Merchant Archive

Thread: In case some of you *gasp* missed it....

raz1337
Mon Aug 09, 2004 6:55 am
#1

These are the Test Center patch notes and are subject to change before publish 10 is pushed to live servers.


People obviously failed to read that part.


/sympathize DocSavag



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
HavSomBeer
Mon Aug 09, 2004 7:48 am
#2

If we don't comment on the proposed changes, then they'll definitely be implemented...



_____________________HAVILAND TUF______________________________

WOLF PACK DEATH SQUAD
________________________________________________________________
Are you Tuf enough?
DocSavag
Mon Aug 09, 2004 8:07 am
#3

Certainly not commenting would be a mistake. But getting over emotional about it is a mistake too. Our job at this point is to explain as calmly as we can to the devs why we don't think this is a good idea and give them ideas to counter it.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Cypress434
Mon Aug 09, 2004 8:10 am
#4

Thanks for your help in all this Docsavag. I don't envy you at all. You've really got your hands full with this one.



Jar Majere (Master Weaponsmith / Master Artisan / Master Merchant)
Remo Majere (Melee Fighter)
Crimsonsplat
Mon Aug 09, 2004 8:10 am
#5

It would be easier to comment in the right placeif they'd put the usual thread up for the patch!!


Coincidence? I think not.

rexan
Mon Aug 09, 2004 9:28 am
#6






DocSavag wrote:
Certainly not commenting would be a mistake. But getting over emotional about it is a mistake too. Our job at this point is to explain as calmly as we can to the devs why we don't think this is a good idea and give them ideas to counter it.






To that end, I think we need to have an understand of what the developers see as the vision for Merchants. There are around 12 crafting professions in the game. And only 1 profession that allows you to sell stuff (other than the bazaar).



At first I though the developers wanted a Merchant class to be able to service multiple crafters. IE, you have a merchant who would be able to setup 6 vendors and re-sell the wares from 6 different crafters.



However, with these new changes, a Master Merchant would only be able to effectively service 1 crafting profession.



I play a master weaponsmith. Between all the melee and ranged weapons, I use 2 vendors and stock anywhere from 300-600 items at a time. However, since I'm also a Master Merchant I also re-sell Medical supplies, Radioactive power, and Droids for my guildmates.


If this change goes in as is, I will not be able to sell anything else except for my own weapons.


These changes will force every crafter to also take merchant. This would be a huge skill point sink. I though the developers were talking about making merchant skills cost less, because they already considered merchant to cost too much SP wise. How will this justify this 5x reduction in merchant usefulness (assuming most players will stock around 500 items on a vendor).




Rexan Ryu
Master Smuggler
Flurry Server
SkyPreacher1
Mon Aug 09, 2004 9:31 am
#7

Let me put it to you this way:

That is exactly what we were told as CH's. Guess what, no don't guess you already know. Our input was ignored by TH, Runesbarre et al. So if you don't scream now, baby you are going to live with this.



....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
SkyPreacher1
Mon Aug 09, 2004 2:50 pm
#8

/bump



....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
Terlo
Mon Aug 09, 2004 4:39 pm
#9

YAY THANK YOU !!



Terlo
EX GAT President and Commander in Chief
Director of GAT WFN relations
Protecting the forums front page from being taken over...one trolling at a time
Official Founder of the question of the day
MAY THE GAT LIVE ON FOREVER, AS THIS IS THE LAST TIME I CAN SAY ANYTHING HERE.
SpaceCrazy
Mon Aug 09, 2004 4:59 pm
#10



Crimsonsplat wrote:
It would be easier to comment in the right place if they'd put the usual thread up for the patch!!
Coincidence? I think not.





I think this is what disturbs me most about this whole situation. Not the fact that they are putting in item limits. Not the fact that their current limit is far too low to sustain even a single crafting profession. But the fact that there was no warning. No In Concept thread, no In Development thread, and certainly no In Testing thread which lists the changes for all to see and discuss.

We've had In Concept threads for profession revamps and about the HAM Revamp changes. We've had In Development threads for quests, Jedi, wookie armor, even about the controversial end of Recursive Macros.

But nothing, absolutely nothing, about such a major change that will effect everyone - the crafters, the merchants, and the consumers. I really wonder what SOE is thinking sometimes.



Mesca Phost - Scylla - Rifleman/Ranger/Pilot
Crem Darkstrider - Wanderhome - Smuggler/TK/Brawler/Pilot
Mesca' Phost - Bria - Grand Master Entertainer
(Master Ent/Music/Dance/ID)

Cancelled 7/27/05 - I joined to play Star Wars, not Jedi-BH Wars. You've ignored/gutted/abused just about every other profession in the game, while spending most of your time working on Jedi and BH as they related to Jedi. You've basically killed the game for anyone who doesn't want the glowstick. Congratulations.
Brilyn
Mon Aug 09, 2004 5:09 pm
#11

< But nothing, absolutely nothing, about such a major change that will effect everyone - the crafters, the merchants, and the consumers. I really wonder what SOE is thinking sometimes. >


Maybe they're thinking:


Well, we'd like to introduce vendor caps at some stage. It's been a few months since we broached the idea. We're not *seriously* considering it at the moment.


Hey, why don't we pop it on test, and see how the players react? That way we'll get a 'true' measure of public reaction should we decide to go through with this at some point.




Just a thought.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Dracass
Mon Aug 09, 2004 5:30 pm
#12






DocSavag wrote:
Certainly not commenting would be a mistake. But getting over emotional about it is a mistake too. Our job at this point is to explain as calmly as we can to the devs why we don't think this is a good idea and give them ideas to counter it.






Well put. Though what could help with the emotional part of thin's would be better dialog from their part.


They (SOE Staff) need to take a lesson in Change Management.


People by nature are resistant to change. To help reduce the resistance, people need to be informed and worked with so that they have a better undertandin' and acceptance. Customers should not be arguing one another about what's going to happen.





Sign off,
Dracass The'Heartless
Joslo
Mon Aug 09, 2004 5:30 pm
#13



Crimsonsplat wrote:
It would be easier to comment in the right place if they'd put the usual thread up for the patch!!
Coincidence? I think not.





We have a winner!



Joslo Kesunn - Famous Smuggler Board Troll
Master Rifleman, Master Fencer, TKA 4/0/0/4
http://intrepid.galaxyforums.com/
Page 1 of 1
Previous Next