Merchant Archive

Thread: merchant experience change?

thegdr
Fri Jul 25, 2003 8:52 am
#1

It seemed like I was getting around 150 exp per hour * number of vendors prior to the last patch.


I had 4 vendors so I was getting about 14-15K exp per day, yesterday I got 5k or so.


Is theexperience over time per vender completely gone now? Is it all based on vender visits and sales now?


I guess I don't mind what they end up doing, but I would at least like to know when they change stuff. Did anyone see anything in patch messages?




PS - all i really want from master merchant is to get rid of the price cap in the bazaar

JRak
Fri Jul 25, 2003 9:00 am
#2

you have to get a new skill for the xp to come in happend to me when i reached novice merchant i had 20k xp that wouldnt move till i got my first skill



~RIP TK-42~
Waffles>Pancakes
Master of stupid and irrelivent posts
ME Englishh MAju'r 8 ye;arS Of collage;
KruppeRift
Fri Jul 25, 2003 9:06 am
#3

Merchant XP will be gained as follows very soon (From the update soon to go live on test server - and then live servers)


An ammount of XP per Vendor (initialised and with sales)


An Additional amount of XP every time omeone Accesses your vendor (bet there are limits though)


An Additional amount of XP evey time someone pays a fee to enter your building (Expect to see 1 credit entry fee's to every shop from now on)


How much XP you get for each thing is anyones guess, but XP is ALWAYS a multiple of 50, so I'm guessing you get 50 MXP for any of the above..



For example (assuming its 50 MXP for each element above) If you have 3 vendors, and on average 30 customers per day. An entry fee of 1 credit, you would get the following


3*50*24 = 3,600XP per day from pur Vendor XP


30*50 = 1,500 XP from vendor accessing (assuming each customer was unique)


30*50 = 1,500 XP from door entry fee (assuming each customer was unique)


Total 6,600 MXP per day





Kruppe
Eclipse Server
Master Architect & Merchant
Politician, and Mayor of Northstar City
HUGE inventory of Resources, all at 2CPU - Creature Harvested Resources 5CPU - at the Northstar Mall, 730 6450 Naboo
JMnITup
Fri Jul 25, 2003 9:17 am
#4

JRak: What you saw wasn't a bug, it was something implemented in late beta to keep people from hording xp then jumping up the skill tree (mostly medics who, at the time, when they learned Medpack Bs which cost 43 resources, lost the schematic for medAs which cost 3 resources, so many medics horded xp until they could jump up to higher pharmacutical levels at once)...


Xp gain is capped at double the required xp for your highest skill that uses that xp type. So for merchant xp, say you have only novice merchant... all skills that you could use merchant xp on take 10,000 merchant xp, so you would be capped at 20,000 merchant xp... once you learn a tier 1 skill, you then would need 20,000 merchant xp to learn the tier 2, and 10,000 to learn anything in the other 3 branchs... so it would be capped at double your highest potential advancement (the tier 2 requiring 20,000 merchant xp)... so at that point, you would be capped at 40,000 merchant xp.




- Ian Steele - Master Architect/Artisan/Merchant - Ahazi
Venutian Steele Trading Association:
(Ahazi / Corellia / Tyrena / -6260,-3430, just SW of Tyrena along the beach!)
JMnITup
Fri Jul 25, 2003 9:21 am
#5

KruppeRift: Actually, most of those xp changes are in live now. They went in, but were not mentioned in patch notes.


Merchant xp per hour is gone. You now get 50 xp when someone uses your vendor (not sure if this is limited... like, maybe if the owner uses it it doesn't give, or maybe admins in the building don't give xp, or maybe you can only get xp one time per 30 minutes per person per vendor, etc..), and you get 50xp when someone pays the access fee on your building (again, there are probably limits, but I don't know what they are)


The other changes I don't think are in, I don't THINK you get any xp for sales, offers, or anything else, just the use of the vendor (i.e. someone selecting Use Vendor, aka looking at your vendor). Those might be going into test.. dunno.




- Ian Steele - Master Architect/Artisan/Merchant - Ahazi
Venutian Steele Trading Association:
(Ahazi / Corellia / Tyrena / -6260,-3430, just SW of Tyrena along the beach!)
VergeEC
Sat Jul 26, 2003 6:17 am
#6

the xp cap has nothing to do with this.


