Merchant Archive
Thread: marqie, is there any chance of us getting your mobile merchant idea?
I thought I posted this before... guess not because I couldn't find it ![]()
But I really liked that idea, and you seem to have the ears of the developers more than we do on the merchant profession (for a good reason). Is there any chance of us getting this at master merchant? I'd love to see it...
Whee, short work days are great.
Anyway, I really liked the initial idea of Master Merchants having mobile vendors. I agree that it might be abused, but if merchant xp were *cringe* harder to get, I could really see the benefit of having this nice of a perk at master. Not many people seem to be going to master merchant, so I really wouldn't expect many of these vendors to be around at any given time. Besides, I say that if you stay at "AFK" status (auto or self-set) for more than 5 minutes, that the vendor "closes up shop" until you reinitialize it. Maybe tack on a city-related tax (dependent on city's total area) that would be required to initialize the vendor in town.
If you couldn't tell, I reallyam for this idea, and would love to help out in any way(s) I can to get it into the game.
The whole 'player-city' idea is great, but the inability to sub-let space to others makes the implementation of a player-city less likely.
If an association of traders wants to open up a shopping mall..they should be able to use a LARGE building or a guildhall. A cantina with dancers could have vendors too..ect.
I don't even Want to put a vendor in the city, I'd just like to be able to advertise my store near the starport or near the bank. Give me a sign that only works while I'm actually online, or floating droids with the name and /loc of my store that patrol the city...anything!
just some thoughts