Merchant Archive
Thread: To everyone that thinks the new changes will lower prices and or give them better cheaper items...
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Meplorium
Fri Feb 11, 2005 4:26 pm
#1
Think again.
The loaded crafters are the ones with the credits to easially and instantly buy out a lower priced competitor. They can then easially relist them, at a higher price. You all know master merchants that are not crafters but deal in loot and high level items. Guess what they also now deal in?
You know that one cool shop that not too many people know about? You know, you find exactly what you want and is way cheaper than everyone else. The shop you really don't what to tell your friends about because you want to keep it all to yourself? Well so does everyone else. Don't bother going there, they are sold out. You need to go to the over priced resellers if you want to buy something.
Every action has unforeseen consequences. You may think this will work one way, but are you really sure it will? People can and will take advantage of this situation. Those that don't take advantage of it will be hurt from it. Are you sure you will be one of those that benefits from this or gets hurt by it?
gera
Fri Feb 11, 2005 4:54 pm
#2
Meplorium wrote:
Think again.
The loaded crafters are the ones with the credits to easially and instantly buy out a lower priced competitor. They can then easially relist them, at a higher price. You all know master merchants that are not crafters but deal in loot and high level items. Guess what they also now deal in?
You know that one cool shop that not too many people know about? You know, you find exactly what you want and is way cheaper than everyone else. The shop you really don't what to tell your friends about because you want to keep it all to yourself? Well so does everyone else. Don't bother going there, they are sold out. You need to go to the over priced resellers if you want to buy something.
Every action has unforeseen consequences. You may think this will work one way, but are you really sure it will? People can and will take advantage of this situation. Those that don't take advantage of it will be hurt from it. Are you sure you will be one of those that benefits from this or gets hurt by it?
I thought again.. hmm.. no...
Shopkeeper will give this decision. If he/she does not want his special prices not to be know by everyone else, she/he can take vendors out of this system. Prices will go down or up, but certainly it will change more. I personally go buy from most famous shops the items that I don't craft.
It sure protects crafters to advertise more efficiently...
Dezrick
Fri Feb 11, 2005 5:34 pm
#3
This would be the biggest disaster for the economy you could think of. We have a well established community of malls - that infrastructure will disappear over night.
We havesome problems with people becoming merchants or who move into a profession without any businessknowhowand undercut prices to the extent of losing money - this will be massively exaserbated and we will just end up with price wars.
For many people there is much fun in roaming the galaxy and shopping through the malls - that will be ended and you will lose a whole raft of people.
Fundamentally if this gets anywhere we can say goodbye to crafting and the merchant economy overnight.
This seems to be a knee-jerk reaction to those few who have no patience and want everything in the game delivered to them on a plate.
Meplorium
Fri Feb 11, 2005 5:36 pm
#4
You are assuming they don't want them to be known by everyone. That may be a true some of the time, not all of the time. I do see people having a street vendor with street prices then a local vendor with more local pricing, say for their guild. I don't see people all of a sudden startbeing price competitive since that is already happening. Nor do I see the undercutters having a wide enough distribution to affect pricing that much.
People feel that this will cause prices to drop on all items. It maybe true for small simple items that anyone can make easially. The harder to produce items will go up. It is too easy to buy everyone else out and make a monopoly on the galaxy bazaar. Before you had to run all over the galaxy to do that, now you don't.
Dimear
Fri Feb 11, 2005 6:17 pm
#5
As a merchant (or crafter), I'd love it if what you're dreading comes true. All of my stock is instantly bought every time I put it up? And my name is still on every item I craft? I'm still looking for a downside...
In the immortal words of (Cheetos? Doritos? some snack company...), "Crunch all you want - we'll make more". Every new crafter would be an instant gazillionaire if some dumb rich guy bought everything on the market to re-sell at higher prices. Somehow I don't see this happening.Free marketeconomies have a way of balancing themselves...
Meplorium
Fri Feb 11, 2005 7:11 pm
#6
Well the delivery just got the axe so this won't happen.
However you could make yourself say the Brandy Barron. Every crate of brandy that hits the bazaar you buy. Then you relist it at a higher price on your vendor. I mean every brandy. Sorry, not that many chefs out there. This is a closed system and there are more credits out there than products. Once more, as soon as they start being successful at this, they gain money, not lose it. This could have been the case for every highly needed, hard to make item on the market. Now doing this is still possible, but very labor intensive as now you have to travel to all those vendors. Still doable however now that this tool is in place.
Irxosskisx
Fri Feb 11, 2005 8:19 pm
#7
one big hole in your "Monopoly" theroy is Vendor space. One person (or 2 or 3) cannot possibly have enough Vendor space to Buy up all the Brandy that gets made on a server.
Vastar
Fri Feb 11, 2005 11:25 pm
#8
I've not heard about this change until just now. It's been discussed in the past, however, and I've formed an opinion. I've always said it'll remove the "strategic location" aspect of merchant along with advertising efforts. A system with less depth, just what we need. I'd say the bright side is no more feeling sorry for the little guy. If you put your wares up much below market value, it's fair game. There's no reason to have a well stocked vendor anymore, however, what do they care?
I hate to jump to conclusions but this doesn't look good. Combat in SWG is as lame as it gets as far as I'm concerned. If the economy becomes disinteresting enough, what's the incentive?
I hate to jump to conclusions but this doesn't look good. Combat in SWG is as lame as it gets as far as I'm concerned. If the economy becomes disinteresting enough, what's the incentive?
Meplorium
Sat Feb 12, 2005 1:53 pm
#9
Irxosskisx wrote:
one big hole in your "Monopoly" theroy is Vendor space. One person (or 2 or 3) cannot possibly have enough Vendor space to Buy up all the Brandy that gets made on a server.
You honestly believe there are more than 4,000 crates of brandy for sale on the server atany point in time? That is 200 factory runs of brandy or15 million units of crystal, just for the casks alone. 4,000 crates of brandy on a server at one time, possible, them all for sale, not likely.
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