I also wish they had told us that these changes went in... it is annoying to only get 500 xp in 15 hours and I come here and nearly no one even seems to notice that xp is down... (the 500 in 15 is very abnormal even for me, but Eclipse is having a tremendous LAG problem that is preventing people from accessing any items at all, takes bout 5 minutes to access anything even if you want to just harvest a wort ya just killed... this is bad for sales cause people just don't wanna usevendors anymore)


Finding out this info was a relief, I was considering training management 1 just to see if it was my vendors that are bugged.


This does however nerf vendors cause now having more than 1 per building is extremely pointless (especially if you only get 50 xp per person and not per vendor so if the same person visit both your vendors and you only gain 50 for one), before you at least got additional xp, now that has been taken away. Only real purpose of getting additional vendors now is if you have additional shops and at 2 lots per small house you can only use 5 vendors now total (and that also takes away any abilities to use harvesters or factories).


I don't really mind so much, though xp comes so slowly now that I kind of wish they would at least give us xp for selling stuff on the bazaar. Maybe so that it is only initialized when you hit Novice Merchant....

vortexs
Sat Jul 26, 2003 6:40 am
#7

You stop gaining AUTOMATIC xps from your vendors when you travel out of the planet they are on. You still gain xps from the sales tho.



I guess this is a bug, i already mentioned a few times. Now i fear to go and buy stuff out of the planet. The normal rate comes back a few hours after you came back to the planet. But you do loose 1000s of xps each time you go travelling outside.




Tusken Shops, Wayfar, Kauri
- The Finest equipment for the most demanding Customers-
VergeEC
Sat Jul 26, 2003 7:16 am
#8

That isn't true because I have still gained xp off planet.... To me it does have the feel that they just changed how it works so you no longer get hourly xp and only get xp when people visit yer vendor, they just haven't told us that this is the case which to me is really frustrating cause it makes it really debatable whether it is working as intended or not.
Avallach
Sat Jul 26, 2003 3:23 pm
#9

I'm having the same experience.....merchant XP flow has generally slowed up quite a bit. It seems that the usage changes went in without being mentioned, and that the xp over time has been removed or drastically lowered.



------------------------
-Charin Ianaro, Aventine Neighborhood, Temenos, Naboo

"I was born to laugh--I learned to laugh through my tears.
I was born to love--I'm going to learn to love without fear."
-Karin Bergquist/Linford Detweiler (www.overtherhine.com)
JMnITup
Sat Jul 26, 2003 8:21 pm
#10

Again, read my post above... what I say is directly from post-patch patch notes (they were never actually IN the patch notes, but they are stuck onto the end of test center patch notes, along with a lot of other changes that were never in patch notes but they made). Merchant xp WAS changed, and it works the way I mentioned above. Works if you are online, offline, off-planet, etc... sure, there are possibly bugs which might make you lose some in certain situations, but generally they SEEM to work correctly independently of your status at the time.



- Ian Steele - Master Architect/Artisan/Merchant - Ahazi
Venutian Steele Trading Association:
(Ahazi / Corellia / Tyrena / -6260,-3430, just SW of Tyrena along the beach!)
Avallach
Sat Jul 26, 2003 8:44 pm
#11

Vendors: You can now withdraw money from your vendor's maintenance account.
Vendors: make refused vendor items not disappear into the ether
Vendors: Passive merchant XP earned from owning a vendor that has items for sale has been increased.
Vendors: Changed vendor and pet name filtering to use isNameReserved.
Vendors: Merchants now get XP when a player visits their vendor.
Vendors: Merchants now get XP when a player pays their access fee.


The boldfaced item is the one that doesn't seem to have been fixed appropriately. I agree with the others, and I'm getting xp from them, but the sheer passive xp that I formerly got has disappeared somewhere between Thursday and Friday. Is anyone else having this issue, or is it just my vendors that won't cough up the xp?




------------------------
-Charin Ianaro, Aventine Neighborhood, Temenos, Naboo

"I was born to laugh--I learned to laugh through my tears.
I was born to love--I'm going to learn to love without fear."
-Karin Bergquist/Linford Detweiler (www.overtherhine.com)
lowarzek
Sun Jul 27, 2003 6:06 am
#12

At the rate my exp is coming in now I will be master in six months...b4 this issue master in 2 weeks...yes it has slowed down...and as far as a cap...I would agree I sell 30k weapons....and a lot of thinks for lots of cash...still I get nada for exp and my vendors dont cost anything anymore....sad sad...gave up on WS since the nerf of factory---I was only 2 boxes in and this nerf makes me say no more


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