Merchant Archive
Thread: Structure and Vendor admin rights
I've suggested a while that merchants should become masters of the multicrafter mall. UO has some great functionality here with "vendor contracts" that specify terms for putting a vendor in a mall, including payment and whether or not it's renewable and even a way to mutually agree upon a payoff to terminate the agreement earlier.
I'd go a step further and allow merchants to create a limited number of vendors in their own mall usable by other people in order to serve crafters who want to manage their own vendors, but don't want to spend the points.
While I agree that it is annoying that people can just leave their vendor there indefinitely and you can't get rid of it. The problem is having a system that doesn't allow you to grief my be destroying my vendor on a whim and costing me item loss in the process. Its a tricky subject. Item loss happens anytime something like a vendor or a house goes away..if it goes away accidentally then people get upset that their things are missing. The devs then make it so it doesn't go away.. and we have this situation.