Merchant Archive

Thread: What's so difficult about the vendor bugs and how did they ever get into the game to start with..

KruppeRift
Mon Jul 28, 2003 6:26 am
#1

What is so difficult with vendors ???


Surely the Vendor code is just a straight port of the Bazaar code with a few minor mods ????


You would have thought they would have got the Bazaar working (which it is bar a few premium auction bugs), and then when that is stable and working, ported it over with a few mods to make into vendor code???


Is that not obvious, or am I missing something ??



Oh yeah, this isn't the real world is it ???..... It's Sony land !!! - Keep forgetting that....




Kruppe
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SueDenim
Mon Jul 28, 2003 7:43 am
#2

I think the real issue is that it took them forever to get the plain old Bazaar to work correctly and consistently. IIRC, it wasn't really in shape until maybe the last week of Beta or so.

My guess is that Vendors and Bazaar are just different enough that a straight port of code wouldn't fix everything. Or that the bazaar fixes never got ported over to Vendor in the first place, but my guess is that there's some hard-to-catch bug at work.



Bindi Kicklighter
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Khaldun
Mon Jul 28, 2003 10:59 am
#3

The Bazaar was a major source of headaches in Beta3; I think it is kept working well only by dedicated attention. Even if the vendors are just using the Bazaar code, there are thousands of them on a given server. If our collective thesis over in SWG Discussion is correct that the game's main problem at the moment is the database, or communication between the game engine and the database, then that in a nutshell is why vendors are bugged so badly. A few things like ad barking are probably separate bugs, but I suspect that they can't fix the vendors without fixing the database-engine connection, and I am beginning to fear that they *can't* really fix that in any kind of permament, sustained way.





Atino Xepteed
Maker of Mediocre Weapons
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