Merchant Archive

Thread: Allow Merchants to hire vendors to non-merchants... otherwise a nerf will kill this profession

Soren_dVinn
Thu Jan 15, 2004 8:58 pm
#1

Any retroactive removing of vendors,ad-barking, massive increases in maintenance, or loss of planetary advertsing willmassively damagethe player economy and this profession.


As a wealthy Master Doctor who only sells to provide a community service... I will stop using merchants or vendors if it becomes too much hassle or cost. Most other high-end crafters I know don't need money and don't want further hassles that will come with a loss of vendors.






There is only ONE solution
Allow merchants to hire vendors to non-merchants



  • Allow thehirer to have admin access to the vendor so he/she can add/remove stock, change prices, set ad-barking and toggle planetary map status

  • Prevent the merchant from accessing the hired vendor to prevent griefing through theft

  • Prevent the merchant from destroying the vendor to prevent griefing by implementing a one-week timer. e.g. a vendor scheduled for deletion will send an email to the hirer warning them of an impending deletion.

  • Merchants can levy a charge/sales tax based on the abilities of the vendor (e.g. a novice merchant with a droid vendor and no plantetary advertsing might charge100c/day, but a master merchant with an NPC vendor, ad barking and planetary registration might charge 1000c/day or 2% sales tax

Merchants please note the following before replying:



  1. If you are going to flame... please come up with an alternative suggestion first

  2. Please understand that as a wealthy doctor, I only sell products as a community service... if it all becomes too expensive or a hassle I will simply stop selling products.

  3. Most top-end crafters I know do NOT need money. If you make selling products a hassle we will STOP crafting products for re-sale. It's just too much hassle interacting with other PC merchants.

I really hope the merchant profession understands the impact of nerfing before it is endorsed.




Soren Medicorp
Soren d'Vinn, Master Doctor of Scylla
Soren MediCorp at 6500,3800 Kaadara, Naboo

SSG: Scylla Surveyors Guild
http://ssg.ordo.cc

Jebwa
Thu Jan 15, 2004 9:20 pm
#2




Merchants please note the following before replying:



  1. If you are going to flame... please come up with an alternative suggestion first
  2. Please understand that as a wealthy doctor, I only sell products as a community service... if it all becomes too expensive or a hassle I will simply stop selling products.
  3. Most top-end crafters I know do NOT need money. If you make selling products a hassle we will STOP crafting products for re-sale. It's just too much hassle interacting with other PC merchants



1. I got a solution. If you don't have the merchant profession then you don't get vendors.


2. Good. That leaves room for new players so that they can now sell their stuff without as much competition. Don't think you are special and the only one that does your profession. There are others that would be happy to take your place.


3. Good again. For the same reason as #2





Resources and Powerups Currently Stocked
-99 -5660 S of Coronet, Corellia
Yolner
Thu Jan 15, 2004 9:27 pm
#3

Heh I hope all the high end crafters quit. Me and my friends will enjoy the extra sales.




++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Theed, Naboo --- TAOMART
-4000, 4000
SLICED COMPOSITE ARMOR
Yolner Renloy - Master Weaponsmith, Master Merchant
XXXXXXXXXX - Jedi Initiate 4234
Soren_dVinn
Thu Jan 15, 2004 9:53 pm
#4

You guys still don't get it.


Merchant class is supposed to be a re-seller class focussed on distribution of multiple goods... not just an attachment to your primary crafting profession for your own personal pleasure.


The resellering/distribution aspect of merchant is not working because there are very few people who are focussed enough on merchant to actually do this job properly. And you two certainly don't represent any community interest or merchant focus beyond your own personal crafting.


So my statement remains


ALLOW MERCHANTS TO HIRE VENDORS TO NON-MERCHANTS




Soren Medicorp
Soren d'Vinn, Master Doctor of Scylla
Soren MediCorp at 6500,3800 Kaadara, Naboo

SSG: Scylla Surveyors Guild
http://ssg.ordo.cc

Naufragus
Thu Jan 15, 2004 9:56 pm
#5






Yolner wrote:

Heh I hope all the high end crafters quit. Me and my friends will enjoy the extra sales.






