Merchant Archive

Thread: A question to the other merchants out there.

freedomwarrior
Wed Jul 20, 2005 8:27 am
#1

OK, im trying to get a consensus here on whether im wrong or not. I run a large scale store on my server. We sell everything from ship parts to small artisan items. My goal is to keep my shop neutral so that people dont have to feel threatened when shopping. Im placing a barker vendor at the front to inform customers that no combat will be allowed in my shop.My goal is to inform the invididuals that they will bebanned from my shop ifI see this occur. My concern is that this is going to be a real big issue with the new jedi/bh tef's. Lastnight alone, 2 of my jedi customers were attacked within minutes of entering to shop at my store.


What do you think, amI over reacting to this issue? I mean, my goal as a merchant is to make credits and having customers attackedjust doesnt allow for credits to be made. I know if Iban the person, im losing their credits too, but doI really want them shopping my store if they cant abide by the rules? What do you all think?



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

Ani_cul
Wed Jul 20, 2005 8:42 am
#2

it is your business to run as you see fit.


if you want to ban any who combat in you shop it is right to do so, period.


it isn't overreacting it is YOUR BUSINESS.





stop looking at me
Dimear
Wed Jul 20, 2005 9:32 am
#3

I run a shop exclusively for jedi, so I occasionally see one of my customers get attacked. I always ban whoever attacked them (and usually anyone else nearby). I consider it both good business and common courtesy to ban anyone who is attacking someone who's in your shop for business. Now if they're hiding in your shop, I'd ban all of them...

I think patch 20 is supposed to eliminate this problem though. Any BH or jedi who starts a fight will be unable to enter any building, and will get kicked out of any building they're in at the time. Or so the notes say anyway.





Thus sayeth Dimear

freedomwarrior
Wed Jul 20, 2005 9:44 am
#4






Dimear wrote:
I run a shop exclusively for jedi, so I occasionally see one of my customers get attacked. I always ban whoever attacked them (and usually anyone else nearby). I consider it both good business and common courtesy to ban anyone who is attacking someone who's in your shop for business. Now if they're hiding in your shop, I'd ban all of them...

I think patch 20 is supposed to eliminate this problem though. Any BH or jedi who starts a fight will be unable to enter any building, and will get kicked out of any building they're in at the time. Or so the notes say anyway.



Thats the problem though. If my customer is inside shopping, he is immediately kicked out. Now this customer may or may not come back in after the combat is over which could result in lost sales. Thats why I was going to institute the no combat/ban policy. Predominately this is going to affect the BH though as he has to initiate the combat. I dont want to be one sided as I know the BH is just doing his content, but when his content interferes with mine, where do I draw the line?




-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

Elyssa
Wed Jul 20, 2005 10:09 am
#5






freedomwarrior wrote:

Thats the problem though. If my customer is inside shopping, he is immediately kicked out. Now this customer may or may not come back in after the combat is over which could result in lost sales. Thats why I was going to institute the no combat/ban policy. Predominately this is going to affect the BH though as he has to initiate the combat. I dont want to be one sided as I know the BH is just doing his content, but when his content interferes with mine, where do I draw the line?





If you ban them from your store, they wouldn't be able to get back in anyway.
Preventing combat inside a structure would give Jedi a safe haven in a public location so it can't be allowed.
Building rules operate independently of vendors (you don't even need to be on the admin list to run a vendor, only to drop it). The only effect that vendors have on a structure is that they prevent you from making the building "private."

If you don't want people fighting inside your store, you're just gonna have to sit there and ban them one at a time.





------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Dimear
Wed Jul 20, 2005 10:13 am
#6

I see. I'm not sure the ban would work though. If the BH is banned from the shop and the jedi is inside shopping, can't the BH just /target (jedi name) and attack them? They wouldn't be able to hit them unless they could see them, but I think it might kick them both out of the shop anyway. I don't know that the ban would be effective.

I do agree though that it would be nice to be able to ban groups of people from the shop. You can ban a guild, but it would also be nice to ban a faction, profession, or some other set of people. Maybe have a noob shop where anyone over CL 10 would be banned. Maybe set up a rebel shop where imps are banned, or a hardcore imp shop where everyone but overt imps was banned. A guild shop where only guildmembers are admitted.

