Merchant Archive

Thread: To the merchant correspondent:

Synter
Sun Jul 27, 2003 11:33 pm
#1

I am formally adding my push to two items on your improvements (rather than bugs) list. Neither of these suggestions are new. I just want to add my voice to the call and try to push them as far up the list as possible.


1 – Vendor’s maintenance should not be based on the value of their inventory.
2 – Vendor’s sales should not expire.


Both of these things restrict the merchant from providing a wide array of choices and quantities to their customers and both of them injure the less-than-hardcore players disproportionately.


In all honesty I consider these even more important than any of the other improve-us action items. (Remember, I am not talking about bugs)


Any merchants that agree with me please add your thoughts to this thread so we can gather as much attention as possible to our request.


Note: It has been suggested that the sales timeout would be an extremely not-trivial fix due to low-level DB storage management. As an engineer with experience with more elegant programs than Microsoft Outlook (i.e. the types of DBs I hope the SWG crew are using) I strongly disagree with this analysis. Short of a Dev telling us otherwise, I believe that the timeout is simply a part of the sales system, as designed, and should be a trivial fix


Synter = Cyt (of Haven?) on Sunrunner

ShaneMcMahon0
Sun Jul 27, 2003 11:47 pm
#2

Totally agree, but add in that:


3. Vendor items should not count against amount of items being able to place inside a house.



Expecially when vendor sharing is actually working most guilds will probably place all their vendors in their guild house. WIth items counting against amount placed in houses, Vendors wont have many items in them and houses wont be able to be decorated




SWG Name - Jine Ires Server - Lowca Professions - Master Architect, soon to be Master Urban Planner
Grand Admiral, Co-Founder, Midgar located South East of Theed on Naboo at -3754, 2249

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Synter
Mon Jul 28, 2003 1:12 am
#3

I agree that needs to be fixed, but I think the Devs are treating it like a bug.



Synter

KruppeRift
Mon Jul 28, 2003 6:41 am
#4

I think it's definately a bug as your items in vendors dont count towards your items count in the status window of the structure control terminal...





Kruppe
Eclipse Server
Master Architect & Merchant
Politician, and Mayor of Northstar City
HUGE inventory of Resources, all at 2CPU - Creature Harvested Resources 5CPU - at the Northstar Mall, 730 6450 Naboo
JazzmanianDevil
Mon Jul 28, 2003 7:18 am
#5

Agree with all three. Let's please get that in front of the Dev's faces, *AFTER* the bugs with structure admin and vendor permissions is fixed, and the class killing bugs in all of our skill trees are taken care of.



lilililililililililililililililililililililililililililililililililililililililililililil
Jakyle Lv'Taryl
Retired and soon to be deleted Master Architect
Disgruntled Bothan Rebel Pistoleer
In the player built village of Twinloch, on Talus, Tarquinas server
Shop location, SW of Dearic at Neg 1110 by Neg 5015

marqie
Mon Jul 28, 2003 2:43 pm
#6

Okay, I have it. Will add it to the list




Marqui - Former SWG Correspondant - ][IooCam
EQ-Squared.com the most pathedic fansite in the world.
Guild Leader - Artisans of Conquest

Rath
Mon Jul 28, 2003 2:45 pm
#7






Synter wrote:

1 – Vendor’s maintenance should not be based on the value of their inventory.




I actually wrote this in another thread, but this is my take on the subject.


Vendors should have a flat rate of:



  • 500 creds/day at Business III
  • 350 creds/day at Efficiency II
  • 250 creds/day at Master Merchant

That is just a standard operating cost. Then say you post an item for 1000 creds. The game automatically tacks on a 1.5% sales tax. When that item shows up onthe vendor it is now 1015 creds. This way the game still takes out a lot of money on actual sales, but doesn't kill us if we don't sell anything. Possible comments:


"Well people will just use vendors for extra storage then."


I don't see this as being an issue. First of all, unlike UO, vendors require some sort of investment just to get one. No player is going to waste 27 skill points just to havesome extra storage space. Furthemore they still will have to pay the 500 credits a day for that storage.


"I sell blank item and this isn't an issue for me."


This is an issue for everybody. Even if you only sell items for 500 credits each, it would be nice to load up the max amount and not have to worry about paying a small fortune even if nothing sells. Like I said, as an architect, it really isn't cost effective to put big ticket items on the vendor, eventhough, it should be. I shouldn't have to sell everything just when I'm online.




Drase Rancor - Rodian
RETIRED Master Architect --- 8/1/03 - 9/15/03
Master Weaponsmith

DrasTek Weapons: Quality At Its Finest
Just 900 m North of Coronet in Kor Mesa! Corellia -240 -3205
Now on Talus, South of Dearic! 50 -4000
Umbriel_Brennan
Tue Jul 29, 2003 10:24 am
#8

The ability to place race/sex appropriate clothing on my vendors is why I went into the Merchant business when I became a Tailor. Please fix this issue. I would love to have a wookiee vendor wearing my wookiee clothes, a male vendor wearing men's clothing, and my twi'lek vendor wearing some of the master level twi'lek headpieces.



Umbriel Brennan
Umbriel's Fine Tailoring
Master Tailor, Merchant, and Artisan
Located on Tatooine
400 -5600
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