Man -- and people think i have an attitude problem
Yolner
Thu Jan 15, 2004 10:00 pm
#6

Its called a joke moron



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Theed, Naboo --- TAOMART
-4000, 4000
SLICED COMPOSITE ARMOR
Yolner Renloy - Master Weaponsmith, Master Merchant
XXXXXXXXXX - Jedi Initiate 4234
Jebwa
Thu Jan 15, 2004 10:04 pm
#7

Actually. You are the one that doesn't get it. If you don't have the merchant skills then you don't get vendors. You want to sell items on a vendor then get the merchant class yourself or make friends with a merchant so he will sell your stuff.





The resellering/distribution aspect of merchant is not working because there are very few people who are focussed enough on merchant to actually do this job properly.


You are totally wrong. There are 2 main reasons why this isn't working like it should.


#1. People are using the merchant skill to get the vendors themselves and then dropping the class. Which means they are actually degrading the merchant class and making it useless. Why work with a true merchant when you can get the benefits of being a merchant without using the skill points?


#2. People are not being social and becoming friends with true merchants. This is a MMORPG so why not make friends with a merchant so he will sell your stuff for you? I know a lot of novice merchants would be happy to sell your stuff because the more stuff they have the more business they will get which means more xp for them to go up the tree. This isn't happening because of reason #1; people have no reason to seek out a merchant to sell their stuff when they can go up the merchant tree, place their own vendors, and then drop the tree completely while still having all the benefits.





Resources and Powerups Currently Stocked
-99 -5660 S of Coronet, Corellia
Soren_dVinn
Thu Jan 15, 2004 10:23 pm
#8

Jebwa,


1) I do agree that taking and dropping the class is a bad thing.. which is why I am suggesting that merchants be able to hire out their vendors to people. Merchants can still do what they always do... but they can add value to their class by offering their vendors. If you think merchants should be forced to tinker or visit these hired merchants then by all means post a suggestion as to what additional value-add they could offer.


2) This is where I disagree. "People are not being social and becoming friends with true merchants". Dealing with other players is for the most part a complete nightmare, especially when people have their own timezones, agendas, changing interests (gotta love holocrons) and personality flaws.


Before I became a merchant, even getting my own guildmate merchants to keep my medical vendor stocked was a nightmare. The vendor was always low or out of stock, some merchants were too busy or didn't log in enough to maintain stock offers (especially high volume vendors), emailing requests to change ad-barking each day was unreliable and due to timezone differences my vendor would sometimes go empty for 24 hours or more... which means I LOSE customers.



  • I TOTALLY support that vendors should not come without a skill point cost.

  • I TOTALLY disagree that the current system of vendor interaction via a human PC middle-man is workable. It's not. I've tried it many times and it sucked every time.

So again:


ALLOW MERCHANTS TO HIRE VENDORS TO NON-MERCHANTS




Soren Medicorp
Soren d'Vinn, Master Doctor of Scylla
Soren MediCorp at 6500,3800 Kaadara, Naboo

SSG: Scylla Surveyors Guild
http://ssg.ordo.cc

NJ62
Thu Jan 15, 2004 10:34 pm
#9

I disagree with the idea that we should take the "active" part out of merchanting. Effectively a merchant would be a rental bot with nothing but credits rolling in from those skill points. Maybe that's enough for you, but the steady stream of money would not be worth it:



  • severe boredom for using all those points and doing nothing about them

  • what if your clients rent your vendor for "storage". Yuck. No thanks. No money.

  • why should someone get all the benefits of a profession without the point costs. The percentage is not sufficient to compensate for a huge number of passive skill points.

  • why not just have npc's rent vendors, same effect.

  • give us more gameplay, not less

To summarize: me no likey.




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Enix_Dayspring
Fri Jan 16, 2004 10:30 am
#10






Soren_dVinn wrote:

You guys still don't get it.


Merchant class is supposed to be a re-seller class focussed on distribution of multiple goods... not just an attachment to your primary crafting profession for your own personal pleasure.


The resellering/distribution aspect of merchant is not working because there are very few people who are focussed enough on merchant to actually do this job properly. And you two certainly don't represent any community interest or merchant focus beyond your own personal crafting.


