Merchant Archive
Thread: A question to the other merchants out there.
it is your business to run as you see fit.
if you want to ban any who combat in you shop it is right to do so, period.
it isn't overreacting it is YOUR BUSINESS.
I think patch 20 is supposed to eliminate this problem though. Any BH or jedi who starts a fight will be unable to enter any building, and will get kicked out of any building they're in at the time. Or so the notes say anyway.
Thats the problem though. If my customer is inside shopping, he is immediately kicked out. Now this customer may or may not come back in after the combat is over which could result in lost sales. Thats why I was going to institute the no combat/ban policy. Predominately this is going to affect the BH though as he has to initiate the combat. I dont want to be one sided as I know the BH is just doing his content, but when his content interferes with mine, where do I draw the line?
Dimear wrote:
I run a shop exclusively for jedi, so I occasionally see one of my customers get attacked. I always ban whoever attacked them (and usually anyone else nearby). I consider it both good business and common courtesy to ban anyone who is attacking someone who's in your shop for business. Now if they're hiding in your shop, I'd ban all of them...
I think patch 20 is supposed to eliminate this problem though. Any BH or jedi who starts a fight will be unable to enter any building, and will get kicked out of any building they're in at the time. Or so the notes say anyway.
freedomwarrior wrote:
Thats the problem though. If my customer is inside shopping, he is immediately kicked out. Now this customer may or may not come back in after the combat is over which could result in lost sales. Thats why I was going to institute the no combat/ban policy. Predominately this is going to affect the BH though as he has to initiate the combat. I dont want to be one sided as I know the BH is just doing his content, but when his content interferes with mine, where do I draw the line?
If you ban them from your store, they wouldn't be able to get back in anyway.
Preventing combat inside a structure would give Jedi a safe haven in a public location so it can't be allowed.
Building rules operate independently of vendors (you don't even need to be on the admin list to run a vendor, only to drop it). The only effect that vendors have on a structure is that they prevent you from making the building "private."
If you don't want people fighting inside your store, you're just gonna have to sit there and ban them one at a time.
I do agree though that it would be nice to be able to ban groups of people from the shop. You can ban a guild, but it would also be nice to ban a faction, profession, or some other set of people. Maybe have a noob shop where anyone over CL 10 would be banned. Maybe set up a rebel shop where imps are banned, or a hardcore imp shop where everyone but overt imps was banned. A guild shop where only guildmembers are admitted.
I imagine there are lots of shop ideas that would be cool. But I doubt the devs will ever implement it. Too much work for too little reward (small customer base that actually wants it). Most merchants are happy to take credits from anyone...
Can vendors be placed in factional bases? That would solve your faction issue, but it would be bad if the base got blown up and took your vendor with it.
Part of what im proposing though would involve the house being designated as a store. IE, the master merchant would have to own the building, and then set it up as a store in the building interface. Then make the store a non combat zone from the same interface. Not the vendors as much as the store itself. Tie this into the merchant tree as that profession is the one who is ultimately going to have need of owning stores. Then increase the maintenance on the building in order to have said store. Then increase the cost of maintenance even further to set it up as a non combat zone. This would give the devs a credit sink of sorts but also prevent these nuisance attacks. I dont mind combat, but dang it, I dont want it going on in our shop.
Yes I know some will say that this will give jedi or whoever, a way to grief other players, but it already exists in private homes. I mean if I was to walk into walmart and attack someone, then we would have police come. This would act in this manner, sort of. Not everyone would use this because there are alot of dabbler merchants out there, but for the ones of us that went master all the way it, gives us another ability in our already lacking tree.
Message Edited by freedomwarrior on 07-20-2005 02:23 PM
What I'm saying is it would give Jedi (and special-forces players) a safe "public" place to be and that can't be allowed.
If they want to hide, they need to do it in a "private" house.
Making real-world comparisons to the game world will never work.
If you want to follow through with that example, you have to follow it all the way to its logical conclusion.
All players would be required to leave their body armor and weapons outside in their speeder before they would be allowed entry into the store in the first place.
Most stores don't let you bring in other merchandise either so you would have to empty your pockets and backpacks to keep down shoplifting as well.
Even so, there's nothing you could do to stop them from starting a fist fight.
Just like Wal Mart, you'd have to call in security and have them thrown out of the store.
The problem with your analogy is how you have already put it. They have private houses for this, so I dont see this being used for purposes of griefing. If they are attacked outside, they cant run into a house, thus that prevents that issue. The only thing it stops is combat from being inside the house or store, which as I said is a merchants choice, not the players. IF as a merchant, I chose to pay the extra to do this, as its my shop/store, I or any other merchant should have that right.
Elyssa wrote:
What I'm saying is it would give Jedi (and special-forces players) a safe "public" place to be and that can't be allowed.
If they want to hide, they need to do it in a "private" house.
Making real-world comparisons to the game world will never work.
If you want to follow through with that example, you have to follow it all the way to its logical conclusion.
All players would be required to leave their body armor and weapons outside in their speeder before they would be allowed entry into the store in the first place.
Most stores don't let you bring in other merchandise either so you would have to empty your pockets and backpacks to keep down shoplifting as well.
Even so, there's nothing you could do to stop them from starting a fist fight.
Just like Wal Mart, you'd have to call in security and have them thrown out of the store.
Elyssa wrote:
They can't get in your private house.
BH/Jedi is only one facet of it.
GCW combat is also affected in the same way as I noted in my above remarks.
You have your control. It's called the ban list.
Need it faster? /setpermission ban playername
Instant conflict ender.