Merchant Archive

Thread: RE: I have all these skills, now what happens if I give them up?

DawnTreader777
Tue Jul 13, 2004 4:19 pm
#1







Quote: " I have all these skills, now what happens if I give them up? Right now due to an oversight in the code it is possible to surrender all of your merchant skills and not lose any vendors or real functionality. You lose the ability to add new vendors, change adbarking or re-register the vendors. But everything continue to work as it did before. The SWG Development Team has confirmed with us that this is not the intended behavior of the game and that it will be fixed in an upcoming publish to require you to maintain your skills in order to continue to operate vendors as a merchant. Until then many merchants consider using vendors without skills to be unfair and would suggest that you don't do it. Let your own conscience be your guide. "


I think that is a good way of putting it myself, although what you said about a specific sticky about the subject rather than adding it to the guide could have more of an impact. However we do have a point of reference already, if people choose to read the guide to the profession (even browse the highlights to find the answer) before actually asking that question it shouldn't be a problem..





i draw your attention to the fact that this is not "as intended". you should know however that having items disappear from your stock room in your vendor is "working as intended".


WHY?


because the devs can spend time making sure you get screwed, while they cant fix something as small as cutting off the ability to keep vendors that your shouldnt have. you cant tell me that fixing the keeping vendors is anymore difficult then keeping items in the store rooms. yes i know there are problems with database size growing, find ways to keep it down apart from taking items from players!






Understanding is a three edged sword, your side, thier side and the TRUTH
- Captain John Sheridan, Babylon 5

So much for a Smuggler revamp, maybe they should just rename us, it would take less time and be easy to do.
"Useless" would be my first choice as a name suggestion.


of course at this point there is no reason to revamp anything. SOE should just shut the game off.

BountyBlunter
Tue Jul 13, 2004 4:57 pm
#2

I have to be perfectly honest. I have had nothing vanish on my vendor.. Although I am not stating that this is'nt the case. All my sales have so far fallen within the pre-req date.


Personally.. If a vendor is dropping items.. Evil is the only word which springs to mind. (given all eventualities where the stock has not exceeded the given time limit).


Edited : drunk, blame the BE's for enhancing my brandy.

Message Edited by BountyBlunter on 07-14-2004 12:59 AM



Arok K'tah ::Radiant:: Master Doc + Producer of cheap buffs and medical supplies.

Hoz Turner ::Radiant:: Mayor of Avalon + Producer of cheap munchies and beverages.

If I hear one more person say they are cancelling an account, I'll cancel my account !

OckVofad
Wed Jul 14, 2004 4:41 am
#3

Its already been stated multiple times that the 7 day limit is intended and is not going to change. Its not going to kill you to relist your expired sales items once a week.


If you are using the vendor purely as a storage device this is not its intended use and complaining about it is not going to help. If you are going on vacation or want to store something long term, I suggest you put it in your house or manage your lots better so you can place a house or equipment factory to store items.



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DawnTreader777
Wed Jul 14, 2004 12:08 pm
#4

Something i remembered after writing this. i think that the merchants have a lot more pull to get things like what i previously described fixed if they really wanted to.


after having the above stuff happen i asked my friend who took over my account to protest the fact that i had lost items. to do so i suggested that he keep all items on the selling list so that it would cause customers the inconvienence of having to sift through all the items, even those listed at 99999999999999 credits. this helps the merchant in 2 ways.


1. the item will stay on the sell list for a period of time, then fall with a notification email, in to the store room. then they will at least have some warning that things are about to fall off the face of the universe.