So my statement remains


ALLOW MERCHANTS TO HIRE VENDORS TO NON-MERCHANTS







Err no


Reselling / Distribution aspect of Merchent isnt working because every crafter can stick up his own vendor without investing the skill points for it. If everyone can sell their OWN products, they have no need to sell them to merchents.


I've had a hell of a time finding chef foods and other products to resell because the people that craft them sell them themselves and are too busy to supply a merchent.


The best way to make the Merchent profession work the way its supposed to is to not allow anyone to have a vendor unless you are a merchent.


Maybe some wealthy crafters will drop out. That would be great for the new crafters that are just starting out because they wont have the extra competition.



Sorry, youre totally off base on this one.




**************************************************************************
Pyrrhus
Sunrunner

Enix_Dayspring
Fri Jan 16, 2004 10:41 am
#11

Soren_dVinn said:


"Before I became a merchant, even getting my own guildmate merchants to keep my medical vendor stocked was a nightmare. The vendor was always low or out of stock, some merchants were too busy or didn't log in enough to maintain stock offers (especially high volume vendors), emailing requests to change ad-barking each day was unreliable and due to timezone differences my vendor would sometimes go empty for 24 hours or more... which means I LOSE customers."



Sounds to me like you were doing it wrong.


From what youve written here, it sounds like you were still using someone elses vendor and operating through them to use it.


Thats not what a real merchent does.


Merchents buy in bulk from crafters, mark the price up, and sell for a profit.


You, the crafter, shouldnt have anything to do with the arrangement save fill bulk orders from your merchent.


I, a merchent, call up my Medical Supplies crafter once every 2 weeks and say "Ok, this week I need 20 crates of Stim B's, 15 crates of Stim C's, etc, etc."


You say "That'll come to 1 gazillion credits, they'll be ready in 2 weeks, same as always"


In 2 weeks, I pick up my order and place a new one.



Thats what being a Merchent is SUPPOSED to be about. Not that we take orders from the crafter about what to sell when and how much.




**************************************************************************
Pyrrhus
Sunrunner

Korrack
Fri Jan 16, 2004 10:59 am
#12

Why would someone come to a forum and tell the people in that forum that their profession needs to be put up for sale for anyone that wants to buy it. That they need to have your skills and don't want to use up the skillpoints that you did. You want to sell product but you do not want to be a merchant? You want to buy the ability to do my profession that I mastered? You say you want to be able to buy my skills by hiring a vendor (another person suggested Merchants creaft vendors for sale), so how much should you pay? 1000 credits? 1,000,000 credits? A percentage on your sales? 10%? 20%? Why should you be able to buy my skills?


Now before anyone says "Well you can buy armo from an armorsmith so you are buying his skills!", no I'm not, I'm buying the result of his skills, his skill is to create the armor. My skill as a merchant is to have vendors, people using my vendors are using the result of my skill. To sell off a vendor or be able to rent one to anyone would be the same as me being able to craft and experiment on weapons by paying a weaponsmith for me to be able to make weapons. This is not a shcematic for limited use, but permanent use of someone else's skills.


This poster is a doctor. So, how much do I pay you for me to be able to rez and to buff? Why shouldn't I be able to buy your skills from you, you want to buy mine. It's reasonable is it not?








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Tarnak_Archvold
Fri Jan 16, 2004 12:06 pm
#13


You guys still don't get it.
Merchant class is supposed to be a re-seller class focussed on distribution of multiple goods... not just an attachment to your primary crafting profession for your own personal pleasure.



And if merchants can "rent out" thair vendors, they will just become an attachment to someone else crafter. Basally what you are asking for is the benefits of the merchant profession, with out investing the skill points.

The resellering/distribution aspect of merchant is not working because there are very few people who are focussed enough on merchant to actually do this job properly. And you two certainly don't represent any community interest or merchant focus beyond your own personal crafting.



No the reason why merchants is not working well in this game is because most crafters resend other people profiting on thair products. That is why so many merchants have a crafting profession (or are resource sellers), else they will not have anything to sell.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
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