Merchant Archive

Thread: instead of getting more lots...

Draznar
Tue Dec 09, 2003 11:30 am
#1

I would like the possiblity of buying lots for a set period of time. Say 7, 14, or 30 days. Nothing permanent. At the end of the period the lots would be transfered back to the person, unless an extended contract is done.


You have a few other good ideas. I would love to see Survey 4 mean something more.




~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
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Xieflow
Tue Dec 09, 2003 1:11 pm
#2

How about bonuses that effect other things?


Like at master merchant, any building with a vendor in it costs 1 lot less (with a minimum of 1 lot)


At surveying IV, how about increased yields from any harvester you own


Or maybe even give the ability to buy and sell lots between players... Although I could see this going wrong in many ways, from scamming new players "Hey, you are a fighter, right? I'll give you this shiny CDEFgun for those ten lots you don't need." to someone managing to get a thousand lots >_>


Maybe a "double" harvester could be added that allows you to select two resources for it to sample for...


Maybe a harvesting component for droids, that increase yields while you /sample near your droid (kinda like droid crafting stations)


Meh... I dunno...


All I really need myself is my medium house, and enough power supplies to generate me a steady income. (Right now 2 personal wind power + 1 personal mineral is working ok... although it's really keeping money tight for me)


What we need... is some sort of mining class, some sort of class that was originally concieved for the game, but then later dropped... And it could rest atop those four Surveying skills...

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