Merchant Archive
Thread: Best way to make credits?
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KaiRaene
Sun Jul 10, 2005 2:54 am
#1
I feel like a newb posting this but consider it more of a varied opinion poll. I been playing for almost 2 years and have mostly played Ranger/Rifleman. My fiancee was a Tailor once and I played it for quite a bit and enjoyed crafting/selling nice clothing. Recently I opened my alt and would rather craft for credits instead of being another of the "uber loot" hunter/sellers. Seems that Ranger isnt quite as viable as it used to be when it comes to getting good amounts of credits for resources. Plus I would just like to try something different.
My question is basically what do you guys consider the best crafting profession for making credits? What seems to be the most in demand? I would think Chef would do well since foods are the best way to get the mini buffs you need going.
Thanks, Kai
My question is basically what do you guys consider the best crafting profession for making credits? What seems to be the most in demand? I would think Chef would do well since foods are the best way to get the mini buffs you need going.
Thanks, Kai
Vastar
Sun Jul 10, 2005 6:03 am
#2
I'd say go with what you enjoy doing and make the credits that are available with that profession. If you're doing something just for the cash, it might grow stale for you quickly. Along with that bit of non-diretional advise, if you want more general assistance merchanting once you've decided on what to do, maybe send a tell to Zlatan since we're on the same server. 
Oh, and I noticed your sig... I want you to be grateful everyday that SOE has not revamped your profession. Believe me, attention can be much worse.
Oh, and I noticed your sig... I want you to be grateful everyday that SOE has not revamped your profession. Believe me, attention can be much worse.
KaiRaene
Sun Jul 10, 2005 11:01 am
#3
/wave Hi Zlatan.
Yeah, I hear ya on doing something jsut for credits. I'm kinda stuck in a pickle really. I hate hate hate running to and from mission terminals. I cant stress it enough. As a Ranger I wandered readily harvesting what came up to me. Using /areatrack to keep me going for that good Endor wooly.
If I cant get it from natural spawn I dont want it.
Also, I dont want to get out there and have to compete with the guys who just camp the good loot spots or whatever. I have never had anything I consider Uber as loot. Dont really want to take that up to fund 2 characters. Since the crafter would be on my alt I wouldnt really get bored with it too quickly since I would have the main character to play. Yet, I understand what you mean.
So, I figure a crafter would do some good at least for the time being. Til I get bored with it.. lol.
Seeya around
Kai
Also, I dont want to get out there and have to compete with the guys who just camp the good loot spots or whatever. I have never had anything I consider Uber as loot. Dont really want to take that up to fund 2 characters. Since the crafter would be on my alt I wouldnt really get bored with it too quickly since I would have the main character to play. Yet, I understand what you mean.
So, I figure a crafter would do some good at least for the time being. Til I get bored with it.. lol.
Seeya around
bluejanus
Sun Jul 10, 2005 1:24 pm
#4
Depends on the patches, different professions have held the high spot for a time. WS is probably the most consistent of the high flyers.
iesent
Sun Jul 10, 2005 5:40 pm
#5
i would go architect if i had the patience for a crafting proffesion =) architect sells lots of deeds for loads of money and u get heaps of xp =)
bluejanus
Mon Jul 11, 2005 5:07 pm
#6
iesent wrote:
i would go architect if i had the patience for a crafting proffesion =) architect sells lots of deeds for loads of money and u get heaps of xp =)
Architect is resource intensive and generally the market doesn't support the kinds of profit margins that you have with just about every other craftiing profession. For some odd reason people think that 100k for a harvester is too much but just fine for a weapon.
Elyssa
Mon Jul 11, 2005 5:10 pm
#7
Yeah, people will gladly pay 30+ cpu for a weapon that will decay and require replacement in time but they get irritable if you want them to pay 6cpu for a harvester that will never decay and give them a measurable return on their investment.
That's why I don't bother with harvesters and other structures.
The sheerquantity of resources required to make them is enormous and quite honestly I could sell the raw resources for more.
The sheerquantity of resources required to make them is enormous and quite honestly I could sell the raw resources for more.
Dimear
Tue Jul 12, 2005 9:10 am
#8
I've made about a billion credits as a resource monger. Selling resources can be pretty profitable. Grinding resources don't sell much any more, so you have to know what resources are good and who needs them. Good doc resources used to be valuable, but now I'd recommend gathering resources for another profession - chef maybe.
I chose to specialize in jedi resources for my specialization, and set up a shop with resources needed for saber constuction. Jedi are rich, and happily pay 200+ cpu for the best saber resources. And I package it so it's convenient for them - in kits specific to particular sabers. There are about 1000 jedi on my server. Because of the convenience I provide them, the vast majority of them buy from me.
You could do the same thing for any other profession really - a kit of the best resources for 1 run (50 crates) of a particular food or something. Then a chef would buy the kit (would have to be top end resources) and make the food, selling at a good profit. Or a kit of resources for a top of the line ship - anyone could buy it and have their favorite shipwright craft them a ship, knowing it would be made with the top resources. It would help the other professions quite a bit if they knew they could count on you for a kit of good resources.
I know it's not really crafting, but it still takes a relatively high level of organization, planning, creativity, and business sense - just like the successful crafters really.
I chose to specialize in jedi resources for my specialization, and set up a shop with resources needed for saber constuction. Jedi are rich, and happily pay 200+ cpu for the best saber resources. And I package it so it's convenient for them - in kits specific to particular sabers. There are about 1000 jedi on my server. Because of the convenience I provide them, the vast majority of them buy from me.
You could do the same thing for any other profession really - a kit of the best resources for 1 run (50 crates) of a particular food or something. Then a chef would buy the kit (would have to be top end resources) and make the food, selling at a good profit. Or a kit of resources for a top of the line ship - anyone could buy it and have their favorite shipwright craft them a ship, knowing it would be made with the top resources. It would help the other professions quite a bit if they knew they could count on you for a kit of good resources.
I know it's not really crafting, but it still takes a relatively high level of organization, planning, creativity, and business sense - just like the successful crafters really.
StevieBUKDroidEngineer
Tue Jul 12, 2005 7:07 pm
#9
Check Bazaar Vendor search. Look for items like BHer droids. See what the price is. Find some that are selling below the norm. Buy them all up and sell them on at a profit.
Do the same with Chef food and other items that you know are popular.
Put the people that moan at you for using their vendor as a wholesale vendor, on ignore. And send them a small email explaining that anything that is on a vendor is fair game and you have the right to buy it, its NOT griefing, its business. If they don't like it, tell them not to have vendors and to NOT put their vendors on the vendor search. Muppets 
Dimear
Tue Jul 12, 2005 9:46 pm
#10
That might work until they ban you. But I don't see why people would get upset about it. People put stuff on a vendor to sell it. You're a guaranteed sale - if you buy all that they have, they'll just make more at the same price. Everyone wins...
Seems like a lot of work for little profit though...
Seems like a lot of work for little profit though...
Vastar
Wed Jul 13, 2005 2:58 pm
#11
Dimear wrote:
That might work until they ban you.
That's what business associates are for.
bluejanus
Wed Jul 13, 2005 4:35 pm
#12
Dimear wrote:
That might work until they ban you. But I don't see why people would get upset about it. People put stuff on a vendor to sell it. You're a guaranteed sale - if you buy all that they have, they'll just make more at the same price. Everyone wins...
Seems like a lot of work for little profit though...
I don't really care if someone buys me out. A sale is a sale is a sale.
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