I imagine there are lots of shop ideas that would be cool. But I doubt the devs will ever implement it. Too much work for too little reward (small customer base that actually wants it). Most merchants are happy to take credits from anyone...





Thus sayeth Dimear

Elyssa
Wed Jul 20, 2005 10:40 am
#7

Yes, he could /target the Jedi, but shooting from outside would give the -Can't See Target- error and shouldn't cause a TEF (but I'm not certain).

Can vendors be placed in factional bases? That would solve your faction issue, but it would be bad if the base got blown up and took your vendor with it.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

freedomwarrior
Wed Jul 20, 2005 11:21 am
#8


Part of what im proposing though would involve the house being designated as a store. IE, the master merchant would have to own the building, and then set it up as a store in the building interface. Then make the store a non combat zone from the same interface. Not the vendors as much as the store itself. Tie this into the merchant tree as that profession is the one who is ultimately going to have need of owning stores. Then increase the maintenance on the building in order to have said store. Then increase the cost of maintenance even further to set it up as a non combat zone. This would give the devs a credit sink of sorts but also prevent these nuisance attacks. I dont mind combat, but dang it, I dont want it going on in our shop.


Yes I know some will say that this will give jedi or whoever, a way to grief other players, but it already exists in private homes. I mean if I was to walk into walmart and attack someone, then we would have police come. This would act in this manner, sort of. Not everyone would use this because there are alot of dabbler merchants out there, but for the ones of us that went master all the way it, gives us another ability in our already lacking tree.


Message Edited by freedomwarrior on 07-20-2005 02:23 PM



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

Elyssa
Wed Jul 20, 2005 3:19 pm
#9


What I'm saying is it would give Jedi (and special-forces players) a safe "public" place to be and that can't be allowed.
If they want to hide, they need to do it in a "private" house.

Making real-world comparisons to the game world will never work.
If you want to follow through with that example, you have to follow it all the way to its logical conclusion.
All players would be required to leave their body armor and weapons outside in their speeder before they would be allowed entry into the store in the first place.
Most stores don't let you bring in other merchandise either so you would have to empty your pockets and backpacks to keep down shoplifting as well.
Even so, there's nothing you could do to stop them from starting a fist fight.
Just like Wal Mart, you'd have to call in security and have them thrown out of the store.




------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

freedomwarrior
Wed Jul 20, 2005 4:02 pm
#10






Elyssa wrote:


What I'm saying is it would give Jedi (and special-forces players) a safe "public" place to be and that can't be allowed.
If they want to hide, they need to do it in a "private" house.

Making real-world comparisons to the game world will never work.
If you want to follow through with that example, you have to follow it all the way to its logical conclusion.
All players would be required to leave their body armor and weapons outside in their speeder before they would be allowed entry into the store in the first place.
Most stores don't let you bring in other merchandise either so you would have to empty your pockets and backpacks to keep down shoplifting as well.
Even so, there's nothing you could do to stop them from starting a fist fight.
Just like Wal Mart, you'd have to call in security and have them thrown out of the store.





The problem with your analogy is how you have already put it. They have private houses for this, so I dont see this being used for purposes of griefing. If they are attacked outside, they cant run into a house, thus that prevents that issue. The only thing it stops is combat from being inside the house or store, which as I said is a merchants choice, not the players. IF as a merchant, I chose to pay the extra to do this, as its my shop/store, I or any other merchant should have that right.



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

Elyssa
Wed Jul 20, 2005 4:05 pm
#11

They can't get in your private house.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

freedomwarrior
Wed Jul 20, 2005 4:13 pm
#12






Elyssa wrote:

They can't get in your private house.






Your missing my point. My point is that they have private homes. So they can already hide from the bh. They cant really hide in the shop forever either. In addition, if the bh attacks them outside, they cant run into the shop, so it prevents them from exploiting a safe zone to get out of combat. All this is gonna do is give the merchants some control over their stores. Everyone talks about the content of the bh or the jedi, but those are not the only 2 professions in the game. IM on my merchant char 98% of the time, and in a way, their combat in my store is ruining the content for which I play.



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

Elyssa
Wed Jul 20, 2005 7:40 pm
#13


BH/Jedi is only one facet of it.
GCW combat is also affected in the same way as I noted in my above remarks.


You have your control. It's called the ban list.
Need it faster? /setpermission ban playername
Instant conflict ender.




------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

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