Merchant Archive

Thread: Why not make those empty city buildings available to Merchants?

GreatWurm
Mon May 02, 2005 9:14 pm
#1

Nearly every major non-player city has several buildings that are enterable, but not in use. Why not make these available to Merchants for shops? I'd be willing to pay a hefty maintenance fee to rent a space in Theed near the starport or palace... It seems like this could liven up the NP cities and make spending the skill points on Merchant more valuable.


There is already a category on the Bazaar for Buildings, so they go up for auction at a per hour maintenance price (ie, if you bid 250, you're agreeing to pay250 creds per hour for a fixed number of hours). After winning, you have X amount of time to go to that building and pay your fees up front (maybe 30 days worth?) Near the end of the 30 days, you'll have the option to renew your lease (with a slight rent increase, say 5%) or cancel. If you fail to pay, all your vendors and items are either deleted or dumped into the bazaar for auction.


My server is down ATM, so I thought I'd try to do something constructive...


J'Asper

Corbantis
ASHRID
Thu May 05, 2005 8:12 am
#2

You cant seriously be suggesting the devs add something to enhance the merchant profession!


Besides global vendor search largely makes your location irrelevant (except I suppose people will a low combat level will be reluctant to go to places out in the sticks on the more dangerous planets unless theres a nearby shuttle.....) selling stuff is basically just one big price war now


PRICE WARS - Episode III


Rage of the Combat Prof


Seilyn_Nox
Mon May 09, 2005 7:54 am
#3






GreatWurm wrote:

Nearly every major non-player city has several buildings that are enterable, but not in use. Why not make these available to Merchants for shops? I'd be willing to pay a hefty maintenance fee to rent a space in Theed near the starport or palace... It seems like this could liven up the NP cities and make spending the skill points on Merchant more valuable.


There is already a category on the Bazaar for Buildings, so they go up for auction at a per hour maintenance price (ie, if you bid 250, you're agreeing to pay250 creds per hour for a fixed number of hours). After winning, you have X amount of time to go to that building and pay your fees up front (maybe 30 days worth?) Near the end of the 30 days, you'll have the option to renew your lease (with a slight rent increase, say 5%) or cancel. If you fail to pay, all your vendors and items are either deleted or dumped into the bazaar for auction.


My server is down ATM, so I thought I'd try to do something constructive...


J'Asper

Corbantis






I think that's a great idea J'Asper. Although instead of renting the entire building because that would be restrictive to how many people could use it, maybe designate certain areas/rooms within the buildings as mini-lots that could be rented to Master Merchants where they could place one vendor within the "lot" area and perhaps up to 10 items for display.


At one time they were talking about making some of the buildings rentable for living space for players so this would be an interesting extension of that concept.







------------------------------
Sailin' Nox
12 pt Master Weaponsmith / 11pt Master Armorsmith / Master Merchant
Seilyn Nox
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"That's no moon, it's a... no wait... that's a moon."
GreatWurm
Tue May 10, 2005 11:28 pm
#4

Thanks for the comments, all. I think this would go a long way to adding some life the our cities.


You have to admit that while the NPC cities are often crowded, they don't have much life to them. (I'm really tired of those who spam the starport about their shops, when they might be able to rent some space 200 meters away)...


J'Asper

Corbantis
woody4077
Sun May 15, 2005 10:00 am
#5

i agree anything that adds to the game is fine by me



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HazzCorin
Wed May 18, 2005 8:36 am
#6

I like the idea of being able to do business in NPC cities. The problem with this is that the first few merchants who get these spot will feed a couple million credits into renting these spots. A few merchants would hold these spots indefinitely. There's a finite amount of space and only a small group would have access to use this. We could just as easily have a vendor droid thats works like the merchant barker that holds maybe 100 items and can be placed in a city like the barker droid and people could buy stuff. When you left the planet or logged out the droid would store just like regular droids.



Hazz/Asana Corin

Master Bounty Hunter, Master Pistoleer
Master Artisan, Master Architech, Master Droid Engineer, Master Merchant

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Cafa
Wed May 18, 2005 9:34 am
#7






HazzCorin wrote:
I like the idea of being able to do business in NPC cities. The problem with this is that the first few merchants who get these spot will feed a couple million credits into renting these spots. A few merchants would hold these spots indefinitely. There's a finite amount of space and only a small group would have access to use this. We could just as easily have a vendor droid thats works like the merchant barker that holds maybe 100 items and can be placed in a city like the barker droid and people could buy stuff. When you left the planet or logged out the droid would store just like regular droids.





How would finite amounts of space be any different that what we have now? I bet you'd be surprisedwhen most people did not move into Coronet if something like this was implemented. I'd much rather have apartment space in Bestine, Mos Eisley or even Keren.


Who cares if someone sinks millions into "The Spot". With JTL being owned by 99% of players, distances mean nothing now if they have a starport.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
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MercHalton
Sun May 22, 2005 3:01 am
#8

I made a similair suggestion on an alternative thread about the buildings.


You could set it up so you could have merchants or maybe you could set it up so people could move in to 'city' appartments for premium rents.


How about creating a real market? Merchants can set up their vendors in a large open area al;l together - all touting pasing trade.


Imagine an area in Coronet that hand 20-30 player vendors selling erverything from Spice to starships?


Just a thought .... but the Devs need to think of making the cities more engaging - there is no real community except in the canteens!





Merc Halton
The logic of war seems to be if the belligerent can fight, he will fight.
That leaders will not surrender until surrender is academic.
How is a national leader to explain the sacrifice of so much for nothing?
Well, relax I can explain, I don't want to die!
DesktopSaki
Sat May 28, 2005 1:47 pm
#9

I like the idea in theory, but in practicality, I'm not keen on the idea because it gives a huge, HUGE advantage to whoever is fastest or luckiest enough as to get them. It's kind of like letting a handful of players always have lairs within 500 yards that will always have lower hitpoints for the same level or something. (Ok, that's thin, but it's the best combat analogy I can think of. ) Not to mention the big cities are already laggy and SPAMMY enough as it is, this'll just flood them to where some people couldn't even use Theed or Coronet. :/



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