Merchant Archive
Thread: Looking for input..
This was my post just a bit ago on a different thread titled "Vendor maintenance Fees coming - your input requested" I'm hoping to get some quick feedback from the community, however, I believe my post was lost in the sea of messages. I'm reposting my message here for feedback on the idea of vendor fee's.
Not sure if this idea has been mentioned before.. But here goes...
I realize that the idea behind a maintenance fee is to keep non-merchant type players from using vendors for extra storage.. but this seeminglypunishes the rest of us that actually use a vendor for businessby having to actually pay a high vendor maintenance.
I like the idea of a Tax based system on the items sold. however non-merchant types would then be able to use vendors for storage again, if the system were solely based on this idea, since they wont be planning on selling anything.
Lets say that maintenance costover time is kept as is.. what is it.. a charge every 45 minutes based on the item cost that the vendor has for sale?.. How does this combat storage players who put their items at 1credit per item, and make their building private?
The flat fee idea is alright.. except that again, the storage players would still have an outlet for holding their items.. if the flat fee is raised, then we real merchants could potentially still be gouged..
Here is my proposed solution..
Vendors hold what.. 100 items max? (i wouldn't know, because if i placed that many items on my vendor, he'd die instantly due to my items costs.. I'm an architect
) To me, it would seem fair if the vendors held say.. the first 25 - 35 items for free.. maybe only charge the player a Tax on items sold.. maybe start the tax at like 15% then decrease that percentage as the merchant moves up the skill tree. After said 25 - 35 items are stored on the vendor, we then notice a slight maintenance fee for items 35 - 60'ish. items stored that are 61 - 80see an increasing maintenance fee and up and up...
This solution would prevent players from storing large quantities of items, it would also assist players who are just starting their first shop, as its easy going on the fee's (just a tax on items sold). players who eventually start to stock their vendors with larger quantities of items, would hopefully have enough merchant experience to combat the increasing maintenance fee's attached to larger quantities..
Just my thoughts.. ![]()
Guan Yu'
Corbantis Server