc, Marqie wrote "The breaking point for me was GM, and the whole 'because we do not know how to fix it, it is not an exploit' I then relized merchants were a throw away class, and will never have a life of thier own until the merchant skill backout is fixed." in her farewell post.








Yes she and I had conversations about that and her feelings about it before she left. But she told me she was leaving a while before that. She almost left before due to losing her entire store to a bug. So while this issue was on her mind at the end it wasn't the only reason she left or perhaps even the most important to her decision (IMO). She was very frustrated with that answer in the end that is for sure and did feel that merchant would never be whole unless something chagned....


The good news for us is that there is a lot of change inside the SWG team right now because of Space Exploration and people moving on to other things. The up side of that is that new ideas and perspectives give us a chance to get things done that weren't "possible" before. The downside is that they are all sooo busy over there right now.


I think there are some complexities of skill drop that will never be solved and I can live with that. If all we got was a check to make sure you were authorized to run x vendors and it disabled vendor x+1 and greater it would be a better solution than we have now. It would reduce the number of vendors and increase the need for interaction for merchants and crafters. Some crafters will quit. Some crafters will regain their merchant skils, but others will test the waters with finding a merchant to help them.


(Plus the merchant tent thing..that just annoys me and it is so easy to fix)





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



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