Merchant Archive

Thread: Juke box Question

vjuan
Fri Jul 08, 2005 7:44 pm
#1

Do they remove themselves if you log out the toon that placed it down? I know they have an 8 hour span but let's say you logout 30 minutes after you drop one, does it vanish as well?


Thanks for any info I can get,





Valdos Adi- Nakano
Jedi Knight

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)

Akkori
Sun Jul 10, 2005 12:08 am
#2

No, once you place it, it stays for 8 hours regardless of what the person who bought it does. But last I checked, only the person who bought it can change the music. Again, last I checked, even if you have admin in a house where there is a jukebox playing, if you did not buy it, you cant change the music.



Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
iesent
Sun Jul 10, 2005 5:35 pm
#3

i wish they wuld stay =(



- Iesent Vodem -
Elder PreCu Jedi

Guild Leader AoR

~ Serving The Old Republic In A New Time ~

Heciv
Sun Jul 10, 2005 5:44 pm
#4

they do not remain... my usual faction armor crafting marathon generally goes like this...
-run to the cnet hotel
-buy jukebox
-head back to the shop
-put down jukebox
-select corellian soothing
-start crafting
-relog in about 30-45 mins once i crash
-deliberate how long I am going to still be crafting
-run to the cnet hotel
-buy jukebox
-head back to the shop
-put down jukebox
-select corellian soothing
-start crafting
-relog in about 30-45 mins once i crash
-deliberate how long I am going to still be crafting
-run to the cnet hotel
-buy jukebox
-head back to the shop
-put down jukebox
-select corellian soothing
-start crafting
-relog in about 30-45 mins once i crash
-deliberate how long I am going to still be crafting




Moz Elud -12 pt Master Armorsmith RIS Certified FS Assembly and Technique
Heciv Opiara -Master Carbineer Medic
Y.M.I.C. Armory just 1100m from Coronet starport 640 -3820

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golfingtx
Mon Jul 11, 2005 3:42 am
#5

Yep...I logged off right after placing a jukebox down in my vendor house and logged back in about 20 minutes later......it was gone.


They should last a week or even a month and cost a ridiculous price like 500k or even more. I would be willing to pay knowing it wouldstill be there when I logged back in. Would limit everyone from having one, keeping it's "rare" value.





SlingbladeTM
12 Point Master Chef (+25 Experiment/Assembly)
Slingblade Sales 50, -5480 Coronet
Warryyr
Mon Jul 11, 2005 9:45 am
#6

WhatJukeboxes should be, in my opinion, is player-crafted by Musicians.


The unit itself would be customizable with different looks and colors to match decor. It wouldnever disappear. It would, however, require new music after the current disk burnt out.


Musicians could then create and sell music data disks, which would be required to make the jukebox function. New songs would be available through Musician quests, to allow people to have special music in their jukeboxes.


Honestly, tell me - when was the last time you ever saw a jukebox in real life that was 100% exactly what another jukebox had in it - AND no Musician whatsoever was involved in the jukebox functioning (if there were no records/CD's in the jukebox, what would they play?).


This is just one of pretty much every item that I feel an NPC got, instead of the Entertainer professions. It would have been better for the entire game community, and it would have added content to Entertainers. Instead, it's a money sink, and horribly ill-conceived one, at that.


Point in case - buy a really cool stage to host an event on. Place it, invite your friends. Now go LD. Really ruins the event when the stage disappears.


Sinara-Snake
Mon Jul 11, 2005 6:38 pm
#7

Yeah, dropped one down for a vendor house, and it disappeared when I logged out and logged into my other character. I would love to see these craftable, no real harm done if these were in vendor houses, or in player cantinas.




Sinara Snake
Pre CU: Master Bounty Hunter/Master Pistoleer Post CU: Master Squad Leader/Master Rifleman
Xeno' Aku
Pre-Patch 9 Jedi
In life you were our friend, even though death seperated us, the Brothers will always remember you Osab Aku. We miss you!
Rehavam
Wed Jul 13, 2005 2:00 pm
#8


Mine just disappeared after 2 hours. I didn't even log out- I just travelled to another planet for a harvester run... came back: jukebox gone.

Message Edited by Rehavam on 07-13-2005 11:00 PM



Please offer all my auction winnings to my vendor at xxxx xxxx (TBA)

Rehavam (disabled - heavily wounded by NGE) - Elder Jedi
Rachamim (disabled - heavily wounded by NGE) - Elder Bounty Hunter
Ronen (deceased - killed by NGE) - Master Bio-Engineer - Master Merchant

Former member of the Helios City Council
Former Mayor of the City of Helios

Flatfingers
Wed Jul 13, 2005 3:31 pm
#9

Warryyr,if I didn't have a rule about not quotingentire messages, I'd quote yours in full. Simply brilliant.


I don't want to complain about being given some funnon-combat perks; it's a step in the right direction. And having jukeboxes available through NPCs is better than not having them at all -- the developers deserve credit for taking the time to implement this feature.


But if it's fun, why restrict that fun to NPCs who can't enjoy it and won't pay a $15/month subscription fee to do it?


