Merchant Archive
Thread: OMG EVERYBODY LOOK WHATS ON TC!!!!!!
Tiggs wrote:Test CenterEntertainers
- Entertainer exotic dance flourishes are now all unique.
Combat
- Added a debuff which is applied when you have been Dazed to prevent the instant reapplication of Daze
Jedi
- FS Village: Captain Sarguillo: Phase 4: Players who have completed the Ranged Speed or Melee Defense quest but did not receive the branch unlock reward should be granted it on login.
- All players will now be able to see a Jedi when force uncloak is used.
Bounty Hunter
- Seeker droids will now return the name of the Target
- Changed the name of the "imperial probot base" Bounty Hunter droid to “Imperial probot”
UI
- The Jedi force bar will now show properly on the HAM bar
Player Structures
- When a house is transferred the Admin lists will no longer clear.
Misc
- Resource containers for sale on vendors or on commodities terminals will retain the name of the resource and the quantity from their description.
- Lairs HAM bars will now show properly
I just saw that, I have my lekku crossed that it makes it onto Live.
Sometimes these things just take time.
The problem isn't always easy to fix and the developers do not make it a habit of reporting every little thing they're doing.
Elyssa wrote:
Sometimes these things just take time.
The problem isn't always easy to fix and the developers do not make it a habit of reporting every little thing they're doing.
Stop making excuses for the devs. Even if this was a difficult bug to isolate, requiring 2 months to implement a fix is unacceptable in any software production environment. I make that claim from my own occupation and not just some impatient ranting.
Although I'm cautiously optimistic that this fix will make it into the next patch, I hope no one fools themselves into thinking a 2month turnaround time for bug fixes is normal and to get used to it. It isn't and you should demand better service for a product you're paying for.
Elyssa wrote:Sometimes these things just take time.
The problem isn't always easy to fix and the developers do not make it a habit of reporting every little thing they're doing.
actually, at fanfest they mentioned that sometimes the fix is there, but it takes a few weeks to push onto TC because of scheduling. I'm just glad the fix is in
Cigaran wrote:
So that's why the ground was so cold... Hell DID freeze over! j/k
All I can say is, 'bout time!
zomg..i am so glad i didn't have a dip in..i would have swollowed it...rofl...now that is some funny stuff.
ArclightX wrote:
Elyssa wrote:
Sometimes these things just take time.
The problem isn't always easy to fix and the developers do not make it a habit of reporting every little thing they're doing.
Stop making excuses for the devs. Even if this was a difficult bug to isolate, requiring 2 months to implement a fix is unacceptable in any software production environment. I make that claim from my own occupation and not just some impatient ranting.
Although I'm cautiously optimistic that this fix will make it into the next patch, I hope no one fools themselves into thinking a 2month turnaround time for bug fixes is normal and to get used to it. It isn't and you should demand better service for a product you're paying for.
Lastly, and I'm not sure what you're implying here, but I think you'd be hard pressed to find any merchant on this forum who'd consider this fix to fall under the heading of a "little thing". My sales have majorly slumped since this bug came into existance, I'm sure I'm not the only one.
What Elyssa says is true, though.Granted, the fix should have come earlier, but it's here now.
You're taking her words too literally. I'm sure she didn't mean to say this bug was a minor one. She meant they don't report on every work item they have on their plate.
ArclightX wrote:
Elyssa wrote:
Sometimes these things just take time.
The problem isn't always easy to fix and the developers do not make it a habit of reporting every little thing they're doing.
Stop making excuses for the devs. Even if this was a difficult bug to isolate, requiring 2 months to implement a fix is unacceptable in any software production environment. I make that claim from my own occupation and not just some impatient ranting.
Out of all of the bugs in all of the professions (including ones that can be and are game breaking) this one fix should have taken precedence over all of those? Granted, it annoyed the hell out of me, but if I needed a specific resource, I'd sit there until I found it. You need to take a step back and look at the SOE problem solving flow chart.
1) Jedi problems
2) Combat profession problems
3) UI and AI problems
4) Crafter's issues (Armorsmith's and Weaponsmith's)
5.......1000) Other crap
1001) Entertainers/Image Designers/Merchants/Creature Handlers/Smugglers
1002) Rangers