Merchant Archive

Thread: Things that need fixing...

Manrlessa
Sun Dec 07, 2003 2:16 pm
#1

1. Xp needs to be fixed. it's too random right now


2. Item classification. Deeds should be under the deeds heading not generic. there are alot that are screwed up like this.


3. Vendors should not steal my stuff.



these are the things that bug me the most




Attention

The Occupational Safety and Health Adminishtration (OSHA) has determined that the maximum safe load capacity on my butt is two persons at one time, unless I install handrails or safety straps. As you have arrived sixth in line to ride my ass today, please take a number and wait your turn.

Thank You
Mo-Ti
Sun Dec 07, 2003 2:29 pm
#2

Agreed.




Owem Mo-Ti
"I pledge myself to your teachings. To the ways of the Sith."

Crisby
Sun Dec 07, 2003 3:58 pm
#3

Female human vendors need hair!



-Avatar Criminal Syndicate-
Winner of Nym's Scavenger Hunt
Owner of the Tarquinas Tie Fighter
Saliya_Rho
Sun Dec 07, 2003 5:19 pm
#4

Female human vendors have hair now. Well, new ones do, at least.I suspect the hair patch was NOT retroactive?
Paweh
Sun Dec 07, 2003 9:01 pm
#5

Offers to Vendor need to be exempt from city sales tax, as only the consumers have to pay sales tax in real life (or at least that's how it works in the USA).



--
Paaweh

Elder Musician, Elder Merchant of Radiant
progman63
Mon Dec 08, 2003 2:17 am
#6






Manrlessa wrote:

2. Item classification. Deeds should be under the deeds heading not generic. there are alot that are screwed up like this.






Looks like they added the new classifications, started to reclassify items and move some items to their proper places, then got pulled off to do other thngs.


Like mounts and vehicles.


Now that these other things have been implemented, they'll probably get back to the business at hand - fixing things!



AND DROIDS, DROIDS, DROIDS!









"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres


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