Merchant Archive
Thread: Draznar's Mini-FAQs for Merchants v 1.1
Draznar's Mini-FAQs for Merchants v 1.1
Merchant XP (comes in lumps, sometimes broken):
- 150 XP per hour per vendor
- 50 XP per view of vendor by person per hour or so
- 50 XP per visitor if you charge an Entry Fee
- NO XP for purchases ... none ... zip
Suggestion: Go up management first to get per vendor xp
Placing a Vendor: Once you have Business 3 completed you can place a vendor by using the “Create Vendor” option of the house menu of a house you own or on the admin list. the vendor will be added to your inventory. Simple drop it where you want it.
Moving Vendors: Terminal vendors can be moved prior to being initialized. All others can only be rotated.
- /move forward 10 (will move object 10 spaces the direction you are looking
- /move back 10 (will move object 10 spaces the opisite direction you are looking
- /rotate left 30 (will rotate the object left 30 degrees)
- /rotate right 30 (will rotate the object right 30 degrees)
Number of Vendors: Maximum of 6 at Management 4
- 1 at Business 3
- 1 at Novice Merchant
- 1 at each level of Management
Vendor Maintenance:
- NPC – Maintenance rate bugged at 1.
- Terminal/Droid – Maintenance rate equals price of all items on vendor/1000
AD Barking: Available at Advertising 1. Under Vedndor controls select Ad Barking, then sellect one of the categories.
Custom Ad Barking: Available at Advertising 2. You now have a category called custom (at end of list) that allows you to create your own phrase.
Planetary Ad Campaign: Available at Advertising 4. You can now register you vendor on the planet map.
Word of Mouth: They never added the feature to have an NPC in cities to advertise their wares and vendors.
Store Signs: A new sign is available at each level of Management.
- Sign #1 - Management 1
- Sign #2 - Management 2
- Sign #3 - Management 3
- Sign #4 - Management 1
Using Color:
- Signs: \#FF0000\ (may use several times to change color)
- Shouts: '\#FF0000\ (may only use once)
- Macro: #FF0000 (may only use once per command)
- (where FF0000 is the hex color for red) Hex Color Link
Vendor on Planetary Map: Option available on Vendor after getting Advertising 3, Register then select category.
Dressing a vendor: Requires Hiring 4, just drag cloths onto vendor.
Length of sale: Items remain for sale for seven days, just like on the bazaar. They drop to the stockroom. Items in the stockroom are deleted after 72 hours. DO NOT Store items in the stockroom.
Known Bugs:
- Ad barking and Planet map registration need to be reset after every server reboot (every morning).
- Experience per vendor overtime does not accrue on NPC vendors with Eff 2 (Zero maintenance). Place some droid or terminal vendors with a few items.
- Surendering skill does not get rid of vendors.
- Pre-patch vendors (9/??/03) will not wear clothes.
- Humans are all bald
Links:
- Skill Tree
- Trainers
I've noticed that my vendors will give exp after Efficiency III so long as I have them registered on the planetary map. While it's not consistant, I'll see a jump in exp at the same time as a drop in the maintenance pools of the vendors. This is an observation and not confirmed, but I'm holding off on Advertising IV until its the last box so that there is still some maintenance cost without resorting to a machine vendor.
Reaching the current exp maximum will stop it from accruing even after some has been spent, but taking down a vendor and putting him back up (seems) to getting it started again by the next day.
Eshren Jandl
SueDenim wrote:
Isn't Planetary Ad Campaign from Advertising III, not IV?
Correct and corrected on next release. Surprise no one else caught it earlier.
Great! I'll even forego the co-author credit. ![]()
Some merchants have encountered a bug whereby their vendors disappear, along with any items placed on them, shortly after being placed.The vendor cannot be managed in any way, meaning you can't fire the vendor and clear up the slot. Although any stock on the vanished vendor turns up on the regional vendor display, and you can withdraw the sale, you can't retrieve it. In addition, the vanished vendor still counts against your total vendors. Some merchants have reported their missing vendors spontaneously reappearing after they vanish, and then disappearing again. The only solution appears to be having the vendor reset by a CSR.
Excelsior!
What does "Experience per vendor overtime does not accrue on NPC vendors with Eff 2 (Zero maintenance)" mean?
Are you saying that once you have Efficiency 3, the problem goes away?
I can't seem to find clear information on the xp bug.
yes you gain 50 XP for people visiting you vendor.
But you gain another 50XP if they come 10 mn after that ! (tested)