Merchant Archive

Thread: Efficiency 4 and re-deeding structures

JMnITup
Fri Jul 25, 2003 8:19 am
#1

Ok, as a rule, every structure costs 100 times its maintenance cost to re-deed... since the maintenance cost is for 30 minutes, that means you must have 50 hours (or 2 days and 2 hours) maintenance in a structure to destroy it and recover the deed.


This held true for every structure in existance... until, of course, you get Efficiency 4. If you didn't know, efficiency 4 lowers your maintenace costs on structures by 20%.


However, it does not change the re-deed cost.


I can see why it wouldn't, but I think that it should... it would make efficiency 4 a little more useful, and would make the standard formula hold true.


As it is, I had to revise my statement of re-deed cost to "100 times the BASE maintenance cost before any maintenance modifiers".


Really, I think that a miner class should exist, and they should get efficiency in maintaining and re-deeding/moving harvesters, but since pretty much every benefit the miner USED to get was put into abilities EVERYONE can use or merchant skills, that kind of means that merchants are now picking up the slack that miner used to cover, so... it makes sense.


Personally, I'd rather have miner and farmer back.


Anyway, think it is a bug or intended that re-deed cost only bases off of base maintenance, and not current maintenance? I realize the values might just HAPPEN to coincide perfectly with the maintenance cost x 100 and otherwise be unrelated, but... well.. you get the point. I think they should be linked, and to the CURRENT maintenance cost.




- Ian Steele - Master Architect/Artisan/Merchant - Ahazi
Venutian Steele Trading Association:
(Ahazi / Corellia / Tyrena / -6260,-3430, just SW of Tyrena along the beach!)
JMnITup
Wed Jul 30, 2003 8:12 am
#2

Another note... I thought the maint pool was going down awfully fast, so I tested it... Monday night at 10:00pm exactly, I refilled the maint pool in a solar gen (its great having a farm of fusion reactors, and no radioactive minerals on the planet. No, really... just great... *sigh* ) putting it up to 3030. I have efficiency 4, which lowers the maintenance rate by 20%, so instead of 30 it says it is 24 (or 48 per hour, instead of 60).


I got back to that solar gen at 8:00 PM on tuesday (22 hours later) and the solar gen was down to 1740. Realizing that the harvesters only seem to update their maintenance pools occasionally, I know that there could be up to an hour or so of variation (at 10pm on Monday, it might have been the very beginning of its cycle, and at 8pm on tuesday might have been the very end and about to update).


Now, if you work out those numbers, that means that in 22 hours, the generator used 1290 credits. This comes out to 58.64 credits per hour, which is the equivalent of 29.32 maintenance rate. Which is REALLY close to the normal rate of 30, and I could attribute that easily to the lack of granularity of the status window.


What I would have EXPECTED the maintenance pool to be (and this fits perfectly with the time displayed in parenthesis on how long the amount you put in should last) is 1974.


So SOMEWHERE, these numbers are screwed up. I never tested this BEFORE I got efficiency 4, so either efficiency 4 does nothing (or not the right amount... maybe it is doing 2% instead of 20% or something), OR normaly maintenance costs are higher than stated (and efficiency 4 is working, but the base cost is whacked).


Can anyone else post some REAL numbers (anecdotal is good too, as long as you state that as the case, if you aren't positive on the numbers) on what your costs are? I.e. you put X credits in at some time, and Y hours later, there are Z credits left.




- Ian Steele - Master Architect/Artisan/Merchant - Ahazi
Venutian Steele Trading Association:
(Ahazi / Corellia / Tyrena / -6260,-3430, just SW of Tyrena along the beach!)
ComicsGuy
Thu Jul 31, 2003 11:07 am
#3

There's an intermittent bug with harvester maintenance.


I keep all my harvesters at approximately the same money and power level, and there is always a variation between them when I check each day. Sometimes it's just a few percentage points difference, and sometimes a harvester will lose all money and/or power in a single day's time.


Seems purely random.

Doum
Fri Aug 01, 2003 12:54 am
#4

You see i dont like the fees to re-deed. Right now im broke and need to remove 5 of my harvester for a while and i didn't know about the re-deed cost. So the only way is to run a bunch of missions to re-deed those when i could have been getting that monney to build up enought to reinstall all those harvester later on.




That suck!




_____________________________________________________
Doum Medilya (Tarquinas server)
World Trade Organization
Mos Benzin Citizen Colonel in Rebel Army
"Rebelion is the first step towards Freedom!"
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