2. customers will complain. how does this help you ask? just send them to the correct complaint department, Sony's. imagine a conversation in tells:


customer: "hey why are there all these items in your vendor selling for 99999999999 credits? cant you store them in your store room?"


you: "oh i am sorry about that, but until the storage problem is fixed i cant be guaranteed more then 7 days of storage in the vendor store room, so instead i store them with all my for sale items."


customer: " what do you mean cant be guarenteed more than 7 days? isnt it a store room?"


you: "that is just a label that Sony put on it, but in reality it is just a recycle bin like the one in microsoft windows. if you put to much in, and wait to long, you never get it back."


customer: "what?!?! you mean things are deleted out of it on purpose?"


you: "oh yes. just the other day a crate went missing."


customer: "They have got to fix that bug!!!"


you: "oh no, it is not a bug, it is "working as intended." Sony and the Devs arent willing to put out more money to fix the ability of the database to handle more player items, or to find a nifty way of storing stuff in the database so as to cost less in terms of harddrive and processor useage. but thats alright because once you understand why all those items are there you just get used to it. after all, everyone has known from the start that smugglers were broken, but at this point we are all use to that, so why fix it?"


customer: "that is ridiculous! why if my class was broken like that, paying the amount of money i do a month, i would demand it to be fixed! is there anything i can do to help?"


you: "yeah, bug Sony and the Devs, and tell your in game friends.


i think its a bit over the top, but come on, let be real about this. i paid good money with the understanding anything i created in game was my characters and that i could use it or store it in any way i saw fit. i was never told, anywhere before i became a merchant, that items would disappear by storing them in the STORE ROOM of my vendor.


yeesh.



Understanding is a three edged sword, your side, thier side and the TRUTH
- Captain John Sheridan, Babylon 5

So much for a Smuggler revamp, maybe they should just rename us, it would take less time and be easy to do.
"Useless" would be my first choice as a name suggestion.


of course at this point there is no reason to revamp anything. SOE should just shut the game off.

DawnTreader777
Wed Jul 14, 2004 4:21 pm
#5






OckVofad wrote:

Its already been stated multiple times that the 7 day limit is intended and is not going to change. Its not going to kill you to relist your expired sales items once a week.


If you are using the vendor purely as a storage device this is not its intended use and complaining about it is not going to help. If you are going on vacation or want to store something long term, I suggest you put it in your house or manage your lots better so you can place a house or equipment factory to store items.







hmm. i had 3 accounts once. i had all seven vendors going once. i had items just waiting to be sold. you dont put up all of the items on the sell list until the ones already there are gone. my house was full of stuff. my other accounts had a few houses, factories and harvesters. the factories were even storing stuff!. i put all my resources in the factories unless i was selling them. i had a few runs of fiberpanels, synthcloth and other things stored in the factories waiting to be sold. vendors loaded with crates of stuff.


i dont get what you mean. i had all sorts of storage situations. houses, factories, vendors. i was just starting to be known for selling stuff at reasonable prices, just starting to make a name, then "poof". and explain this, why is it called a STORE ROOM?



i used to play about 2 hours a day, 3 at most. that is at most 21 hours a week i played. can you relisting over a 1000 items between 7 vendors in an hour? or maybe 2 hours? ok lets figure this out here. i spend 10 seconds an item, that is being generous, that is a total of 2.7 hours. ok sure i will do that once a week. now that is assuming i dont have deliveries or harvesters to check. so lets add that in, lets say it takes me 1 hour, that is being generous, to check my harvesters, thats is not including the time i have to spend possibly knocking off some creatures, and if you figure doing that once a day, that is 7 hours a week. oh and now lets talk about having some on various planets. add in an extra .5 hours per day. so now we are talking about13.2 hours of game time just to keep all my things producing. why once a day? because if the maintenance bug hits them i need to get them up and running again. further sometimes server restarts cause them to stop and waste time. further, resources shift so often that if i dont check at least once every 2 days, they are stopped and wasting time and money.


factor in starting up factories to do a run of something, say another hour a week. that is now14.2 hours. okay now half of my game time is working to play a game...


where is the fun in that. and if the vendors happen to be slow? like 30 second to 1 minute or more per item? where is my game time?


so okay, play more. sure i will give up having a life for a GAME.



NOT!




Understanding is a three edged sword, your side, thier side and the TRUTH
- Captain John Sheridan, Babylon 5

So much for a Smuggler revamp, maybe they should just rename us, it would take less time and be easy to do.
"Useless" would be my first choice as a name suggestion.


of course at this point there is no reason to revamp anything. SOE should just shut the game off.

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