Merchant Archive

Thread: Constructive Idea Thread

Iwok
Fri Sep 10, 2004 3:43 pm
#1


Hi all. I am posting this on the Merchant Forums because I believe these things effect Crafters and Merchants the most. If you have any comments or extra ideas, please by all means post!


Vendor / Bank Admin List

Seeing how most (most that I know of at least) merchants and devoted crafters have more then one character/account, I believe (as most of you probably do) that multiple people should be allowed to maintain and control a vendor. Also, since there aremany people with multiple characters/accounts on the same server, sharing banks would be a huge convienence.


The Impound Lot

Who here has ever lost a house/factory with items inside? I have! Multiple times! Yes, I do know that is my own fault, and I am not complaining. Though, I think it is a good idea that after a structure is destroyed by the game (not by the destroy button), it should go into what I will call an impound lot. You will need to pay a certain amount of credits to get the items out of the impound lot, and the amount will be increased daily.


House Item Limit

With the amount of items in this game, people are resorting to using Factories and Vendors for storage for all thier loot and other items.. Factories as you probably all agree, are obviously not meant for storage. I dont have a problem with Vendors as storage (I for one still use one) since people can no longer get Business 3 (Artisan) and drop it. This leaves us with a sticky situation.. Some short term solutions can be owning several houses/factories etc. devoted to storage. I believe it should not be like this. As I do agree with having limits on houses.. I think that they should be raised. As a Bio-Engineer/Chef I can easily fill a house or 2 of resources and other components. I am not setting a specific limit, though I am suggesting a raise.



Have a great day!



_________________________
Iwoc and Zeto
Dark side Force Wielder
12 Point Bio-Engineer and Chef
Starsider Server
ISF
MaDuece
Fri Sep 10, 2004 4:14 pm
#2






Iwok wrote:



Vendor / Bank Admin List


Bad idea.

First of all, this would provide added rewards to multi-account holders and place a further disadvantage on those that can't afford or want additional accounts. Although I have 2 accounts and would benefit from this, I don't wouldn't want to alienate single account holders.

Secondly, SWG would be opening themselves up for potential problems with people that are too trusting of other people. We all have personal stories about friendships and aquaintances that turn bad. Allowing people to freely dip into each other's cookie jars would cause more probelms than it would be worth IMO.


The Impound Lot


Not sure where you are going with this one. I was always under the impression that the disappearance of structures and items have always been a mystery. Why it disappeared and where it went is not known in most cases So I fail to see why an impound lot would help with this problem.


House Item Limit


I don't think you'll get much disagreement with this one. However, the question remains: How much is enough? Thats the true problem of agreement. SOE has to draw the line somewhere.





OditeFosore
Fri Sep 10, 2004 5:30 pm
#3

Vendor / Bank Admin List


I like the idea and think it could be reasonably well implemented. Many share houses already. With houses, you can make a person an admin, or just be allowed to enter the structure. With a vendor, you could allow full access to a well trusted person, or limited access, such as "load only" which would maybe allow others to sell items through your vendor at a % cost to you, but not touch your items for sale on your vendor...<--idea would require work.


The Impound Lot


Makes sense I guess. I know of lots of folks who have had to take unexpected breaks from the game and lost structures in that time period. An impound lot would be nice for recovering the millions of excellent resources that have been spilled out to the server gods as well as countless other items. On a similar note, I wish the game would force your to remove items from a vendor before allowing you to delete the vendor similar to houses. This would force vendors to accept or deny items offered and thereby remove the potential for griefing we vendor owners have with deleting vendors with offered items on them and would help to protect vendors from accidentally deleting items in the stockroom or in offered status.


House Item Limit


SWG has never allowed mule (multiple)accounts like so many are used to from other games. It has similar storage capacities to other games.It also allowed for an over-glut of storage from anyone who figured out and choseto poachvendors for storage before the merchant patch. For those who have been in the game for long periods of time, especially crafters with their countless stacks of resources, storage becomes an ever-increasing problem with lot limitations and house limitations. I am all for increasing the number of lots per user account to say 15 or modestly increasing the storage capacities per structure, but also see the issue of not knowing how much is enough.




♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

Iwok
Fri Sep 10, 2004 6:45 pm
#4

I do not believe that allowing another person to have access to control another person's Vendor, would hurt single account holders in any way. I just feel it is an inconvience.


As for the Impound Lot, I meant like when it runs out of maintanence and such, it gets destroyed. Like my factory got the emails during the night, and when I logged on it was gone. So I was pretty upset since I kept all my best resources in there at the time (Stupid mistake I know, /slap self )



_________________________
Iwoc and Zeto
Dark side Force Wielder
12 Point Bio-Engineer and Chef
Starsider Server
ISF
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