Merchant Archive

Thread: Lights seem to be decaying while on vendor

R2-DingDang
Mon Sep 20, 2004 5:02 pm
#1

Has anyone else noticed that lights seem to decay while on a vendor. I put some lights on with aprox 28 days lifetime - now they have just fallen into my stockroom and they only have 6 days (maybe this is an old bug ... maybe not even classed as a 'bug' ... but I just noticed this after Pub 10).


I know that lights decay one at a time while in crates - but I took all these lights out of crates and put them individually on a vendor.


Anyone else experienced something like this ?
Ani_cul
Mon Sep 20, 2004 5:48 pm
#2

lights decay out of crate on a vendor just like they are set on floor or held in inventory


so three options


Split into single sell crates (which yes the light may burnout by itself instantly when drawn from crate)


Sell as # in crate (they buy 5 and possible four remain lit if one burnsout)


Sell single out of crate ( and watch timer of life span drop, replace burnouts as they decay)



stop looking at me
Elyssa
Mon Sep 20, 2004 6:07 pm
#3

When in a crate, the FINAL light pulled from a crate will have decayed. All the others will be at full charge.

So if you empty the crate, you will get 9 full power lights and one that has begun counting down.


I did an experiment once and did a9-1 split on an expired crate.

The new crate of 9 was at full charge and the crate of 1 had expired. When I pulled the 1 from its crate, it was burnt out.

However, the final light in the newly formed crate of 9 began to decay and the same result was achieved on an 8-1 split a couple of weeks later.


Basically, the only way to truly sell lights so that you don't end up ripping off the customer is to price your crates of 10 as crates of 9.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

LadyGrey
Tue Sep 21, 2004 4:35 am
#4

This was a known bug on TC, that made it to Live.




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LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
DocSavag
Tue Sep 21, 2004 9:35 am
#5

Please make sure you guys report this on the archtiecture board as well. I know you are talking about the effect it has on your ability to sell them but the decay issue should be collected in the place most likely to get changes to them and that isn't the merchant forum.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



LadyGrey
Wed Sep 22, 2004 3:07 pm
#6

It was reported when in TC, it was reported when it went live. I posted over in architect forum just a few days ago, asking if problem was still around, and it is. When a problem stays a problem for six months, it isn't going to go away. It is just worked around. It is pertinent to have it mentioned here, because merchants will quite often deal with crates of consumables, such as lights.


When a crate of lights is on your vendor, the last light in the crate will degrade, and if left on the vendor long enough, will be burnt out by the time the crate is sold. So price crates of lights to assume that the last light left in will be burnt out, and unusable. Perhaps mention it in the comments section of that item, though that is a pain to have to do.




/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
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