Jukeboxes, likecybernetic limbs,could have beenimplemented as asystem through whichnon-combat playerscould have activefun while servinga useful purpose. Instead, these and other features were simplified downto beingan NPC function.


Why?


Theapproach you describewould absolutely have been themost satisfyingway to implement jukeboxes... from the player's point of view. So I can only think that there must have been some higher priority reason to just do it with an NPC.


Was it too technically complicated?


Was it to ship it faster, since a player interface would require more development time?


Was it that the feature wasn't important enough to warrant the additional development time?


Was it to avoid having to consider and prevent ways that players could abuse the feature?


I wish I knew. Not because jukeboxes are a critical feature without which SWG will collapse; it's not that important. I just wonderwhetherthis approachisan indicator of a design philosophy or merely a technical or business decision. Knowingthat would tell us something useful about whether we should continue to suggest enhancements, and if so, what kinds of suggestions would be more helpful.


--Flatfingers


Flatfingers' Excessively Long List of Ideas for SWG

Tread_online
Fri Jul 15, 2005 2:50 pm
#10






Warryyr wrote:

WhatJukeboxes should be, in my opinion, is player-crafted by Musicians.


The unit itself would be customizable with different looks and colors to match decor. It wouldnever disappear. It would, however, require new music after the current disk burnt out.


Musicians could then create and sell music data disks, which would be required to make the jukebox function. New songs would be available through Musician quests, to allow people to have special music in their jukeboxes.


Honestly, tell me - when was the last time you ever saw a jukebox in real life that was 100% exactly what another jukebox had in it - AND no Musician whatsoever was involved in the jukebox functioning (if there were no records/CD's in the jukebox, what would they play?).


This is just one of pretty much every item that I feel an NPC got, instead of the Entertainer professions. It would have been better for the entire game community, and it would have added content to Entertainers. Instead, it's a money sink, and horribly ill-conceived one, at that.


Point in case - buy a really cool stage to host an event on. Place it, invite your friends. Now go LD. Really ruins the event when the stage disappears.






I love this idea. It's great. Surely it wouldn't take a lot of coding to get it done.







The Combat Shoppe
Armor, Weapons, Foods, Drinks, and Articles of War
-211 -5628 Coronet (a two minute run south of the starport)
Medra Firebrand - Master Ranger, Master Carbineer - TUA
Ovale Egla - Master Armorsmith, Master Artisan, Merchant - JANS

Kaece
Fri Jul 15, 2005 4:32 pm
#11






Warryyr wrote:

WhatJukeboxes should be, in my opinion, is player-crafted by Musicians.


The unit itself would be customizable with different looks and colors to match decor. It wouldnever disappear. It would, however, require new music after the current disk burnt out.


Musicians could then create and sell music data disks, which would be required to make the jukebox function. New songs would be available through Musician quests, to allow people to have special music in their jukeboxes.


Honestly, tell me - when was the last time you ever saw a jukebox in real life that was 100% exactly what another jukebox had in it - AND no Musician whatsoever was involved in the jukebox functioning (if there were no records/CD's in the jukebox, what would they play?).


This is just one of pretty much every item that I feel an NPC got, instead of the Entertainer professions. It would have been better for the entire game community, and it would have added content to Entertainers. Instead, it's a money sink, and horribly ill-conceived one, at that.


Point in case - buy a really cool stage to host an event on. Place it, invite your friends. Now go LD. Really ruins the event when the stage disappears.






I totally LOVE this idea, hopefully someday they will make it a reality, though I hope the same music selections areavailable, not just music that a musician can play.





~ Cheyenne ~
Elder Tailor ~ Domestic Goddess~ Elder Chef
~ Fashions by Cheyenne ~
Mall #1 Swoop Territory, Naboo -5510, 2928
Please offer any auction winnings to this vendor

itysko
Sun Jul 17, 2005 8:21 am
#12



I totally LOVE this idea, hopefully someday they will make it a reality, though I hope the same music selections areavailable, not just music that a musician can play.






listen to her. she plays on shadowfire, the best server



sorry to see this game in its current state
RIP Salomon
SidNitz
Thu Jul 21, 2005 9:00 am
#13

I aggree that jukeboxes and cybernetics should be player crafted. They already have most of the subcomponents available for the jukebox(Dual Wave Synth crafted by Novice Musician that goes into Playback module crafted by DE) they would just need the final schematic for the jukebox itself (which to me makes the most sense under Architect). The UI could just use the existing Jukebox or Playback modulecode and add maybe add a small hourly chargeto the Structure or Vendor Maintenace pool if deemed necessary.


I kinda do this already with my musician alt and his FX/playback R3 droid but it would be alot nicer if he didn't have to be logged in all the time, feeding new batteries to the droid every couple ofhours.



Os'khar Ackbhar, Mon Calamari - Master Droid Engineer - Master Merchant - Master Artisan - Novice Marksman - Novice Scout
Sullik Kree, Ithorian - Master Musician - Novice Smuggler - Explorer - Novice Medic - Fledgling Pilot
SHADOWFIRE - Visit AKTeknik Showroom & Cafe @ -400 -5570, Coronet
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RADIANT
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SUNRUNNER
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